Marcus
[spoiler]
Yup. Approved.
[/spoiler]
Veritas Night
[spoiler]
Shield Generator and Sonic Collar are approved.
Blaster Pistol: What’s the size on the projectiles and how fast do they move?
[/spoiler]
Asriel Dreemurr
[spoiler]
Chaos Slicer: Can this be used with other moves?
Struggle: Approved.
Chaos Blaster: So the fire rate it 3 per second in 4 lines that fire in a cone...how many bullets is this per volley? It sounds at the beginning like there are 3 bullets but then you say 4 lines which makes it sound like 12 bullets. What’s the range on the bullets? Does the beam require concentration to maintain? Can he move around, attack or defend while firing it? Can he re-aim it once he fires it? How damaging is it roughly? How draining are each of these on his stamina? I know you touched on it on the beam but it's too vague to tell as-is with just "until he gets tired". Can he use any of these forms with others moves?
[/spoiler]
Ebonywood Hellscythe
[spoiler]
Approved.
[/spoiler]
Aquamarine
[spoiler]
You mention that the beam is slow, but that it moves 80 MP; which is it? How tiring is this to perform? Does this freeze the opponent’s legs or does it generate a block of ice or something? Would the enemy be able to break out early if they focus on un-sticking themselves? Depending on your answers you may need to make mention of this being less effective the farther from the center an enemy would be. 30 feet across is a pretty large range for a 5 second stun so if you want to keep both of those in you should expect this to be quite draining.
[/spoiler]
[spoiler]
(08-01-2017, 04:00 PM)Marcus Wright Wrote: Good to go, then?
Yup. Approved.
[/spoiler]
Veritas Night
[spoiler]
(08-01-2017, 04:33 PM)Veritas Night Wrote: Shield Generator:
A shoulder attached shield generator that was made for the purpose of foiling the efforts of those Primes who were pyrokinetics, or who relied on energy based attacks, as Veritas didn't want his face melted off of him, or to be blown away with Energy Based attacks. The Shield Generator cannot stop any form of physical assault on his body, unfortunately, as it's primary purpose is to counter energy based attacks. How it counters the energy based attacks is by absorbing them, and then returning them to sender with a bit more force behind the attack.
This takes him 5 seconds to activate. When active, he cannot use any moves other than ranged ones that are not energy based, because if he were to do so, his own move would damage him. Melee attacks are not possible for him when he has the shield active, which lasts for twelve seconds. It cannot block Super Moves, or anything of that nature. Those with a higher ATK than his Def could easily break through the shield. Once destroyed, it would take him 45 seconds in order to create a replacement of the shield.
This is moderately draining on his stamina, can be used while moving around, and requires enough concentration to simply push a button. Once he has piushed the button, he need not concentrate on the shield any further.
Requires: Area Shield, Area Attack, Debuff, Ranged, Ranged Materialize.
Sonic Collar:
The sonic collar is a collar around his neck that was made based off of research into the technology of sonic waves. This has a range of 30 feet from him in any direction. It takes him ten seconds to charge the collar up, and the collar has 2 uses that he can choose to use. One of these creates a sphere around his body that is made out of sonic waves, that repels physical attacks that are headed his way. This includes such things as blades other than Laser Swords, or similar, missiles, bullets, explosives and things like those that pelt him with purely physical attacks. The shield can last about ten seconds, at maximum before the power pack of the Sonic Collar would need to be changed out. The other use of the collar is that it can be used as a "shout" type weapon, sending a sonic blast out of his mouth that has a knock back effect, that will daze an opponent for seven seconds, and does medium damage to them. This takes him about 15 seconds to charge up. Both forms are moderately draining on his stamina. They can be used with other moves, and don't require much concentration.
The sonic collar focuses the shout into a precise 'beam' that can be directed at one opponent, causing the knock back effect solely on that opponent as well as any and all damage the move would inflict. Due to the focused nature of the move, the move has another flaw. It cannot be used against multiple opponents because of the charge of the move, and the fact that the move requires him to use his voice. This cannot be used with moves of his that require a physical component, such as explosives or metal blades, or things of that nature.
The sonic shield can take moderate damage, but less from stronger opponents.
Required Profs: Remote Control, Area Attack, Debuff, Area Defense, Ranged Proficiency, Ranged Materialize.
Blaster Pistol - 300, Ranged Prof.
A gift from the Empire to him. This is a standard blaster pistol. Has a range of forty five feet, does moderate damage. Eight seconds are required to power up the pistol before it can be used in a fight. It can hold ten shots, before the blaster's power pack must be changed out, which takes him 15 seconds. The blaster pistol is moderately draining on his stamina, and cannot be used with other moves. It can be used while moving around however. The blaster pistol is non-lethal and it's blasts would only feel like mild stings to whoever is hit by it.
Shield Generator and Sonic Collar are approved.
Blaster Pistol: What’s the size on the projectiles and how fast do they move?
