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Move Creation Workshop
Alternate Form: Drunken Fist [2000] 
Takezo is a lightweight when it comes to alcohol. It takes very little to drastically effect him. Luckily, he is a hearty fellow, and knows not to overdo it, so he saves himself from sickness... at least for a while.

During this inhebriated state, he will not use his Katana (or any other blade on his person,) as drawing a sword of war whilst drunk is considered highly dishonorable to a swordsman of any background. As such, any Move relating his swords cannot be employed while in this Form.

Because Takezo is drunk, he cannot run as fast as his sober self, but the alcohol in his blood helps him ignore pain. The drunken movements make him less predictable, which combined with his already astute skill in battle makes him an even greater threat.

Sadly, his personality shifts away from his heavily offensive method of combat to a more defensive and disorienting strategy. Some might know this style as Drunken Fist.

ATK 1
DEF 4
SPD 1
TEC 6

T1 Power Up: 
Drunken Fist: Drink like a Demon [xxx]
Note: This is the same as his current T1 Power Up, with matching stats. It simply has a different name and fodder for this form. 

When Takezo drinks beyond his usual limits, his balance becomes atrotious, with every step an act of catching himself by taking another, faster step. His strikes become heavier, lacking the control to properly measure his strength. It is exceedingly awkward to try and fight the drunken Takezo, who still absorbs damage like a meat shield, if one can even land a blow on this weaving and wobbling drunkard.

ATK 1 (2)
DEF 0 (4)
SPD 2 (3)
TEC 2 (8)

Drunken Fist: Wine Gourd [300]
Requires: Ranged, Debuff
This is Takezo's choice of weapon (other than his own body.) He uses the Wine Gourd to strike distant foes, before yanking it back with the cord tied around his left wrist.

The gourd initially dangles from his waist and can be brought to his lips for a quick drink without detaching its cord. However, to unwind the cord to use as a weapon (usually when drunk) it takes five seconds of concentration to untie the knot.

The cord of the wine gourd is five foot long, but when the gourd is thrown the cord can reach up to thirty feet. How does this happen? Drunk logic and Omniphysics.

The gourd deals very low damage, being light and thrown with only small force (so he does not outright shatter it.) However, it can be thrown, then quickly yanked back to throw it again.

Drunken Fist: Hangover Strike [300]
Requires: Physical, debuff
The thing about fighting a drunkard is that you never know what to expect. While Takezo is drunk, he expects quite a few more strikes to land, thanks to his imbalance and his slowed pace. Even if this is not the case, he is prepared to react in such an occasion.

When struck by a melee attacker, Takezo attempts to strike at them at the exact same time with a weak surprise jab or kick. The damage from the blow is weak, but the surprise itself leaves an opponent disoriented for around five second, during which time their speed is slightly reduced.

T1 Super Attack: Drunken Fist: Dragon Breath [600]
Requires: Ranged, Debuff
By this point there is just so much ethanol in Takezo's system, that his very breath is flammable. Takezo keeps a pack of matches on his person for when he must make use of this hidden potential.

He takes a deep breath, filling his lungs with a combination of oxygen and ethanol while lighting the match against the rough exterior of his wine gourd. This process takes about three seconds. He then exhales, unleashing a line of flame up to ten feet for five seconds. The maximum diameter of the attack is less than a foot, but he may turn during this spewing of burning ethanol to direct it against multiple targets.

Victims that are in the relatively short range are swathed in the horrid drunken breath, and as if that weren't enough, the ethanol-infused flames spreads, catching them ablaze for three additional seconds even after Takezo's lungs have emptied.

After the attack, Takezo is left winded and must stop to catch his breath for five seconds.

T1 Super Defense: Drunken Fist: Distraction! [600]
Drunk Logic strikes again. When an opponent goes in for the kill, readying their most powerful move, the drunken Takezo, in a lapse of better judgement, notices something interesting! Better check that out.

At the last moment, the drunken swordman stumbles out of the way to pick up a coin, or chase a weird but pretty butterfly. Come back butterfly!


Messages In This Thread
Move Creation Workshop - by Omni - 07-25-2015, 03:25 AM
RE: Quick Questions II - by Clownpiece - 11-13-2016, 11:10 PM

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