08-16-2017, 05:40 PM
Succubus is good (assuming you have no stat increases).
Your super move needs some clarification:
>Why do you need foresight? To purposely get hit? That's... a thing.
>Why do you think you might need insight?
>It's 15ft range, so you should probably list ranged prof. (I know you've already got it though)
>Does she have to take the super attack damage (or normal damage) prior to use this to counter a super attack? Essentially, say someone comes up to you at the start of a fight before you've been hit and uses a T2 super attack on you, could you counter it with your attack, or would you wait until it gets to your turn and simply use this move normally?
Suggestion:
>Roleplay the charging being more passive. Simply due to fatigue and accumulated damage over the fight eventually building up rather than Ash throwing herself onto attacks.
>This is a supermove. You won't really gain a mechanical benefit from forcing yourself to take damage to use it. If anything, you'll just take more damage at the end of the fight. So, if I were you, I'd just have "Ash needs to take damage" as rp fodder, and just use the move once she's been damaged. (Or try and make a similar usual non-super move if you want to do the taking damage thing, although I'd recommend keeping this as a super)
Your super move needs some clarification:
>Why do you need foresight? To purposely get hit? That's... a thing.
>Why do you think you might need insight?
>It's 15ft range, so you should probably list ranged prof. (I know you've already got it though)
>Does she have to take the super attack damage (or normal damage) prior to use this to counter a super attack? Essentially, say someone comes up to you at the start of a fight before you've been hit and uses a T2 super attack on you, could you counter it with your attack, or would you wait until it gets to your turn and simply use this move normally?
Suggestion:
>Roleplay the charging being more passive. Simply due to fatigue and accumulated damage over the fight eventually building up rather than Ash throwing herself onto attacks.
>This is a supermove. You won't really gain a mechanical benefit from forcing yourself to take damage to use it. If anything, you'll just take more damage at the end of the fight. So, if I were you, I'd just have "Ash needs to take damage" as rp fodder, and just use the move once she's been damaged. (Or try and make a similar usual non-super move if you want to do the taking damage thing, although I'd recommend keeping this as a super)
