07-27-2017, 12:10 PM
(as usual, if I make a mistake when reading your move or say something incorrect in general, please tell me)
@Queen Glory:
Firstly, be clearer and more consice. Make a new paragraph for each variant.
Secondly:
>Bazooka type? Describe the "Bazooka". What does it look like?
>How long does it take to switch modes?
>How long is a few seconds? 3?
>How fast do the magic bullets go?
>What is the range of the magic bullets?
>What is the range of the laser?
>How fast does the laser go (instant, I'd assume, but specify)?
>Severely injure for 3 (?) seconds of charge time? No. Not enough. Even if you have to wait to minutes afterwards. Usually, Cooldowns are not considered drawbacks and generally they're mainly used to stop move spamming (e.g. with debuffs and such). Look at the drawback section of the move page in the rules for ideas.
>He can shoot out stars with laser mode as well? That's another fire type. So you'll have to increase the cost by 300 OM (to 900)
>How fast do the stars go?
>What is the range of the stars?
>If the weapon floats by itself, can he use other moves while it's active?
>How fast does the weapon move?
>How long does it take to summon the weapon?
>How far away can the weapon move from him?
>You currently can't start with that transformation, are you sure you want to start with this move?
>Moves specific to transformations don't have any advantage in strength as far as I'm aware (besides benefiting from the transformation stats). It's usually more of an rp thing. If you want a super mega attack, get a super move for it.
>What is a soul? How do you know if someone is soulless? This seems like a free short-term debuff to me with no drawbacks. I would advise against trying to add it as a mechanic. Instead add it as an rp suggestion at the bottom (e.g. "RP Note: Some targets with a soul may suffer a form of non-damaging pain. This is very short term and for roleplaying fodder only" but in your own words and with an IC explanation)
>Overall, be specific and actually describe your move fully. Also, add some drawbacks. If you want high damage you need drawbacks for it. Look at the move rules page for ideas, but things like a long charge time and it being tiring/draining are key examples. Although a charge time is much more of a drawback when you can't move and it's hard to defend while charging (as an example). Being vulnerable afterwards is also an option.
Thirdly, if you found this useful and wish to change the move, please reply with the new iteration of the move with changes in bold.
@Queen Glory:
Firstly, be clearer and more consice. Make a new paragraph for each variant.
Secondly:
>Bazooka type? Describe the "Bazooka". What does it look like?
>How long does it take to switch modes?
>How long is a few seconds? 3?
>How fast do the magic bullets go?
>What is the range of the magic bullets?
>What is the range of the laser?
>How fast does the laser go (instant, I'd assume, but specify)?
>Severely injure for 3 (?) seconds of charge time? No. Not enough. Even if you have to wait to minutes afterwards. Usually, Cooldowns are not considered drawbacks and generally they're mainly used to stop move spamming (e.g. with debuffs and such). Look at the drawback section of the move page in the rules for ideas.
>He can shoot out stars with laser mode as well? That's another fire type. So you'll have to increase the cost by 300 OM (to 900)
>How fast do the stars go?
>What is the range of the stars?
>If the weapon floats by itself, can he use other moves while it's active?
>How fast does the weapon move?
>How long does it take to summon the weapon?
>How far away can the weapon move from him?
>You currently can't start with that transformation, are you sure you want to start with this move?
>Moves specific to transformations don't have any advantage in strength as far as I'm aware (besides benefiting from the transformation stats). It's usually more of an rp thing. If you want a super mega attack, get a super move for it.
>What is a soul? How do you know if someone is soulless? This seems like a free short-term debuff to me with no drawbacks. I would advise against trying to add it as a mechanic. Instead add it as an rp suggestion at the bottom (e.g. "RP Note: Some targets with a soul may suffer a form of non-damaging pain. This is very short term and for roleplaying fodder only" but in your own words and with an IC explanation)
>Overall, be specific and actually describe your move fully. Also, add some drawbacks. If you want high damage you need drawbacks for it. Look at the move rules page for ideas, but things like a long charge time and it being tiring/draining are key examples. Although a charge time is much more of a drawback when you can't move and it's hard to defend while charging (as an example). Being vulnerable afterwards is also an option.
Thirdly, if you found this useful and wish to change the move, please reply with the new iteration of the move with changes in bold.
