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Move Creation Workshop
(Hey I think I am going to add a second, more focused and non-mobile version of the Empire Cold Gun Prototype later on, so I'll run it through here first.)

Freezing Burst (300 OM, Requires Ranged, Debuff, Area, Empire Cold Gun Prototype)
Aquamarine, when in deep problems that even her Traction Beam Wand can't stop, she can turn the power on her Cold Gun Prototype all the way to the highest level and fire at the ground of her opponent in order to trap them. Switching between this mode of the Empire Cold Gun Prototype and the regular version of the Cold Gun takes around 2 seconds, and with the maximum power version of the Cold Gun Aquamarine can fire all of the beams in the gun in a slow 5 inch wide beam that is 80 MPH at the ground of the opponent, causing the ground to freeze up in a 15 foot radius and ensnare the opponent's feet so that they won't be able to move. This move takes 3 seconds to charge and does not damage the opponent, but the move will prevent the opponents in radius of the freezing for around 5 seconds, though they will still be able to use Moves while frozen. The beam has a maximum range of 65 feet.

Aquamarine has to focus while firing this version of the gun, and while she can still move while charging the gun, she will not be able to use attacks while charging and will not be able to move or attack while firing the Freezing Burst. Using this version of the Empire Cold Gun Prototype will completely empty the Cold Gun, and as such Aquamarine will have to wait 6 seconds for the gun to reload before she can start charging another Freezing Burst or regular Empire Cold Gun Prototype blast.


Messages In This Thread
Move Creation Workshop - by Omni - 07-25-2015, 03:25 AM
RE: Quick Questions II - by Clownpiece - 11-13-2016, 11:10 PM

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