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Official Move Approval IV
Tier 1 Defensive Move: Blur Artifact - 600 OM
A transparent red orb with a blue iris like center to it, originally about the size of Doomguy's head but shrunk to a marble with the power Omnilium. When ruptured by touch the user becomes a shadow-like transparent silhouette, making them hard to pick out (especially in dark rooms). This effect, combined with Doomguy's speed, means he's away from whatever attacks are getting chucked at him before the enemy realizes they're shooting at shadows. However, the power up does not last for very long, making it a poor option for a prolonged fire fight. Nor does it offer any physical protection if he does get hit.

Siphon Grenade (Prof: Ranged, AOE, Debuff) - 300 om
Another grenade shaped object, except it looks like an red orb of pulsing argent energy wrapped around with thorny vines made of metal. Once the weapon has been primed and thrown away from, a two second a red and evil looking dome of light radiates with a radius of 4 feet from it's spot, which bends around cover (but does not go through it). The area lasts for 2 seconds, those caught in it briefly have a small amount of their vital drained from them and feel physically slow and weak for a second. Those who are stuck in the attack for the full duration, however, are severely weakened, feeling encumbered even in their own equipment for 3 seconds.

Hologram (Prof: Remote Control, Debuff) - 300 om
Technology used by the USSMC, UNSMC and UAC for various reasons, this particular equipment is used by spec ops and other advanced units to distract, confuse, misdirect, and bait enemy troops (along with more mundane uses). A grenade-sized box, the item creates a life sized and mostly realistic sight and sound recreation of a UAC trooper with a plasma gun. It's unrealistic in that the weapon's plasma rounds does nothing, and when attacked the hologram is merely phased through. If the box is itself destroyed, the hologram disappears.

The hologram has a small set of programmed commands that can be used with manipulation, which it will perform within 5 feet of the object: Stand guard, Shoot, walk, and take cover. Other actions require direct manipulation. There may only be one hologram at a time.


Messages In This Thread
Official Move Approval IV - by Omni - 07-13-2015, 02:17 PM
Official Move Approval IV - by Omni - 08-30-2015, 06:24 PM
Moves PSA - by Omni - 10-30-2015, 05:59 PM

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