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Move Creation Workshop
Hard-Light Construct – 600 OM (Requires Ranged Proficiency, Remote Control Proficiency, Ranged Materialize Proficiency)

Veritas can summon objects with his ring to interact with and manipulate objects at range. These manipulations are analogous to the things that a person with two large hands could feasibly complete (moving, pushing, pulling, pressing, turning, etc). 

These objects have superficial images associated with them, always in the form of an object that is completing the task. If the object is grabbing and moving another thing, it will have a "grasping" mechanic, be it a hand, a mouth, a clamp, a claw, etc. These images are purely illusory, and the strength of the object is always the same. That means that a Construct shaped like a hand and a Construct shaped like a crowbar are equally good at prying something open and etc. These grabbing constructs appear as a tendril of rope-like light that extends from his robotic arm ending in the chosen 'grabber'. They can extend as far as Veritas's concentration allows, but the longer the grabber, the more easily it is broken. 

While these objects are illusory and can fulfill only one purpose, they can be attacked, damaged and destroyed. The more damage they take, the more strain it puts on the mind of Veritas The more energy he puts into these objects, the harder they are to break but the more physically and mentally exhausted he becomes. These objects will immediately dissipate upon his breaking his concentration for any reason. Maximum range of ~30 meters (~100 feet)

Hard-Light Weapons – 900 OM (Requires Physical Strength)
Veritas can create melee weapons from Hard-Light in most forms that a melee weapon can come in. These can be short (like a dagger), medium (like a sword) or long (like a spear) in length. The more energy he puts into these weapons, the harder they are to break but the more physically and mentally exhausted he becomes. These weapons will immediately dissipate upon his breaking his concentration for any reason.

Hard-Light Blast – 600 OM (Requires Ranged Proficiency, Remote Control Proficiency, Ranged Materialize Proficiency)
The ring can fire a concentrated beam of yellow hard-light when Sinestro concentrates. This can take the form of a single beam or appear as any other ranged weapon Sinestro images. Sinestro put more energy into each shot, the strength of which relates directly to how physically and mentally drained he is after the attack. If he chooses to create a hard-light weapon, it must be roughly the size of a pistol for a weak shot, or the size of a rifle for a charged shot. These weapons and projectiles will immediately dissipate upon his breaking his concentration for any reason. 

Hard-Light Shield – 600 OM (Requires Area Shield Proficiency)
Veritas is covered in a purple aura that protects him from attacks and environmental effects. This shield can grow as far as he wills it, usually in the form of a shield or wall, however the shield's overall strength remains the same. This means that a 1'x1' shield will be 100 times stronger than a 100'x100' wall (which almost any attack from a Prime would break through). The more he focuses, the more damage the shield can take, but the more physically and mentally drained he is after the defense.

Hard-Light Tethers  – 600 OM (Requires Debuff Proficiency, Requires Ranged Proficiency, Remote Control Proficiency, Ranged Materialize Proficiency)
In the same way that Veritas can manipulate objects in creative ways, he can also manipulate characters. Iron chains, ribbons of light, crushing snakes can all be used. In general, these tethers always accomplish the same goal: they slow a character down and they immobilize their arms. However, these shackles can be broken just like any other item: hitting, cutting and ripping free in a feat of strength are all options. Additionally, if he loses his concentration, the tethers immediately dissipate. The more energy he puts into these tethers, the harder they are to break but the more physically and mentally exhausted he becomes. 

Hard-Light Grab – 300 OM (Requires Ranged Proficiency, Remote Control Proficiency, Ranged Materialize Proficiency, Hard-Light Tether)
When a Hard-Light Tether has successfully attached itself to an target, Veritas can then use that tether to move the target, be it Secondary or Prime. The bond can firmly grab, but not crush his opponent. The bond can move the target off of the ground and in all the cardinal directions. The Tether can be broken as usual.


Messages In This Thread
Move Creation Workshop - by Omni - 07-25-2015, 03:25 AM
RE: Quick Questions II - by Clownpiece - 11-13-2016, 11:10 PM

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