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Move Creation Workshop
(07-23-2017, 11:32 PM)Ebonywood Hellscythe Wrote: @Aqua:
Holo-Aquamarine:
>How long does it take to summon a Holo-Aqua?
>What happens if someone hits a Holo-Aqua? Does it disappear? Does their blade phase though?
>You move them separately, does that mean you can only move one at a time then?
>You should probably spell out that you can use moves even while controlling the Holo-Aquas, just not anything that requires your full concentration. (Unless you can't, when make that clear instead)
>If the Holo-Aquas are physical, then enhanced senses might not allow someone to see though the ruse (ask a mod). Also, insight likely would allow someone to find the Holo-Aquas on an individual basis.
>What does a max range of 50ft mean? You can only create one within 50ft of you? Can you only control them within 50ft of you? What happened if one is moved further than 50ft of you (or you move further than 50ft away)?
>One other thing to spell out, do the Holo-Aquas have access to your movement powers (like super jumping and later flight)?


Holo-Aquamarine (600 OM, Requires Remote Control, Ranged, Ranged Materialized)
Aquamarine creates a holographic copy of herself from the Gem on her face, and sends it out to try to distract the opponent. Aquamarine can create multiple Holo-Aquamarines one at a time after a second anywhere in a 50 foot radius, though for each Holo-Aquamarine it takes a decent chunk of Aquamarine's stamina to create, and she can only have up to 3 Holo-Aquamarines up at a time without falling unconscious due to using too much energy. The Holo-Aquamarines have access to all of Aquamarine's Powers (Though they cannot use any of Aquamarine's Moves), Aquamarine can freely move each of the Holo-Aquamarines one at a time, and she uses it to primarily trick opponents into hitting the Holo-Aquamarines while she or a ally can charge up a attack freely. If a opponent tries to hit one of the Holo-Aquamarines, the attack would just phase through the hologram harmlessly.

The Holo-Aquamarines only last 15 seconds, the maximum range that Aquamarine can control the Holo-Aquamarines is only 50 feet, with the Holo-Aquamarines dissipating if sent any further, and while Aquamarine can use other moves that do not require concentration while using this move, she must stay still while controlling the Holo-Aquamarines. Lastly, those with Enhanced Senses or Insight can freely see through the ruse.


Messages In This Thread
Move Creation Workshop - by Omni - 07-25-2015, 03:25 AM
RE: Quick Questions II - by Clownpiece - 11-13-2016, 11:10 PM

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