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Official Move Approval IV
@Mark: On that note, I guess I'll change the paralysis time of counterspell to be 5 seconds. That was it fits my 5-second theme better, and IC it feels like a last resort or like it's a more important move. For not being tiring, I mean like a casual thing you can do regularly every day. Like walking up stairs or just throwing a punch. It's second nature. So, once she's recovered from the new 5-second paralysis, not tiring at all. For quick turning, I mean near-instant. Like a lightning zig-zag (although it's not going to do anything like that outside of dodging around obstacles). As noted:
Quote:The spell is able to curve and make sharp turns nearly instantly
Changes are in bold. I added a comment about turn speed to the movement summary for clarity.

Counterspell (300) Requires: Ranged, Homing, Ranged Control

Ebony fires a fist sized bolt of magic from the palm of one of her hands with the intention of countering an opponent's ranged attack. This is not tiring for her to do (it's like throwing a non-forceful punch or walking up a small flight of stairs - the spell is second nature to her and not tiring at all), and she does so instantly (although she may take a short time to aim her wrist, this generally isn't necessary due to the nature of this spell). The blast of magic may take the cosmetic appearance of any element, although this is purely cosmetic. The projectile is very fast moving and travels at twice the speed of an arrow (~300 mph) for 5 seconds before dissipating (if it hasn't collided with anything already). The split second the spell is fired, Ebony's body locks up in paralysis. This paralysis lasts 5 seconds. While paralysed Ebony cannot physically or mentally do anything to stop people attacking her. She can't use moves or powers or attempt to dodge or speak. Her mind is also a mess, which would make any mental communication impossible for this period of time should an ally try to contact her that way (and also make her vulnerable to mental assaults).

Even though she's paralysed, once the spell is fired Ebony picks a target for it (she can do so instantly, so in some cases, it may look like she fired with the target already in mind). Ebony must be able to see the target at the time she chooses it, but beyond that, the spell acts independently. While the spell has no target it travels in a straight line. Ebony can choose any projectile as a target (such as an arrow, energy blast, or even a laser in some cases if it moves at a slow enough speed for her to see where the end of it is). Once the target is chosen, the spell heads straight towards where the target is heading. Essentially aiming to meet the opponent's spell before it reaches its target (think the cool people in books/movies who shoot other people's arrows with their own), which allows Ebony to potentially use this to protect an ally. Due to the homing nature of this spell, it locks onto the target and will follow the attack even if it curves. The spell is able to curve and make sharp turns nearly instantly and can do this to avoid key terrain features such as trees.

When the counterspell collides with an opponent's ranged attack, two things can occur:
  • If both projectiles are equal in strength (Ebony's ATK against the opponent's ATK, although more fatiguing attacks or those with a charge time longer than about 5 seconds may be stronger even if used by a weaker opponent), or Ebony's spell is stronger, then they both dissipate.
  • If Ebony's spell was weaker than the opponent's attack, it transfers its momentum to the attack. This may cause it to bend or deflect slightly if it hits at an angle, otherwise, it'll simply slow it down and reduce the damage. Ebony's spell dissipates.
This spell does not damage people, only "high energy objects" (projectile attacks).

Homing clarifications: Where is Ebony's counterspell heading?
  • Take a snapshot in time and note the velocity and position of the opponent's spell and the speed and position of Ebony's spell.
  • Ebony's spell heads in a straight line to the closest point where both attacks would meet if they kept their respective speed and velocity. Rocks, trees, and general unmoving terrain are accounted for in this movement path, so Ebony's spell may curve if needed.
  • When Ebony's spell curves, it does so nearly instantaneously with a negligible turning radius.
  • A controllable or homing attack may curve, Ebony's spell will still aim in the exact same way, changing its direction very quickly to accommodate. Although it will naturally still head towards the opponent's spell. The only real way to make a ranged attack dodge this is for it to go faster, or for it to hit its target before Ebony's spell hits it.
Core limitations: Outside of paralysing her for 5 seconds, there's another major limitation of this move. Ebony is not a skilful or fast fighter. She's human and thus has a reaction time. Therefore, unless she is able to anticipate the firing of a bullet, it's highly unlikely she'll be able to use this to counter a very fast moving object (without stat changes or transformations). 

RP Notes: if agreed, some explosive attacks may simply explode on impact with Ebony's spell regardless of the stats and strengths involved. Furthermore, Ebony does not intend to get paralysed while using this move, and will often not realise it's going to happen until too late. In most (not all) instances it's essentially an "I panicked" spell rather than something more calculated - although the short-term paralysis may make her panic more.


Messages In This Thread
Official Move Approval IV - by Omni - 07-13-2015, 02:17 PM
Official Move Approval IV - by Omni - 08-30-2015, 06:24 PM
Moves PSA - by Omni - 10-30-2015, 05:59 PM

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