08-01-2017, 09:01 AM
Fire Magic (600, requires Remote Control and Ranged)
Asriel can summon 6 small fireballs (sphere-like shapes which have 3-inch diameters) around each hand like in this image of his mother, Toriel.
![[Image: faed259e4f3d2620d27259a821c42cbe.jpg]](https://s-media-cache-ak0.pinimg.com/originals/fa/ed/25/faed259e4f3d2620d27259a821c42cbe.jpg)
They will take 5 seconds to summon. A warning that they will appear is that the air surrounding Asriel will suddenly turn extremely hot, although it's not hot enough to hurt anyone. The heat will vary in intensity depending how close you are to him, but anyone can feel the hot air from up to 20 feet away. This move is always telegraphed due to the heat. The fireballs will remain within 2 feet of him and will follow him as he moves. Maintaining them requires a small bit of concentration.
The movements of his hands will manipulate them. Quick thrusts of his arms will send only one at a time out. He can punch over and over again to send out one fireball with each punch. The fireballs travel at the speed of an arrow and they can travel up to 25 feet. If Asriel can't move his arms, he won't be able to use this move. Since the fireballs are magic, they could be cast underwater and other environments without the conditions for fire to appear. He can cast this move while moving, but he's at his most precise when standing still.
He can charge the shots by holding out an arm for 3 seconds to charge the shot, and then punching to shoot it. Both arms can charge and fire the fireballs independently. Without charging, the default rate of fire is 1 per second with one arm and 2 per second with both arms. One charged punch is as tiring as two normal punches. After 20 punches, Asriel will begin to get tired and at 40, Asriel’s muscles will sprain.
Each fireball's force without charging is the same as a punch. When charged, however, each fireball has the force of two punches. Once all of the fireballs are gone, it takes 5 seconds to "reload".
Asriel can summon 6 small fireballs (sphere-like shapes which have 3-inch diameters) around each hand like in this image of his mother, Toriel.
![[Image: faed259e4f3d2620d27259a821c42cbe.jpg]](https://s-media-cache-ak0.pinimg.com/originals/fa/ed/25/faed259e4f3d2620d27259a821c42cbe.jpg)
They will take 5 seconds to summon. A warning that they will appear is that the air surrounding Asriel will suddenly turn extremely hot, although it's not hot enough to hurt anyone. The heat will vary in intensity depending how close you are to him, but anyone can feel the hot air from up to 20 feet away. This move is always telegraphed due to the heat. The fireballs will remain within 2 feet of him and will follow him as he moves. Maintaining them requires a small bit of concentration.
The movements of his hands will manipulate them. Quick thrusts of his arms will send only one at a time out. He can punch over and over again to send out one fireball with each punch. The fireballs travel at the speed of an arrow and they can travel up to 25 feet. If Asriel can't move his arms, he won't be able to use this move. Since the fireballs are magic, they could be cast underwater and other environments without the conditions for fire to appear. He can cast this move while moving, but he's at his most precise when standing still.
He can charge the shots by holding out an arm for 3 seconds to charge the shot, and then punching to shoot it. Both arms can charge and fire the fireballs independently. Without charging, the default rate of fire is 1 per second with one arm and 2 per second with both arms. One charged punch is as tiring as two normal punches. After 20 punches, Asriel will begin to get tired and at 40, Asriel’s muscles will sprain.
Each fireball's force without charging is the same as a punch. When charged, however, each fireball has the force of two punches. Once all of the fireballs are gone, it takes 5 seconds to "reload".


