Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Aang to Aaron Mallory
#7
Name: Ziyadah
Source: Original (Loosely D&D Derived)
 
Physical Description: Later

History: 
Ziyadah, often shortened to Zi, was born to a Smith's family in the inner ring of Yorheim. The cabal of Wizards and Artificers made Yorheim a pentacle of arcane technology. The constant need for metal components kept his blacksmith Father happily working.

In Yorheim, there are five castes of people. The Royal family, the Nobles, the Knights, the Magesmiths, the mundane Smiths, the Artisans, and the Peasants. One step above Peasants meant that his family enjoyed living closer to Castle Yormain, where guards were more frequent and attentive to crime. The downside is that Artisans are the lowest caste in the inner ring, and children were often inlisted as servants to earn extra coin to the family.

By the age of ten, Zi was contracted by a Wizard Magesmith named Roland. Zi's day to day life became running errands for an impatient old man that often ended with verbal admonishment for tardiness. The pay was decent, though most of it went to new shoes, with as much running as Zi was forced to do.

By the age of twelve, Zi had given up purchasing shoes. His feet had toughened through the years of running enough to deal with the hard stone and various obstructions he might step on. Roland was tough on him still, but not without reward. Zi steadily became more useful in more intricate aspects of the Magesmith's life. In between fetching thing from his father's shop, Zi was allowed to participate (if only slightly) in some of the arcane rituals that powered Yorheim's technology.

At the age of fifteen, he underwent the Bloodletting. The ritual involves taking a few ounces of blood testing it for magic. This is done by an Elder Artificer, who infuses the blood with a minor Homunculus. If there is no magic in the blood, the vessel does not move. If there is, the Homunculus awakens and moves to the owner of the blood's side.

Zi's blood caused the homunculus to awaken. He had magic in his blood. Not only did it awaken, but in moments, the vessel bursts into arcane flames. The minor Homunculus was incapable of containing the untapped potential of Zi's magic.

In a few short months, Zi was enrolled into a secondary school for Wizards, set on a special track for Artificers. For brief span, he failed every class. Almost all at once, he began to excell at every aspect of magic. Five months into his education, he dropped out. The classes had become boring, and he already learned enough to entertain himself.

He returned to his job working for Mage Roland. A newfound speed had tasks done faster than the old man could give them. Zi became an active part of rituals, by allowing his master to tap into his arcane blood. Every now and then, Mage Roland would give Zi bonus pay in the form of advanced lessons.

By the age of eighteen, his skills were on par with some of the elders of the Cabal. Granted, he was not nearly at the level of Archmage Siiras, but there was a growing rumor that the young man would one day rise to the title. The idea of a simple Artisan-caste running the Cabal was either inspiring and heinous, depending on who was asked.

Shortly after his eighteenth birthday, he was summoned by the King himself. King Meloth had heard much of Zi's use of magic, and the various spells he had particularly mastered. Often through the young man's lighthearted pranks. Great speed, stealth and immunity to scrying; these thing were of great interest in particular.

Zi was given the offer to swear upon a bload oath to serve the king. In return, he and his parents would be elivated to noble status. How could Zi refuse the opportunity to better the lives of hi hard working parents?

After the arcane binding ritual, Zi was bound to the king. His job? Whatever the king needed.

Infiltrate a village held hostage by a bandit gang... Hidden and undetectable, even if the bandits had a mage among their numbers.

Take a message to the next kingdom - normally several months of travel, shortened to weeks for the swift Zi.

The climax of Zi's life came when he was ordered to assassinate an enemy king. It was well known that King Redglaive was as violent as his name suggests, living only for war. His people were poor and tired and slaughtered at the will of their lord. Begrudgingly, Zi accepted, unable to refuse.

The job was easy. Redglaive's constant warfare meant his mages died before they can live long enough to gain any sort of mastery. Their advanced numbers meant nothing when Zi stood undetected by Redglaive's side, poisoning his drink in between each sip.

After the death, King Meloth's takeover was swift. Meloth was much gentler and his love for development was easier on the ears than Redglaive's love for war.

He assigned the youngest of his two children to the throne, upon the arranged marriage to a worthy, blood-bound Nobleborne: Zi. Bound by powerful arcane forces to serve the king, and one of the most powerful young Mages, Meloth openly preached his desire of a powerful mage grandson, and a second capital of arcane technology.

Meloth's daughter, Faylinn, accepted to appease her father. Zi accepted because he had to. Faylinn was beautiful, her intelligence ruined her personality. Her magic was strict and borish, her sense of fun was null, and she was open about her disgust with marrying Zi from the gate, a if he had the plague.

The day before his wedding and coronation, however, he awakes to find himself not in the keep, but face to face with an unknown being, in a universe he was unfamiliar with. The blood bond to the kind king was gone, and so was his obligation to marry his stuck-up, spoiled daughter.
 
Stats:
ATK: 1
DEF: 1
SPD: 3
TEC: 5
 
Proficiencies: [1000]
Physical – 1000

 
Powers: [4000]
Suppression – 1000
Stealth – 1200
Super Speed - 1000
Burst Movement  - 800

 
Moves: 
Ivy Serpent Whip [600]
Requires: Physical Proficiency, Remote Control
This Bullwhip variation is crafted from Naga-skin, with creeping ivy designs imprinted along the length of the whip. This fifteen foot weapon has two primary uses; to attack, or to manipulate.

As any bullwhip, it can snap a target, leaving small cuts on the average human target. The damage is quite minor, and the speed is not as great as other weapons, considering the wielder must withdraw it and ready another snap. What the whip excels at is, of course, its reach. The weapon's fifteen foot reach easily surpasses even most common polearms. His fastest attack speed is aproximately one strike every two seconds, accounting for the time to draw back the whip from a previous strike, readying the whip, and release.

Another nifty trait the whip is capable of is manipulation at range. With a skillful flick of the wrist, Zi can grab an ankle to trip a foe, or lash onto a branch to stop himself from falling to an untimely demise, far below. It effectively becomes an extension of Zi's natural reach, though some tasks are still to complicated for even the enchanted whip.

Perhaps one of the bigger downsides is the whip's ineffectiveness at a range closer than approximately five feet. There is not enough room to uncoil the long whip and achieve a proper snap.

Enhanced Spring-Kick: [300]
A particularly wicked kick, the Spring-Kick involves Zi grabbing his ankle and tensing his leg. From the releasing of the ankle to the point of impact, his foot is moving at top speed. Zi takes particular care to aim for soft spots, such as below the ribs, the neck, back of the knees, et cetera.

Spring-Kick is particularly taxing on the legs and can lead to leg fatigue if used repeatedly. After use, Zi has to wait at least five seconds before using it again, or suffer muscle damage.

Transformations: [1000]
T1 Power-Up: Arcane Blood Surge - 1000
Zi taps into the raw Arcane energy in his blood to enhance his physical abilities beyond their normal capacity. In this state, his blood vessels become prominent across the surface of his skin and give off a faint red glow.
ATK: 2 (3)
DEF: 2 (3)
SPD: 1 (4)
TEC: 0 (5)

I confirm that I have read and agreed to the Rules of Conduct.
[img=0x0]http://omniverse-rpg.com/attachment.php?aid=39[/img]


Messages In This Thread
Aang to Aaron Mallory - by Alex Mercer - 07-24-2017, 02:55 AM

Forum Jump:


Users browsing this thread: 1 Guest(s)