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Official Move Approval IV
Alternate Form: 2000 OM
Drunken Fist


Takezo is a lightweight when it comes to alcohol. By drinking from the wine gourd hanging from his belt, he will swiftly become intoxicated. During this state, Takezo's personality shifts away from the confrontationalism and rigid outlook to a looser and more "with the flow" mindset. In battle, this translates to a lower offensive power, but a greater defense. His drunken sway makes him unpredictable, and his fuzzy mind becomes dulled and more difficult to read, increasing his Technique dramatically. Sadly, this same sway reduces his overall speed. It can be hard to run straight when you stumble everywhere.

During his intoxication, Takezo will not unsheath his sword. Doing so would be shameful to his honor as a Swordsman. All Sword-style moves (such as Katana techniques) are disabled while Drunken Fist form is in effect.

ATK: 1
DEF: 4
SPD: 1
TEC: 6

T1 Power  Up: [---]
Drunken Fist: Drink Like a Demon

Note: This Power Up is identical in stats to hiscurrent T1 Power Up. This is an approval of alternate fodder to be used specifically with the Alternate Form "Drunken Fist."

When Takezo drinks beyond his usual limits his balance becomes atrotious, with every step an act of catching himself by taking another, faster step. His strikes become heavier, lacking the control to properly measure his strength. It is exceedingly awkward to try and fight the drunken Takezo, who still absorbs damage like a meat shield. If one can even land a blow on this weaving, wobbling drunkard.

ATK: 1 (2)
DEF: 0 (4)
SPD: 2 (3)
TEC: 2 (8)

Wine Gourd [300]
Requires: Ranged, Physical, Debuff

This is Takezo's choice of weapon (other than his own body.) He uses the Wine Gourd to strike distant foes, before yanking it back with the cord tied around his left wrist.

The gourd initially dangles from his waist and can be brought to his lips for a quick drink without detaching its cord. However, to unwind the cord to use as a weapon (usually when drunk) takes five seconds to untie the knot and unwrap it from his body. If interrupted in the first four seconds, the knot is not untied. Interruption at the last second has the Gourd falling through the floor.

The cord of the Wine Gourd is five foot long, but when the gourd is thrown, the cord can reach up to thirty feet. How does this happen? Drunk logic and Omniphysics.

The gourd deals very low damage, being light and thrown with only a small force (so he does not outright shatter it.) However, it can be thrown, then quickly yanked back to throw it again.


Messages In This Thread
Official Move Approval IV - by Omni - 07-13-2015, 02:17 PM
Official Move Approval IV - by Omni - 08-30-2015, 06:24 PM
Moves PSA - by Omni - 10-30-2015, 05:59 PM

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