08-27-2017, 04:57 PM
(This post was last modified: 08-27-2017, 06:28 PM by Dane Regan.)
(08-22-2017, 05:02 PM)Ebonywood Hellscythe Wrote: [spoiler]T1SD - Shield of Light (600) Requires: Area Defence
The Paladin slams his or her shield onto the ground, or if flying in the sky they simply hold it steady and brace themselves. Regardless of the shield's usual size, a translucent glowing white screen expands out of if, curving slightly. The end result is an 8ft high wall that's 10ft long (although due to its arc each side edge is 8ft from the other). The Paladin's shield stays attached to the wall while this move is being used. They cannot move while bracing themselves. In general, the Paladin maintains the shield until the danger is gone or until the attack breaches through.
This can be used to block a T1 Super Attack/Utility.
T2SD - Divine Body (800) Requires: Advanced Regeneration, Area Defence
The Paladin takes an enemy attack head on, standing still and bracing themselves. While this would normally damage them heavily, their powerful holy magic allows them to instantly heal all wounds and remove all negative effects as they are made. Visually, this looks like they simply glowed white with holy energy and shrugged the attack off due to how quick the regeneration is. The Paladin will usually come out of this tired, unless used as an unnecessary show of force to block something weaker.
This can be used to block a T2 Super Attack/Utility or lower.
(Probably needs area defense because it's protecting his whole body, which is more than 3ft by 3ft)
T2SA - Divine Smite (800) Requires: Physical Proficiency
The Paladin raised their melee weapon of choice, be it a hammer, spear, sword, fist or something else. Regardless of the location, non-damaging holy lightning strikes down from the sky (or ceiling if inside) imbuing their weapon with divine power (it generally zig-zags around all obstacles, but if touched by someone besides the Paladin they would feel a tingling sensation; n.b. this is a visual effect with little impact on the actual attack). Once charged (which takes about a second or so, longer if the Paladin wishes to use it as a show of force but no more than 5 seconds - that would get excessive), they execute a thrust, stab, slam or slash in the air with their weapon, from this a point (fist sized) blast shoots forwards travelling straight towards their target. This blast travels 12ft from the Paladin, and if left unblocked it will pierce into the opponent. If someone blocked the weapon before the blast was meant to be shot out, it fires prematurely towards the person who blocked it. It can be fairly tiring to channel divine wrath.
This can be blocked by a T2 Super Defence or higher.
(Didn't describe damage as you asked because 2sp of damage is 2sp of damage.)
[/spoiler]
It's been about 5 days. I don't think the changed moves for the NPC I'm working on ever actually got approved.