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Move Creation Workshop
(I got inspired from Demetri's Split Tactics and Cell's Afterimage so I decided to create my one version to work on in this Workshop.)

Holo-Aquamarine (600 OM, Requires Remote Control, Ranged, Ranged Materialized)
Aquamarine creates a holographic copy of herself from the Gem on her face, and sends it out to try to distract the opponent. Aquamarine can create multiple Holo-Aquamarines at a time anywhere in a 50 foot radius, though for each Holo-Aquamarine it takes a decent chunk of Aquamarine's stamina to create, and she can only have up to 3 Holo-Aquamarines up at a time without falling unconscious due to using too much energy. Aquamarine can freely move each of the Holo-Aquamarines separately, and she uses it to primarily trick opponents into hitting the Holo-Aquamarines while she or a ally can charge up a attack freely. The Holo-Aquamarines only last 15 seconds, the maximum range of the Holo-Aquamarines is only 50 feet, and while Aquamarine can use other moves while using this move, she must stay still while controlling the Holo-Aquamarines. Lastly, those with Enhanced Senses can freely see through the ruse


Messages In This Thread
Move Creation Workshop - by Omni - 07-25-2015, 03:25 AM
RE: Quick Questions II - by Clownpiece - 11-13-2016, 11:10 PM

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