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Joining - Ian Sylvester
#7
hmm, I dunno whats a good time frame for this... a second? 5 seconds? a second for each object? can I have it to where I can split a cube into 2 blades and 2 blades into a cube and have it take less time? that would probs increase the cost though...I'm fine with that


as for the fatigue thing, for each action I take with these consumes a little bit of energy, however since I'm going to be Constantly summoning, moving, and unsummoning things in battle this adds up rather quick, during rather drawn out battles I might even pass out (I'll use dice rolls to determine if I pass out in longer battles, keeps it fair)

he can summon them in the middle of the fight and if they get broken, same amount of time as summoning from scratch (what would be a good way of determining their "health" so to speak)

they deal normal damage (I dunno why a felt the need to clarify the atk stat when that's the standard anyway)....and the stats page didn't really clarify anything...hmm....yeah that's all I can give you, the stats page doesn't clarify a damn thing, just that things that have charge ups do more damage... : /
I know this gonna make me sound incompetent but can you help me with this, I don't mind really low damage it's just that I dunno...and reading other peoples moves didn't help
do not control my character without prior permission.

I am okay with combat, but no banishes.


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Joining - Ian Sylvester - by Ian Sylvester - 07-18-2017, 09:26 PM

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