08-03-2017, 04:35 PM
(This post was last modified: 08-03-2017, 04:38 PM by Ebonywood Hellscythe.)
@Yuuka: I lied. I can't sleep with the suspense of leaving moves here. Obviously some of this is a suggestion, your moves are often good from the start but I wanted to provide some thoughts and feedback regardless. And since you mentioned this is for SS I guess having unlimited ammo for most of these would be recommended given the situation.
In general though, restrictions are laxer for NPC moves. As long as the baseline is there, it's not broken, and it's not ambiguous, you'll be good in most cases.
Submachine Gun:
>All good, you've got range, fire rate, reload time.
>If I was being pedantic, I'd ask for the speed of the bullets.
>You may wish to consider limited ammo (which would give the move a power boost). On that note, where does she get the ammo for reloading from? Unless she makes more on the spot, surely she'd run out?
>I'm not sure if a rapid fire gun can have bullets at full strength (even with 5 ATK). You can try leaving it for now, but I think it's likely the damage will need to decrease unless the ammo is very limited. You can still get a high damage output, just that each individual bullet won't be as strong (but lots will hurt a lot still).
>If you're asked for a drawback at any point, having limited ammo and/or having the recoil make her arms ache are good options.
Shotgun:
>How often can she fire?
>Can she move while reloading?
>You may wish to consider limited ammo.
Grenades:
>You may wish to note people closer to the grenade get hurt more.
>Since it takes effort to do the throw, I assume it takes some time (pull the arm back then swing or whatever). How long? 1 second? 2 seconds? Does she have to stand still or do a run up?
In general though, restrictions are laxer for NPC moves. As long as the baseline is there, it's not broken, and it's not ambiguous, you'll be good in most cases.
Submachine Gun:
>All good, you've got range, fire rate, reload time.
>If I was being pedantic, I'd ask for the speed of the bullets.
>You may wish to consider limited ammo (which would give the move a power boost). On that note, where does she get the ammo for reloading from? Unless she makes more on the spot, surely she'd run out?
>I'm not sure if a rapid fire gun can have bullets at full strength (even with 5 ATK). You can try leaving it for now, but I think it's likely the damage will need to decrease unless the ammo is very limited. You can still get a high damage output, just that each individual bullet won't be as strong (but lots will hurt a lot still).
>If you're asked for a drawback at any point, having limited ammo and/or having the recoil make her arms ache are good options.
Shotgun:
>How often can she fire?
>Can she move while reloading?
>You may wish to consider limited ammo.
Grenades:
>You may wish to note people closer to the grenade get hurt more.
>Since it takes effort to do the throw, I assume it takes some time (pull the arm back then swing or whatever). How long? 1 second? 2 seconds? Does she have to stand still or do a run up?
