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Switchaholics Anonymous
#4
Pretty much since the beginning I've had issues sticking with one character. Started Ganondorf. Grabbed Buggy the Clown as a Second. Swapped Buggy for Stalker. Stalker to Krieg the Psycho. Krieg to Agent Smith. Agent Smith to Cell. Ganondorf to Steven Universe. Steven Universe to Usopp.

For the maths, that is 6 switches. 2 for Ganondorf, 4 for Buggy. And I'm strongly considering swapping Usopp for Major Armstrong. I'll probably end up sitting on it though.

A big part of what had me stick with Ganondorf so long were all his relationships with other characters. And what made me set him aside is pretty much the same reason I've set literally every other character aside: I had no idea WHAT I wanted to do with the character. Oh, sure. I knew I wanted him to conquer shit and I was solid on his personality, but I didn't really have firm goals for the character. Which is a problem I often run across; I have cool ideas FOR characters, but never anything to make them last past a few posts on their own.

Cell has been different for me. He's had definitive goals from the beginning (absorb Seventeen and Eighteen). The former is a current player and the latter an inactive one. This prevents me from just doing the "well, I summon them and eat em" thing, or rather it makes that option less attractive. Because there are rivalries and adversities to overcome in dealing with other characters. A lot of my best writing with Ganondorf came out of his clashes with other people, like Gilgamesh, Link, Enel, and Eighteen. Cell is shaping up to be very similar in that regard.

Before I settle on switching again, or even if I do, I'll be certain to have long-term and short-term goals in mind for my characters. Reasons to write them beyond "they're kinda cool and fun". I don't wanna get into the "flavour of the month" habits of before, where I'll latch onto a neat idea then ditch it because I'm shallow.

Anywho, there's my long-ass two cents.
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Switchaholics Anonymous - by Omni - 08-14-2017, 06:57 PM

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