07-20-2017, 09:02 AM
Burst movement and melee you say?
Hiro can put out damage at any range, and constantly switches between them. Some of his most damaging moves are initiated from long or mid range (enkidu rising, the cinematic), and he's got the SPD and TEC to mix it up in close quarters, in addition to a melee counter move (totsuzenshi).
Plus a T2 and a bunch of other defensive tricks.
You come at Hiro you best not miss, yo
Hiro can put out damage at any range, and constantly switches between them. Some of his most damaging moves are initiated from long or mid range (enkidu rising, the cinematic), and he's got the SPD and TEC to mix it up in close quarters, in addition to a melee counter move (totsuzenshi).
Plus a T2 and a bunch of other defensive tricks.
You come at Hiro you best not miss, yo
