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Move Creation Workshop
@Doomguy:
So, essentially, you're applying a short term debuff, doing damage, and healing.

Since 1SP equates to 3 SP of health restored, so since you're doing other stuff, I reckon you wouldn't heal as much health as usual. Probably 1 to 2 hp.

Also, you need to note that the move can be blocked by T1 Super Defence moves (or higher).

Lastly, can Doomguy go about shooting people while he's regenerating health (not as part of this move)? I'd assume yes, but it's always a good idea to clarify.

If I were you, I'd just post it in move approval. There's not a lot I can really say. It's definitely possible, I think, but it's something that'd probably be better for the mods to look at. A quick search of the site hasn't yielded any similar moves to yours. This move should probably be fine. Considering it's a super move it'll probably be passed (maybe with some minor tweaks or additions first).

@Luci: Supermoves typically don't need drawbacks. It's more "I do damage" or "I do buffs" or "I stop damage". Shooting it to detonate it early should easily be fine as a feature. Especially considering people can't "dodge" super moves (unless the dodge is a super defense). Also, this was mostly rejected from the move approval thread originally because the original move wasn't super.


Messages In This Thread
Move Creation Workshop - by Omni - 07-25-2015, 03:25 AM
RE: Quick Questions II - by Clownpiece - 11-13-2016, 11:10 PM

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