Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Switching Glory to Asriel Dreemurr
#7
Fire magic looks very overpowered from where I'm standing. How far away can he summon the fireballs? How long does it take to summon them? Is there any warning before he summons a fireball on someone's face, or is Foresight the only way? I'd suggest including all these things in a rewrite, and thinking about a way to balance it, for example by including a warning, having a massive energy drain, or with a prohibitive chargeup. Cooldowns can be included, but as mentioned in the rules and elaborated on here, we don't consider them to be much of a downside.

The additional projectile effect from the swords will make the move cost 600. Please include this information for the orbs:
• *Is it instantaneous, or quick to use? Or is it slow? (Almost instantaneous? A moment? Several seconds? Longer? Be specific.)

You don't unlock transformations until level 2.
Curious about me and the characters I play? See the 'Staff' page! See also the rosters for my characters Samus Aran or Enel if you'd like to see examples of well-formatted rosters. Hope you enjoy the Omniverse!


Messages In This Thread

Forum Jump:


Users browsing this thread: 1 Guest(s)