08-03-2017, 03:35 PM
Tier 1 Super (utility?) Move Siphon Grenade (Prof: Ranged, AOE, Debuff, Buff, Regeneration) - 600 om
Another grenade shaped object, except it looks like an red orb of pulsing argent energy wrapped around with thorny vines made of metal. Once the weapon has been primed and thrown away from, a two second a red and evil looking dome of light radiates with a indiscriminate radius of 4 feet from it's spot, which bends around cover (but does not go through it). Like other grenades, it's only goes as fast and as far as DG throws it while loosing accuracy if he has to Hail Mary it. He can be shot out of the air and detonates prematurely if struck.
The area lasts for 2 seconds, those caught in it briefly have a small amount of their health drained from them and feel physically slow and weak for a second, while left in horror as their omnilium is pulled from their body and they see the Doom Marine get stronger as he regains his own health. Those who are stuck in the attack for the full duration, however, are severely weakened, feeling encumbered even in their own equipment for 3 seconds, along with the aforementioned regeneration for the marine.
Another grenade shaped object, except it looks like an red orb of pulsing argent energy wrapped around with thorny vines made of metal. Once the weapon has been primed and thrown away from, a two second a red and evil looking dome of light radiates with a indiscriminate radius of 4 feet from it's spot, which bends around cover (but does not go through it). Like other grenades, it's only goes as fast and as far as DG throws it while loosing accuracy if he has to Hail Mary it. He can be shot out of the air and detonates prematurely if struck.
The area lasts for 2 seconds, those caught in it briefly have a small amount of their health drained from them and feel physically slow and weak for a second, while left in horror as their omnilium is pulled from their body and they see the Doom Marine get stronger as he regains his own health. Those who are stuck in the attack for the full duration, however, are severely weakened, feeling encumbered even in their own equipment for 3 seconds, along with the aforementioned regeneration for the marine.


![[Image: oGzCtPC.png]](http://i.imgur.com/oGzCtPC.png)