07-29-2017, 01:19 PM
I'm going to take a break from the Chaos Blaster move for a while and switch to another move:
Fire Magic (300, requires Remote Control, Debuff and Ranged)
Asriel can summon small fireballs (sphere-like shapes which have 3-inch diameters) around his hands like in this image of his mother, Toriel.
![[Image: faed259e4f3d2620d27259a821c42cbe.jpg]](https://s-media-cache-ak0.pinimg.com/originals/fa/ed/25/faed259e4f3d2620d27259a821c42cbe.jpg)
They take a few seconds to summon. A warning that they will appear is that the air surrounding Asriel will suddenly turn extremely hot, although it's not hot enough to hurt anyone. The heat will vary in intensity depending how close you are to him, but anyone can feel the hot air from up to 20 feet away. This move is always telegraphed due to the heat.
Up to one dozen can be present at one time. Any combination of fireballs can work for each hand. However, he has to decide prior to using the move how many fireballs will float near each hand and he can't change that amount until they run out and he summons new ones.
The movements of his hands will manipulate them. Quick thrusts of his arms will send only one at a time out. He can punch over and over again to send out one fireball with each punch. The longer Asriel keeps his arms extended outwards, the more fireballs will be fired at once. The number of fireballs sent out matches the number of seconds he keeps his arms straight out. For instance, if Asriel decides to keep his arms out for 2 seconds, 2 fireballs will be sent out and etc. And he can also only use one arm if he wants to. If Asriel can't move, he won't be able to use this move. Since the fireballs are magic, they could be cast underwater and other environments without the conditions for fire to appear.
Each fireball's force is the same as a punch. They can also slightly singe the target, which makes that part of the body feel painful and decrease its capabilities. The burns will increase with each hit and the debuff will decrease when the burns are healed. He will have to wait between a few seconds before using the move again if he only summoned one, a few minutes if he summoned all 12, or anywhere in between, depending on the amount he created.
Also, none of his moves can be used at the same time as others.
Fire Magic (300, requires Remote Control, Debuff and Ranged)
Asriel can summon small fireballs (sphere-like shapes which have 3-inch diameters) around his hands like in this image of his mother, Toriel.
![[Image: faed259e4f3d2620d27259a821c42cbe.jpg]](https://s-media-cache-ak0.pinimg.com/originals/fa/ed/25/faed259e4f3d2620d27259a821c42cbe.jpg)
They take a few seconds to summon. A warning that they will appear is that the air surrounding Asriel will suddenly turn extremely hot, although it's not hot enough to hurt anyone. The heat will vary in intensity depending how close you are to him, but anyone can feel the hot air from up to 20 feet away. This move is always telegraphed due to the heat.
Up to one dozen can be present at one time. Any combination of fireballs can work for each hand. However, he has to decide prior to using the move how many fireballs will float near each hand and he can't change that amount until they run out and he summons new ones.
The movements of his hands will manipulate them. Quick thrusts of his arms will send only one at a time out. He can punch over and over again to send out one fireball with each punch. The longer Asriel keeps his arms extended outwards, the more fireballs will be fired at once. The number of fireballs sent out matches the number of seconds he keeps his arms straight out. For instance, if Asriel decides to keep his arms out for 2 seconds, 2 fireballs will be sent out and etc. And he can also only use one arm if he wants to. If Asriel can't move, he won't be able to use this move. Since the fireballs are magic, they could be cast underwater and other environments without the conditions for fire to appear.
Each fireball's force is the same as a punch. They can also slightly singe the target, which makes that part of the body feel painful and decrease its capabilities. The burns will increase with each hit and the debuff will decrease when the burns are healed. He will have to wait between a few seconds before using the move again if he only summoned one, a few minutes if he summoned all 12, or anywhere in between, depending on the amount he created.
Also, none of his moves can be used at the same time as others.


