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Move Creation Workshop
Alright, so this move I'm planning on being a sort of "minion" type ordeal, with later updates coming in the form of "commands." Things like "Attack," or "Run" etc. This is going to be a big project I'm working towards, with a LOT more Commands to follow.

This may or may not become the jumping point into the future Forces update... just a thought.

Shadow Conjuration: ---
Requires: Remote Control, Hive Mind (for Commands)
Zi can manifest a minor illusion that is 20% real. Doing so takes ten seconds of concentration to cast the spell. These illusions have only mock intelligence, enough so that they appear to be real. Zi uses Shadow Conjuration primarily to summon copy images of himself to disorient a foe, or to distract multiple targets at once.

Upon completion of the spell, Zi and the replica step from the same position, so that it becomes difficult to tell which is the real thing from the summoning. Those who view the spell completion with a Technique equal to or higher than Zi's immediately know which is the Shadow.

A Prime may realize the illusion is false by studying it for 2 seconds for every point of TEC lower than Zi's. Matching TEC immediately sees through the illusions. Those who do not realize the shadow is false are effected by it as if it were real. Those who do know the shadow is false realize its attacks are only a fifth as strong as Zi's would really be, and can disband the illusion with a single attack. This final attack deals 20% of its damage directly to Zi (so long as the attacker recognized the illusion as a Shadow.) Those with Technique 3 points or lower than Zi's are incapable of realizing the Shadows are illusions. (Must currently beat a Technique requirement of 2.)

Zi can have a number of shadows equal to his TEC. If he already has an active Shadow, the casting time increases exponentially for each active Shadow. He may summon multiple at a time by combining the casting times. 1 Shadow is 10 seconds, 2 is 30 seconds, 3 is a minute, 4 is a minute and 40 seconds, 5 is two minutes and 30 seconds. If casting while Stealthed, he is unstealthed upon completion of the spell.

Shadows dissipate if they reach 80 meters away from Zi. As long as they are within this range, the Shadows remain semi-permanent constructs until otherwise destroyed.

If one Shadow is "injured" then all take on a similar visual, despite not taking actual damage. This includes Zi, who will appear to have illusionary cuts or bruises to match his Shadows.

Command: Attack [300]
The Shadows attack a designated target. They are capable of using Zi's whip, but only as a form of attack. They cannot manipulate objects under the Attack command. The Shadows will continue to fight until their target dies, or they are given other commands.

Command: At Ease: [---]
The Shadows stand near Zi, following him about in a nearly mindless manner, though they will actively avoid obstacles (such as cliffs, walls or people.)

Command: Flee [300]
Zi depicts a targeted place or person as the point of origin. All active Shadows then actively flee from the target at top speed. The Shadows are just intelligent enough to maneuver their way through most terrains, using a combination of Burst Movement and Super Speed to flee as fast as possible in the chosen path. If they can no longer continue in this direction, they will stop and wait for a replacement Command. If pursued, they do not have the capacity to respond, becoming easy to recognize as Shadows. If they are still within Zi's maximum range after one minute, they will return to Zi.

Command: Shuffle [300]
Using a combination of Burst Movement and Super Speed, the Shadows dash around the local area at a disorienting speed. The real Zi and the Shadows are mixed up in the shuffle. A viewer with TEC of 4 or greater (Zi's TEC -1) is capable of keeping an eye on the real Zi, so long as they knew the original in the first place.

Command: Work [---]
By giving specific orders, Zi can use the shadows as a small work force. They are often incapable of preforming complex tasks and cannot actively use Powers to complete their task.


To sum up the pros and cons:

Multiple Shadows . . . . . . . . . . . . . . . Exponential Casting Time
Stacking Cast Times . . . . . . . . . . . . . Unstealthed upon Cast Completion (as if attacking, despite the Command given)
Lingering Shadows . . . . . . . . . . . . . . Quick to discover as fakes
Separate targets . . . . . . . . . . . . . . . . Zi takes 20% damage of discovered illusions' final blow


Messages In This Thread
Move Creation Workshop - by Omni - 07-25-2015, 03:25 AM
RE: Quick Questions II - by Clownpiece - 11-13-2016, 11:10 PM

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