08-06-2017, 04:18 AM
Drunken Fist: Hangover Strike [300]
Requires: Physical, debuff
The thing about fighting a drunkard is that you never know what to expect. While Takezo is drunk, he expects quite a few more strikes to land, thanks to his imbalance and his slowed pace. Even if this is not the case, he is prepared to react in such an occasion.
When struck by a melee attacker, Takezo attempts to strike at them at the exact same time with a weak surprise jab or kick. The damage from the blow is weak, but the surprise itself leaves an opponent disoriented for around three second, during which time their speed is slightly reduced.
The downside to Hangover Strike is that Takezo moves into the opponent's attack, slightly increasing the damage taken.
T1 Super Attack: Drunken Fist: Dragon Breath [600]
Requires: Ranged, Debuff
By this point there is just so much ethanol in Takezo's system, that his very breath is flammable. Takezo keeps a pack of matches on his person for when he must make use of this hidden potential.
He takes a deep breath, filling his lungs with a combination of oxygen and ethanol while lighting the match against the rough exterior of his wine gourd. This process takes about three seconds. He then exhales, unleashing a line of flame up to ten feet for five seconds. The maximum diameter of the attack is less than a foot, but he may turn during this spewing of burning ethanol to direct it against multiple targets.
Victims that are in the relatively short range are swathed in the horrid drunken breath, and as if that weren't enough, the ethanol-infused flames spreads, catching them ablaze for three additional seconds even after Takezo's lungs have emptied.
Dragon's Breath can be blocked or evaded by T1 Super Defense moves.
T1 Super Defense: Drunken Fist: Distraction! [600]
Drunk Logic strikes again. When an opponent goes in for the kill, readying their most powerful move, the drunken Takezo, in a lapse of better judgement, notices something interesting! Better check that out.
At the last moment, the drunken swordman stumbles out of the way to pick up a coin, or chase a weird but pretty butterfly. Come back butterfly!
One might question how he wondered so far, so fast... Don't, he's drunk and trying to understand this sober just isn't going to happen.
[/quote]
Requires: Physical, debuff
The thing about fighting a drunkard is that you never know what to expect. While Takezo is drunk, he expects quite a few more strikes to land, thanks to his imbalance and his slowed pace. Even if this is not the case, he is prepared to react in such an occasion.
When struck by a melee attacker, Takezo attempts to strike at them at the exact same time with a weak surprise jab or kick. The damage from the blow is weak, but the surprise itself leaves an opponent disoriented for around three second, during which time their speed is slightly reduced.
The downside to Hangover Strike is that Takezo moves into the opponent's attack, slightly increasing the damage taken.
T1 Super Attack: Drunken Fist: Dragon Breath [600]
Requires: Ranged, Debuff
By this point there is just so much ethanol in Takezo's system, that his very breath is flammable. Takezo keeps a pack of matches on his person for when he must make use of this hidden potential.
He takes a deep breath, filling his lungs with a combination of oxygen and ethanol while lighting the match against the rough exterior of his wine gourd. This process takes about three seconds. He then exhales, unleashing a line of flame up to ten feet for five seconds. The maximum diameter of the attack is less than a foot, but he may turn during this spewing of burning ethanol to direct it against multiple targets.
Victims that are in the relatively short range are swathed in the horrid drunken breath, and as if that weren't enough, the ethanol-infused flames spreads, catching them ablaze for three additional seconds even after Takezo's lungs have emptied.
Dragon's Breath can be blocked or evaded by T1 Super Defense moves.
T1 Super Defense: Drunken Fist: Distraction! [600]
Drunk Logic strikes again. When an opponent goes in for the kill, readying their most powerful move, the drunken Takezo, in a lapse of better judgement, notices something interesting! Better check that out.
At the last moment, the drunken swordman stumbles out of the way to pick up a coin, or chase a weird but pretty butterfly. Come back butterfly!
One might question how he wondered so far, so fast... Don't, he's drunk and trying to understand this sober just isn't going to happen.
[/quote]
