07-26-2017, 04:07 AM
@Yuuka: (sorry for the delay, internet is bad where I am at the moment)
>This is fairly thorough, actually. I don't think there's really anything major missing. Or minor. Just some clarifications.
>Defensive seems good. I think. Although if I were you I'd base the attack absorption on the potential strength of attacks rather than limiting it to an attacks size. You may want to add some general description of how they block attacks and the types of attacks they could block. Because as is, they won't move fast enough to block most bullets, and a fast melee user could get in close range through the gaps.
>For Attack, it would need to be variable if you want to change the distance between the orbs (probably) so I wouldn't bother with that.
>Also, when you mention explosion, I assume you mean one that doesn't expand our from the orbs (i.e. they break with no splash damage). If you want splash you need area attack.
>Needs a projectile speed for the attack, unless the speed mentioned referred to how fast the orbs spin around each other AND how fast they travelled forwards.
>Needs the speed for you to call the orbs back to be clarified.
>Generally, I think you should probably speed them up, at least for the attacks. Otherwise hitting people with them might be hard. Your choice though.
>This is fairly thorough, actually. I don't think there's really anything major missing. Or minor. Just some clarifications.
>Defensive seems good. I think. Although if I were you I'd base the attack absorption on the potential strength of attacks rather than limiting it to an attacks size. You may want to add some general description of how they block attacks and the types of attacks they could block. Because as is, they won't move fast enough to block most bullets, and a fast melee user could get in close range through the gaps.
>For Attack, it would need to be variable if you want to change the distance between the orbs (probably) so I wouldn't bother with that.
>Also, when you mention explosion, I assume you mean one that doesn't expand our from the orbs (i.e. they break with no splash damage). If you want splash you need area attack.
>Needs a projectile speed for the attack, unless the speed mentioned referred to how fast the orbs spin around each other AND how fast they travelled forwards.
>Needs the speed for you to call the orbs back to be clarified.
>Generally, I think you should probably speed them up, at least for the attacks. Otherwise hitting people with them might be hard. Your choice though.
