07-29-2017, 06:15 PM
Cybernetic Foot (600, Physical Strength, Ranged Proficiency)
A cybernetic foot that was installed on his body without his consent while he was unconscious. This foot ups the damage of each kick to medium damage, but requires his full focus, and as such cannot be used with other moves. There is however, another function that can be employed with the foot, to provide an option of the ranged persuasion to allow him to protect himself better. To make a long story short, this summons a soccer ball sized orb of energy. The orb is then kicked in a straight line at an enemy. When it reaches the end of the line, or the target, the orb will explode covering an area of four feet in any direction. There are downsides to the metal foot, in that it reduces his ability to dodge, because the foot is heavier than his old one, and makes him more likely to miss with other moves when fighting an opponent. It's mildly draining on his stamina, and takes 10 seconds to charge up the orbs. The orbs do low damage.
35 second cool down.
Cybernetic Arm - Right
An experiment done to him against his will, the Cybernetic Arm replaces his right arm, which is also his dominant one. Made out of Cortosis, so that it can resist a Lightsaber, the Cybernetic Arm possesses a hidden emitter, that allows it to produce a twelve inch blade of energy out of the wrist, good for anchoring into buildings, or chopping things that get a bit too close. It’s also good at being used as a last resort type defense, should he need such. The Cybernetic Arm also has another mode, that will cause the arm to reassemble, missing the hand but appear to be a smooth cylinder, that is actually a blaster cannon with a range of 75 feet. The blasts of the cannon, and the movements of the wrist blade do low damage, both. The damage cannot be increased. It is moderately draining on his stamina, and can be used with other moves, so long as he doesn’t require the hand of the Cybernetic Arm for other moves. The arm has replaced his entire arm.
This move takes ten seconds to charge up. Switching modes with the arm takes about five seconds. There is of course the matter of the wrist-blade inside the arm, taking about six seconds for him to activate. The primary use of the wrist-blade is extremely close quarters moves, such as stabbing someone or attempting to slit their throat when they get too close, or going for an eye for example with the wrist blade.
The usual blasts of the arm only have enough strength to daze an opponent for three seconds, before it wears off.
This arm costs 900 OM, and requires Ranged Proficiency, Physical Strength, and Debuff Proficiencies.
A cybernetic foot that was installed on his body without his consent while he was unconscious. This foot ups the damage of each kick to medium damage, but requires his full focus, and as such cannot be used with other moves. There is however, another function that can be employed with the foot, to provide an option of the ranged persuasion to allow him to protect himself better. To make a long story short, this summons a soccer ball sized orb of energy. The orb is then kicked in a straight line at an enemy. When it reaches the end of the line, or the target, the orb will explode covering an area of four feet in any direction. There are downsides to the metal foot, in that it reduces his ability to dodge, because the foot is heavier than his old one, and makes him more likely to miss with other moves when fighting an opponent. It's mildly draining on his stamina, and takes 10 seconds to charge up the orbs. The orbs do low damage.
35 second cool down.
Cybernetic Arm - Right
An experiment done to him against his will, the Cybernetic Arm replaces his right arm, which is also his dominant one. Made out of Cortosis, so that it can resist a Lightsaber, the Cybernetic Arm possesses a hidden emitter, that allows it to produce a twelve inch blade of energy out of the wrist, good for anchoring into buildings, or chopping things that get a bit too close. It’s also good at being used as a last resort type defense, should he need such. The Cybernetic Arm also has another mode, that will cause the arm to reassemble, missing the hand but appear to be a smooth cylinder, that is actually a blaster cannon with a range of 75 feet. The blasts of the cannon, and the movements of the wrist blade do low damage, both. The damage cannot be increased. It is moderately draining on his stamina, and can be used with other moves, so long as he doesn’t require the hand of the Cybernetic Arm for other moves. The arm has replaced his entire arm.
This move takes ten seconds to charge up. Switching modes with the arm takes about five seconds. There is of course the matter of the wrist-blade inside the arm, taking about six seconds for him to activate. The primary use of the wrist-blade is extremely close quarters moves, such as stabbing someone or attempting to slit their throat when they get too close, or going for an eye for example with the wrist blade.
The usual blasts of the arm only have enough strength to daze an opponent for three seconds, before it wears off.
This arm costs 900 OM, and requires Ranged Proficiency, Physical Strength, and Debuff Proficiencies.
