The following warnings occurred:
Warning [2] Undefined array key "suspendposting" - Line: 1231 - File: showthread.php PHP 8.3.30 (Linux)
File Line Function
/inc/class_error.php 153 errorHandler->error
/showthread.php 1231 errorHandler->error_callback
Warning [2] Undefined array key "showquickreply" - Line: 1231 - File: showthread.php PHP 8.3.30 (Linux)
File Line Function
/inc/class_error.php 153 errorHandler->error
/showthread.php 1231 errorHandler->error_callback




Thread Rating:
  • 4 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Move Creation Workshop
I've been tinkering a bit with how I would make Dante's various moves work in the Omniverse. Not simply his weapons, but his different fighting styles and the maneuvers associated with them. My most recent thought is that I could expand an entire style into a single move, which would effectively encompass the whole style and its mechanics. With each style being an individual move, I could therefore switch between them on a dime, keeping his moveset diverse but still limited at any given moment.

Here's a couple examples. Details are left intentionally vague, for the moment, as this is all still a work in progress. What I would like know is if my idea for these moves would work.


Royalguard Style - 1200 OM (Requires Physical Strength, Foresight, Area Shield, Buff Proficiency)
   Takes one second to 'activate' this style. It remains on indefinitely, until Dante takes another second to deactivate it or switch to another style. Can't use any other Style moves while this one is active. Can only block physical or energy-based forms of attack, not esoteric stuff like mind powers. Can be broken through entirely if the attacker has double ATK or higher vs Dante's DEF.

    Block: Shields against incoming damage while standing still. Strong at first, but weakens when used persistently. Blocked damage is absorbed into "potential energy;" more damage absorbed, more energy.
    Parry: Deflects attacks with proper timing. Sends melee off-balance and reverses direction of projectiles. Can be used repeatedly, but tires Dante more quickly. Absorbs only a fixed amount of "potential energy" if an attack is parried, rather than scaling.
    Release: A force palm that unleashes all gathered "potential energy" as a close-range spear of light. Has a brief charge period to launch. Can interrupt an active or incoming move if there's enough energy behind this attack.
    Order: Touches an ally and channels the Royalguard Style into them. They get a time-limited surge of defense and can empower any single one of their own attack with Dante's gathered "potential energy". Dante can't switch styles or use Royalguard abilities until this expires.


Trickster Style - 1200 OM (Requires Burst Movement, Enhanced Senses, Teleportation, Super Jumping)
   Takes one second to 'activate' this style. It remains on indefinitely, until Dante takes another second to deactivate it or switch to another style. Can't use any other Style moves while this one is active.

    Air Hike: Uses a magic glyph to double jump in mid-air. Can only be done once at a time, must land on solid horizontal ground before it can be used again.
    Wall Hike: Dante can run several meters across any wall before kicking off it. He can't attack while doing this, and if damaged he'll be knocked off.
    Enemy Step: Lets Dante vault off of enemies, as if using them as a surface to double jump. Can't vault off a given enemy more than once at a time. Enemies are still able to attack or counter.
    Trick Step: Anticipates an incoming attack and warps out of the way at the last moment. Can warp up to 10 meters in any direction, but can't warp through solid surfaces like walls or floors.


Messages In This Thread
Move Creation Workshop - by Omni - 07-25-2015, 03:25 AM
RE: Quick Questions II - by Clownpiece - 11-13-2016, 11:10 PM

Forum Jump:


Users browsing this thread: 3 Guest(s)