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Official Move Approval IV
The Darksaber:

An ancient incarnation of the lightsaber, the Darksaber is a unique weapon that produces a flat, black-colored blade of plasma. Thin and curved to a point, a shape with more similarities to a metal sword than contemporary lightsabers, the Darksaber's black blade is a meter in length and appears to draw in the very light and color around it like a black hole. This effect left the Darksaber with a faint aura of white light around the edges of its blade and makes looking at it for an extended period uncomfortable. The hilt of the Darksaber is thin and rectangular, and long enough to be grasped with two hands. It features an angled cross-guard as well as a serrated blade emitter. When the Darksaber's blade is activated by pressing its activation stud, the hum and pitch of the blade are notably higher than contemporary lightsabers, and the blade gives off a sound like a whistle when it was swung through the air. When the Darksaber comes into contact with another object or an opposing lightsaber, the blade screeches, and the white outer aura that surrounds the black core of the blade crackles.  Created based off of the designs of the Dark Saber that was in possession of Trixie, this Replica is every bit as functional as the original was. There are some differences, such as the blade having a "non-lethal" aka "training saber" type setting that can be used when the wielder wishes to not hurt someone too badly, but also having the traditional setting. Switching between the settings takes about 10 seconds. The blade also has a 2nd appearance that is purely cosmetic, but is preferred by Veritas most of the time. 

This requires the Physical Strength Proficiency, and costs 600 OM.

RP Fluff:  This was given to him by Doctor Johnson as an incentive for him not to do what he wants to do to Doctor Kratz to all of them. In other words, it was a bribe of sorts for Veritas. 


Did some edits to the Dark Saber.  Also bumping the below. 


ECG - Tendrils: 

The ECG - Tendrils is a device based off of his Shield Generator. While his shield generator was purely made for defensive purposes, the mechanic of the tendrils is that they are made to be used as both a tool, and an offensive item, as well as a defensive item. Should he be attacked he can use the tendrils to grasp things that are headed his way, so long as their durability doesn't exceed that of the tendrils (Atk of the player, versus DEF) in this case. They can also be used to grab someone, and throw them away from Veritas likely giving them a concussion for about ten seconds. Furthermore, they can also be used to restrict the airway of an individual if the individual is close enough, (IE within 30 feet) as it were. However, the tendrils will let go before they do any real harm, as these are made as more of a warning to individuals to leave him alone when he isn't home. The tendrils can also be used to pick up items, and hurl them at an opponent. 

Another use of the tendrils is that they can be used to "grasp" into a wall, or anchor into it as it were, preventing him from falling to his death should someone fling him off of a building, or some such nonsense. The tendrils are spawned from his hands (2 at a time, one per hand)  and can be regenerated, though doing so takes five minutes of uninterrupted concentration, in order to do so. The tendrils can be destroyed, IF someone were to cut them from his back, otherwise they would begin slowly regenerating on their own. The pain from having them cut off would debilitate him for a minute, leaving him completely vulnerable to all attacks. These can be used with other moves, so long as the other moves don't require the use of his hands. 

This requires the Physical Strength, Remote Control, Telekinesis, Area Attack, and Area Defense Proficiencies. 

Shield Generator: 

A shoulder attached shield generator that looks similar to an arm-band. When worn by him this takes about ten seconds for him to charge up. Once this shield has been charged up, it can last for seven seconds. What the shield does is take kinetic impacts that are directed against it, doubles the force behind them and releases them back at the person who sent it.  There are limitations, in that those with a higher ATK than his DEF would be able to penetrate the shield. The shield requires the Debuff Proficiency, the Physical Strength Proficiency, and the Area Shield Proficiency. 

The shield redirecting the forces of energy attacks solely, such as blasters, fireballs, and many other such could likely have a dazing effect on an opponent. The nature of the shield leaves it with one glaring weakness. Physical attacks such as punches, kicks, real metal blades, actual guns and explosives could be of more use against the shield, and ignore it's existence entirely. It cannot be used with other moves, and requires ten seconds between uses of the shield for him to recharge, the shield lasting for eight seconds at a time. 



Sonic Collar: 


Created based off of information on Sonic Technology that was found in the library on Coruscant, Veritas took the sonic technology to the next level, and built a collar of sorts. This takes 17 seconds for him to turn on. It has a range of 30 feet in any direction from him. The first use of the Sonic Collar is that by using his voice when he works this, he can create a barrier of soundwaves around his body, equivalent to his Shield Generator, except with one difference. While the Shield Generator could block energy based attacks solely, this can block the ones that are physical instead, so long as they are not super moves. Another use of the Sonic Collar is pin-point shouts capable of knocking an unwanted guest, or attacker back about 20 or so feet without hurting them severely, other than giving them a severe pounding headache due to being blasted by it for 5 seconds. The collar can only be used for 2 minutes total, before the power pack must be changed out. Using the shield or blast feature for more than 20 seconds guarantees he will have to change the batteries which takes 30 seconds. The last function of the sonic collar is that the shouts are powerful enough to stop large vehicles that are coming his way. The shield can only be used for ten seconds at a time, much like the Shield Generator. 

The blast, and the shield share the same range of 30 feet in any direction from his body.  This cannot be used with other moves. Heavily draining on his stamina to use for prolonged periods. 

Required Profs: Remote Control, Area Attack, Debuff, Area Defense, Ranged Proficiency, Ranged Materialize. 


Crudely made Explosive: 


A crudely made explosive device that cannot wait to go off. The true purpose of the crudely made explosives is to debuff someone by essentially detonating a flash bang in their face which is what the crudely made explosives are made to do. Each of these deals less than pitiful damage to an opponent that they are used against. However, because of the lesser damage of the explosives he is capable of using, Veritas was able to rig them to be like a flash bang. Unfortunately, they can only sustain the effect of blinding and deafening an opponent temporarily, for about six seconds. They are heavily draining on his stamina to create more than one of these at a time, and so he is limited at 3 per battle, if he can even muster the energy to do that much with them. 

This requires the Ranged Proficiency, the Remote Control Proficiency, Area Attack Proficiency, and Debuff Proficiency. 


Messages In This Thread
Official Move Approval IV - by Omni - 07-13-2015, 02:17 PM
Official Move Approval IV - by Omni - 08-30-2015, 06:24 PM
Moves PSA - by Omni - 10-30-2015, 05:59 PM

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