07-22-2017, 04:50 PM
Cybernetic Arm - (600, Physical Strength, Ranged Proficiency):
An experiment done to him against his will, the Cybernetic Arm replaces his right arm, which is also his dominant one. Made out of Cortosis, so that it can resist a Lightsaber, the Cybernetic Arm possesses a hidden emitter, that allows it to produce a twelve inch blade of energy out of the wrist, good for anchoring into buildings, or chopping things that get a bit too close. It’s also good at being used as a last resort type defense, should he need such. The Cybernetic Arm also has another mode, that will cause the arm to reassemble, missing the hand but appear to be a smooth cylinder, that is actually a blaster cannon with a range of 75 feet. The blasts of the cannon, and the movements of the wrist blade do low damage, both. The damage cannot be increased. It is moderately draining on his stamina, and can be used with other moves, so long as he doesn’t require the hand of the Cybernetic Arm for other moves.
Stun Burst (300, Debuff, Ranged):
A simple stunning burst of energy that is fired out of the cybernetic arm, with the intent to temporarily stun someone. Charges for ten seconds. Lasts for eight. Has a range of 20 feet. This cannot stack. Furthermore, this cannot be used with other moves, as the Cybernetic Arm is needed in order to use the move, and the other armi is needed to steady the Cybernetic Arm. This hits with the Force of a baseball bat, and does low damage. Travels at speeds of 20 MPH.
Parry - 300 (Physical Strength, Area Defense):
Using the Energy Blade that he created, Veritas will parry other bladed weapons that are headed his way. This requires the use of both hands, and as such other moves cannot be used with the move. This is a defensive move, not an offensive one, and as such has no value in combat, other than blocking things he really doesn’t want headed his way. This doesn’t drain his stamina much, only amounting to a moderate drain. Takes 3 seconds to perform. Fifteen second cool down on the move.
Rev it up - (?, Ranged Proficiency, Remote Control Proficiency, Debuff Proficiency.)
Rev it up is a move that activates a futuristic equivalent to a lawn mower that is about the size of the Tumbler from Batman. Driven by joystick, he can use this to attack an opponent without even getting close to them, by having the numerous moving blades on the vehicle do his work for him of grinding up people he finds unpleasant, or annoying, sorta like how a lawn mower eats weeds, and grass, but on a much larger scale. This requires his full concentration, and cannot be used with other moves, either. Takes him about twenty seconds to activate the move, and another ten to teleport the machine to himself, so he can use it.
An experiment done to him against his will, the Cybernetic Arm replaces his right arm, which is also his dominant one. Made out of Cortosis, so that it can resist a Lightsaber, the Cybernetic Arm possesses a hidden emitter, that allows it to produce a twelve inch blade of energy out of the wrist, good for anchoring into buildings, or chopping things that get a bit too close. It’s also good at being used as a last resort type defense, should he need such. The Cybernetic Arm also has another mode, that will cause the arm to reassemble, missing the hand but appear to be a smooth cylinder, that is actually a blaster cannon with a range of 75 feet. The blasts of the cannon, and the movements of the wrist blade do low damage, both. The damage cannot be increased. It is moderately draining on his stamina, and can be used with other moves, so long as he doesn’t require the hand of the Cybernetic Arm for other moves.
Stun Burst (300, Debuff, Ranged):
A simple stunning burst of energy that is fired out of the cybernetic arm, with the intent to temporarily stun someone. Charges for ten seconds. Lasts for eight. Has a range of 20 feet. This cannot stack. Furthermore, this cannot be used with other moves, as the Cybernetic Arm is needed in order to use the move, and the other armi is needed to steady the Cybernetic Arm. This hits with the Force of a baseball bat, and does low damage. Travels at speeds of 20 MPH.
Parry - 300 (Physical Strength, Area Defense):
Using the Energy Blade that he created, Veritas will parry other bladed weapons that are headed his way. This requires the use of both hands, and as such other moves cannot be used with the move. This is a defensive move, not an offensive one, and as such has no value in combat, other than blocking things he really doesn’t want headed his way. This doesn’t drain his stamina much, only amounting to a moderate drain. Takes 3 seconds to perform. Fifteen second cool down on the move.
Rev it up - (?, Ranged Proficiency, Remote Control Proficiency, Debuff Proficiency.)
Rev it up is a move that activates a futuristic equivalent to a lawn mower that is about the size of the Tumbler from Batman. Driven by joystick, he can use this to attack an opponent without even getting close to them, by having the numerous moving blades on the vehicle do his work for him of grinding up people he finds unpleasant, or annoying, sorta like how a lawn mower eats weeds, and grass, but on a much larger scale. This requires his full concentration, and cannot be used with other moves, either. Takes him about twenty seconds to activate the move, and another ten to teleport the machine to himself, so he can use it.
