08-04-2017, 12:00 AM
(This post was last modified: 08-04-2017, 04:41 AM by Ebonywood Hellscythe.)
@Doomguy: With regards to your move, my only idea if for your making a T2 like that that can be blocked by a T1 (1sp for damage, 1sp for drain). That's all I've got. Sorry. I thought it'd be more possible. You could make a damage + debuff move. Then choose to heal afterwards and use it as rp fodder.
@Zi:
Maths:
The 5n^2 + 5n fits the 10, 30, 60, 100... pattern. Did I miss something?
Individually (doing the shadows one at a time) it's just be a linear pattern of 10, 20, 30, ... (I.e. 10n)
Either way, don't bother quoting forumlas in your move. As long as the times are clear.
>Don't define creations with defense. More the damage they can take. A couple of medium hits? A large hit?
>You could have them as fast as Zi. That's not a problem. People control faster things than themselves with ranged control sometimes.
>No. Their TEC should be 0. They possess no skill. You can tell them to attack and they'll swing their whip, but that's it. A novice fighter would outskill them. The only way they could beat a noob fighter in skill is if Zi was manual telling them every minor movement they needed to make.
>Alright, a fair drawback. Can he restealth though?
>Good.
>If he has them beforehand then wait for forces. Having them with him at every point defeats half the drawbacks. In fact, I'd argue they'd probably have a limited summon time.
>Keep that for now, but does that damage use his defense of the "DEF" the constructs would have.
>Sure.
>Essentially, he has to tell them to fidget. You may get away without that if "programs" them with a preset pattern to fidget and look around (like an addition to their walking animation).
Shuffle is good. Heck, if you did get soldiers or whatever for forces, I reckon your squad could replicate it.
Work is fine now, probably. We'll see. Try rewriting out a full move.
@Zi:
Maths:
The 5n^2 + 5n fits the 10, 30, 60, 100... pattern. Did I miss something?
Individually (doing the shadows one at a time) it's just be a linear pattern of 10, 20, 30, ... (I.e. 10n)
Either way, don't bother quoting forumlas in your move. As long as the times are clear.
Quote:That's enough time to create an entirely sentient secondaryYes, but you can't use secondaries to benefit your character.
Quote:[spoiler]> If they are not revealed to be illusions, they can take roughly as many as anyone with 1 Defense, because they don't actually take damage. After they are revealed, it takes just one to disband them.In order:
> They are not as fast as Zi, running as if they had one point of speed less than Zi.
> They are pretty dumb. Their TEC is essentially 1.
> Zi cannot attack or cast other spells, but he can move at normal speeds. He is incapable of using Super Speed or Burst Movement. He can be Stealthed while casting, but upon completion he becomes visible.
> Zi cannot use other "spell" type moves while casting this spell.
> To create a Shadow mid-fight is quite draining, though he usually has them beforehand.[/spoiler]
>Don't define creations with defense. More the damage they can take. A couple of medium hits? A large hit?
>You could have them as fast as Zi. That's not a problem. People control faster things than themselves with ranged control sometimes.
>No. Their TEC should be 0. They possess no skill. You can tell them to attack and they'll swing their whip, but that's it. A novice fighter would outskill them. The only way they could beat a noob fighter in skill is if Zi was manual telling them every minor movement they needed to make.
>Alright, a fair drawback. Can he restealth though?
>Good.
>If he has them beforehand then wait for forces. Having them with him at every point defeats half the drawbacks. In fact, I'd argue they'd probably have a limited summon time.
Quote:[spoiler]>This is a big problem for low-TEC players, but if the ATK is lowered, then when they are realized as illusions, they would not do any damage at all. It's already easy to see through them for the average skilled fighter.>Realistically, it'd be easier for most mid TEC+ people to see though it if they don't move exactly like Zi.
>Zi could take the full damage to those realized as Illusions, but only a fifth of the killing blow to those not realized as Illusions.
>The Shadows must be realized as illusions for their effective ATK and DEF to drop (ATK to 1/5th, DEF to -- (1HKO)) so an additional downside to power for Zi would make him weaker than the unrealized shadows.[/spoiler]
>Keep that for now, but does that damage use his defense of the "DEF" the constructs would have.
>Sure.
Quote:Command: Attack Response:I know what you mean, but don't use stays as a basis here. Use descriptions. And use the zombie move I listed early to help if needed.
Essentially their stats are 1 ATK, 1 DEF, 2 SPD, 1 TEC
Realized stats: 0 ATK, 1HK, 2 SPD, 1 TEC
Quote:They essentially exist individually of him.>They can't . He has to tell them to turn left or right to keep following him. They're like footballs that keep rolling. He has to kick them for ever change.
>Essentially, he has to tell them to fidget. You may get away without that if "programs" them with a preset pattern to fidget and look around (like an addition to their walking animation).
Shuffle is good. Heck, if you did get soldiers or whatever for forces, I reckon your squad could replicate it.
Work is fine now, probably. We'll see. Try rewriting out a full move.
