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Move Creation Workshop
Quote:Book of Sirens: Cutting Words - 300
A weak but effortless move, Aaron literally slings an insult backed by telepathic influence. The targeted foe’s mind (if capable of hearing) is battered by the telepathic influence. This Move pits Aaron’s TEC against his opponents in a battle of wills. If the foe’s TEC is lower than Aaron’s by two points or more, the Cutting Words deals Psychic Damage. This is treated as real damage and can be lethal.

This particular move is as easy to use as talking, and is one of Aaron’s favored techniques to use against the mentally unprepared. When all else fails, talk them to death. The range varies depending on the level of noise and the amount of obstructions between Aaron and his target. As a rule of thumb, if Aaron can sense them, and they can hear him, they are in range. This means that the target can simply cover their ears. The environment might also muffle his voice, such as high winds, heavy rain, many other voices, et cetera. Aaron can also be muted through magic or simply gagged.

Each complete insult is an attack, with more complex insults dealing more damage. Single words are very minor, but quickly repeated. However, a well aimed and refined insult cuts deeper. If Aaron is interrupted by significantly loud sounds that mute part of the insult, the effect is ruined. Needless to say, taking damage would also ruin a long-winded insult.

I was told this needs more drawbacks, but I can't think of any without making it very taxing on him or having some sort of recharge time, which would make it useless as a primary attack form.

Quote:Book of Mischief: Will-o’-the-wisp - 300
While Stealthed, Aaron can project temporary, illusionary shadows that step from his body and move in a chosen direction. Due to Aaron’s suppression, only those with TEC higher than his can tell at first sight that the Wisps are false images.

These wisps do not fight. They move at top speed in the direction they were given, interacting with the world (climbing, swimming, jumping) as if they were physical beings. They have only enough physical presence to influence the environment appropriately, but fade if they take any amount of damage. The distractions can run up to five hundred feet, or until they meet an obstruction they cannot pass, before dissipating.

It takes roughly five seconds per TEC point lower than Aaron’s of clear visual (accumulatively) to tell that a single Wisp is false. It takes Aaron one second per ten feet (minimum five seconds, maximum fifty) the wisp is set to travel to gather the Psyche to create the projection, but no time to manifest and direct it.

After its use, Aaron must recollect his mind. He cannot use Will-o'-the-Wisp for double the time it was charged. If he takes significant damage while gathering Psyche, he can lose the effect. If the foe deals minor damage with an ATK lower than Aaron's TEC, he can maintain the charge. If a charge is lost, it cannot be regathered, but Aaron does not have to wait to attempt it again.

Again, I was told that this did not have enough downsides, though I added the last paragraph after that was mentioned.
[img=0x0]http://omniverse-rpg.com/attachment.php?aid=39[/img]


Messages In This Thread
Move Creation Workshop - by Omni - 07-25-2015, 03:25 AM
RE: Quick Questions II - by Clownpiece - 11-13-2016, 11:10 PM

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