[/spoiler]
Asriel Dreemurr
[spoiler]
(08-02-2017, 11:04 AM)Asriel Dreemurr Wrote: Chaos Slicer (600, requires Physical and Remote Control)
(ignore the fact that this is Asriel's Hyperdeath form)
Asriel instantly summons two swords which are roughly 23 1/2 inches long. They are quite quick when compared to heftier swords. He has to focus and stand still to do so, but it's not very tiring to summon.
When he desummons them, Asriel has the option to summon 8 magic orbs (2-inch diameters) that he can shoot towards an opponent. It takes 5 seconds to summon the orbs. Asriel has to focus and stand still while doing so, like with summoning the swords. He cannot summon the orbs without summoning the sword prior and it does cause him a bit of fatigue to summon the orbs. They can go up to 10 feet and they last for only 5 seconds. The orbs will go up to 27 mph, the speed of an average punch, and each have the force of a strong punch. Combined, they all have a concussive force. The orbs will all fire out at once and he can redirect them with his thoughts.
Struggle! - Tier 1 Super Utility – 600 OM (requires Ranged and Debuff)
Asriel points his index finger at a target and a beam of warped space-time with a 1-foot diameter fires out for up to 25 feet. The beam will look like refracted light (the phenomenon responsible for the visible heat waves coming off pavement that distort the environment) Whoever it hits will be will be debuffed. If the beam hits one target, it reduces SPD by up to 2 for a single round - this is split between multiple targets if applicable. It may be blocked by a Tier 1 or higher Super Defense, and it cannot reduce SPD below 0.
Chaos Blaster (900, requires Ranged, Remote Control and Ranged Materialize)
Asriel's left arm morphs into this blaster which takes 5 seconds to summon. This weapon is a highly ornate white metallic bazooka-like gun with many markings etched into it that is roughly 3 feet in diameter. It can alternate between shooting magic spheres, shurikens and rainbow lasers. He can instantly switch modes.
The magic bullets have 3-inch radii. Their rate of fire is 3 per second. He can fire 4 lines of bullets that go in a 25° cone. The bullets go around the speed of a normal rifle bullet. The drawback is that the bullets do little damage and that they are telegraphed by laser lines that Asriel uses to aim.
The rainbow laser is a magical blast of energy that is 3 feet in diameter. It travels as fast as an arrow, and will stop once it hits something or Asriel stops firing or Asriel is too tired and can't perpetuate the beam any longer. The longer the beam is fired, the more tired Asriel gets. He can't fire a laser again for two minutes.
Asriel can also choose to fire out 25 magic shuriken-like stars one time per minute. They travel in a 45° cone angle and they're around the speed of a baseball. The range is 20 feet and they are fired for 10 seconds.
The drawbacks of the shurikens:
- They each deal low-medium damage.
- Asriel cannot cancel the attack, turn or move once he activates it.
Chaos Slicer: Can this be used with other moves?
Struggle: Approved.
Chaos Blaster: So the fire rate it 3 per second in 4 lines that fire in a cone...how many bullets is this per volley? It sounds at the beginning like there are 3 bullets but then you say 4 lines which makes it sound like 12 bullets. What’s the range on the bullets? Does the beam require concentration to maintain? Can he move around, attack or defend while firing it? Can he re-aim it once he fires it? How damaging is it roughly? How draining are each of these on his stamina? I know you touched on it on the beam but it's too vague to tell as-is with just "until he gets tired". Can he use any of these forms with others moves?
[/spoiler]
Ebonywood Hellscythe
[spoiler]
(08-02-2017, 12:49 PM)Ebonywood Hellscythe Wrote:Quote:Got two super moves here, a T1 Defense and a T1 Attack. Not 100% sure on the proficiencies for the first one (might need area defence), but I'll probably end up getting that eventually anyway so it doesn't matter that much. I'd just find it pretty cool to be able to use area attack for a defensive move. I mean, it is an explosion.
T1SD - Super Mega Awesome Explosion (600) Requires: Area Attack
Ebony's magic completely overloads. Maybe she's really scared. Maybe she's panicking, hyperventilating, and curled up under her cloak. Or maybe it was intentional (after all, overloading magic sounds like a cool thing). The end result is: Ebony explodes. Ebony literally explodes. Boom! Clearly, that's a brilliant method of defence! Who can hurt someone who's exploding!
Nah, just kidding... But a big (non-damaging) explosion does happen with Ebony as its focus, which is almost the same thing. This serves to deflect and push back attacks aimed at Ebony, be it swords or other explosions (gotta fight cool explosions with other cool explosions). Ebony and all her clothes and held items/weapons are almost completely unaffected by the explosion. At most, it'll seem as though she was blown by a light breeze.
The explosion has a radius of 2m and people (even allies) within this radius are harmlessly pushed just outside of it when Ebony uses this move. The explosion can take on the appearance of any of the following elements (air, ice, fire, water, raw magic, dark, light), but this is typically a cosmetic (fluff) effect only. That said, if the explosion was of air, people outside the radius (but near to it), they may feel a very slight breeze. If it was ice, they might feel a very slight chill. Fire, a slight warmth. Water, a fine spray of droplets. Raw magic just changes the explosion colour to purple. Dark and light change the explosion colour to black and white respectively.
