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Switching Glory to Asriel Dreemurr
#5
(07-24-2017, 03:32 PM)Queen Glory Wrote: Starting Moves:

Fire Magic (300, requires Remote Control, Ranged and Ranged Materialize)

Asriel can summon small fireballs (sphere-like shapes which have 6-inch radii) and mentally manipulate them. Up to one dozen can be present at one time. When a fireball makes impact with another object, it will disappear.

Need more information on this. I'd go see how other people stylize fire ball moves to get a sense of how we balance Moves. Common things that people include for magic spells are things like 'cast time,' 'damage', 'cooldown,' 'rate of fire' etc.

Quote:Chaos Slicer (300, requires Physical, Ranged and Remote Control)
[Image: FMPRKMAIKEALH8L.MEDIUM.jpg]

Asriel summons two swords. They are indestructible and magically enhanced. However, they only last for a minute before Asriel will get severely exhausted by the psychic toll on his mind due to the summoning. When he desummons them, Asriel has the option to summon 8 magic orbs (2-inch radii) that he can shoot towards an opponent. This can only be used in his Hyperdeath form as well.

Size of the swords please. I removed the line about killing blah blah blah because we don't permit that stuff, even if it's implied that stabbing a low DEF character a bunch of times without him struggling will kill him.

Need some more information on the orb aspect of this Move as well. Do the moves instantly shoot out? Do all of them fire at once? Can he redirect the orbs? How strong is this version of the attack? Rate of fire? Etc.


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