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Official Move Approval IV
Thunder Clap(300 OM)
Requires: Strength Prof and Debuff prof.
Used at close range, no further than 5ft away, Ash fuses her palms with magic before smacking them together in a clap. This creates a white sound wave that explodes from her hands to throw the target off their feet, and up to 10 feet back if they are particularly light. The power of this attack is gauged by how wide her hands are when she claps; the wider her hands and the more force she uses the more powerful the clap. (At least 1ft[30cm] apart to activate, and up to 5ft[1.5m]. Power meaning bigger targets need more force to be pushed down.)
This leaves a harsh ringing in their ears and deafens a target for 5 seconds, leaving them confused and disorientated, as well as open to any sneak attacks. The closer the target and the more distance between her hands before she claps risks real damage to the eardrums, which can be healed by normal means after the fight.
Ash can do this as many times as she can endure the painful sting in her hands after each smack. (Usually, only 3-6 times in a row without rest, depending on how hard she claps. But if she is desperate she can continue to do so.)

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Chain Lightning(300 OM)
Requires Ranged Attack Prof, Debuff prof, and Homing Prof.
Ash concentrates for 15 seconds - which she can do while still moving - to charge up a large amount of blue electrical energy which she then releases at a target within 20 feet of her. It strikes as fast as natural lightening at the intended target, and continued to course through the group of people with little to no slowing or lowering of power. Hitting up to seven people almost simultaneously, the electricity jumps randomly from the original target to the next within 10 feet but never back as it follows the direction its casted. She can only control the aim of the spell to the first person but cannot control it enough to spare any friendlies in the group if any. No one is safe from becoming a lightning rod except herself as it does not move backwards.
On top of a powerful shock, every successfully hit target suffers paralysis for 10 vulnerable seconds. In these spare moments, Ash and anyone who can still move, can attack the paralyzed target(s), bind said targets with whatever will work at the time, or steal what they deem valuable at the time.
Ash can only do this move twice a fight before she needs a rest, and really should only have to do it one.
[Image: tumblr_maolcpnQS61qakj1do1_500.gif]

Warning: Anything that involves Ash should be rated M. Possibly higher.

Erik Vrell : Ash has a 'love' fourth dimensional shape
Erik Vrell : As in its wide and unfathomable for us mere mortals


Messages In This Thread
Official Move Approval IV - by Omni - 07-13-2015, 02:17 PM
Official Move Approval IV - by Omni - 08-30-2015, 06:24 PM
Moves PSA - by Omni - 10-30-2015, 05:59 PM

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