A T2 attack or something stronger will have enough strength to push through the explosive force. Unlike Ebony's other spells, no chanting is needed, although she might say something anyway.
T1SA - Wild Magic Surge (600) Requires: Telekinesis, Ranged, Ranged Control, Homing
The wild nature of Ebony's magic causes it to go completely out of her control. Random unheld objects within the range of her telekinesis that she can lift are levitated (including loose rocks or even larger boulders and clumps of dirt), with large ones being closer to her. Some of the objects slowly spiral around her (no faster than the speed of a brisk walk) with larger objects moving slower (a slow walk). The top of each object will never be lifted higher than 12ft off the ground.
In addition to this somewhat minor (read: non-damaging fluff) effect, fist sized magical blasts of energy - all of varying "elements" (see the full cosmetic list on Ebony's Elemental Blast move) which fire out of Ebony's palms at a very rapid rate of thirty over the five seconds. Each blast has a fair strength, but together all of the blasts are very strong; each leaves "magical burns" as damage. Unlike her other spells, no vocal incantation is needed, but one may be spoken anyway. These magical blasts are the real cause of damage from this super move (because a bookcase walking at you is just going to be annoying). All of them swirl around Ebony at the speed of a crossbow bolt within a 15ft radius of her. Ebony has enough passive control over each blast to cause them to swerve around any obstacles (including by not limited to any objects she levitated). The blasts are capable of making a right-angle turn almost instantly. While orbiting Ebony, the blasts will also randomly zig-zag about in addition to avoiding necessary obstacles. This makes it very hard for people within the area to dodge. Which Ebony has a line of sight with an Ally, she can manipulate the blasts slightly so that they will generally avoid her friend - but this isn't guaranteed. The best way to avoid this is to simply move further than 15ft away from Ebony. Then you only risk walking into a lump of rock.
Any blasts that remain after 30 seconds of being cast dissipate. During this time Ebony cannot move. Once all the blasts have dissipated, every object Ebony was levitating drops to the floor. This is incredibly draining for Ebony to use. So much so that if already very tired she could fall unconscious. Even if this happens, as long as she's not out cold due to actual damage, the attack continues. She'll wake up in the same way a normal tired person would. A loud sound, a slap, damage, or a long rest. While her magic goes out of control, she can use this intentionally.
Can be blocked by a super defence of the appropriate strength.
RP Notes: May cause other adverse effects such as seizures, a bloody nose, and more. If Ebony has not cast a sufficient amount of magic (1 minute worth of spell casting or 1 SP used) in 24 hours, or if she takes off her magic suppressing choker, this will activate regardless of if she wants it to or not.
Quote:I'm aware I don't really need downsides for a supermove. I just want them for rp purposes.
Approved.
[/spoiler]
Aquamarine
[spoiler]
(08-03-2017, 05:57 AM)Aquamarine Wrote: Freezing Burst (300 OM, Requires Ranged, Debuff, Area Attack, Empire Cold Gun Prototype)
Aquamarine, when in deep problems that even her Traction Beam Wand can't stop, she can turn the power on her Cold Gun Prototype all the way to the highest level and fire at the ground of her opponent in order to trap them. Switching between this mode of the Empire Cold Gun Prototype and the regular version of the Cold Gun takes around 2 seconds, and with the maximum power version of the Cold Gun Aquamarine can fire all of the beams in the gun in a slow 5 inch wide beam that is 80 MPH at the ground of the opponent, causing the ground to freeze up in a 15 foot radius and ensnare the opponent's feet so that they won't be able to move. This move takes 3 seconds to charge and does not damage the opponent, but the move will prevent the opponents in radius of the freezing for around 5 seconds from moving around, though they will still be able to twist their upper body around and be able use Moves while frozen. The beam has a maximum range of 65 feet and lasts until it hits the ground or reaches maximum distance.
Aquamarine has to focus while firing this version of the gun, and while she can still move while charging the gun, she will not be able to use attacks while charging and will not be able to move or attack while firing the Freezing Burst. Using this version of the Empire Cold Gun Prototype will completely empty the Cold Gun, and as such Aquamarine will have to wait 7 seconds for the gun to reload before she can start charging another Freezing Burst or regular Empire Cold Gun Prototype blast.
You mention that the beam is slow, but that it moves 80 MP; which is it? How tiring is this to perform? Does this freeze the opponent’s legs or does it generate a block of ice or something? Would the enemy be able to break out early if they focus on un-sticking themselves? Depending on your answers you may need to make mention of this being less effective the farther from the center an enemy would be. 30 feet across is a pretty large range for a 5 second stun so if you want to keep both of those in you should expect this to be quite draining.
[/spoiler]
Daniel Wrote:gonna milk the shit out of those milkies
Gildarts Wrote:Sorry if you got diabetes from this, and sorry again if you were offended by that comment because you do have diabetes.
Alex Wrote:clowns don't have marriage rights


(ignore the fact that this is Asriel's Hyperdeath form)![[Image: 5a4c1dd5317505822d81dfa61e159c98247d0a76_hq.jpg]](http://pm1.narvii.com/6186/5a4c1dd5317505822d81dfa61e159c98247d0a76_hq.jpg)