07-14-2017, 03:06 AM
THANKS SO MUCH FOR TACKLING THAT MASSIVE PILE OF MOVES MARK, YOU DA BEAST!
Words of Encouragement: I didn't specify a maximum number of targets since the amount of healing would be dependent on his DEF. I assumed that the limit would be imposed by the healing effect itself, since I don't believe you can heal a fraction of an HP. I can add a hard cap of four people though if that's preferred, so I included the two wording options in bold. (just since I don't like giving moves hard caps where it's avoidable) also added a clause stating that I can be one of the people getting healed as well (again in bold)
Marty’s Verse: FINE....=P
Is there any point to the assured damage then? Or is it kind of so overshadowed by the SP payment effect-wise that I shouldn't even bother trying to come up with any benefit to give it? (not a huge loss, I don't NEED two group healing moves. I more curious to see how this kind of move would work.)
Archer’s Withdrawal: I'm a bit confused here. Do you mean that I should list this as a fodder move under the realm of master acrobat? or just roll this under the blanket of master acrobat and not have a move at all? I had figured making this a move would establish it as something the Sage would use consistently (and also be available for other writers to use when fighting him), as opposed to just one example of a master acrobat fighting. Also wouldn't having it as move make it more effective than simply trying the maneuver using master acrobat? (perhaps I have a fundamental misunderstanding of how moves actually work... that would be interesting.)
A Three-Step Waltz: How draining is this to perform and can it be used with other moves?
Words of Encouragement: I didn't specify a maximum number of targets since the amount of healing would be dependent on his DEF. I assumed that the limit would be imposed by the healing effect itself, since I don't believe you can heal a fraction of an HP. I can add a hard cap of four people though if that's preferred, so I included the two wording options in bold. (just since I don't like giving moves hard caps where it's avoidable) also added a clause stating that I can be one of the people getting healed as well (again in bold)
Quote:Words of Encouragement (T1 utility move: requires healing, homing and ranged proficiencies; 600 OM)
Ink-blood surges from the Sage’s wounds, forming into words in an undecipherable language. The tendrils of inky letters swirl upwards about 1.5 meters above the Sage's head, before flying out to heal (those/up to four people) around him to a maximum of 10 meters away. The Sage himself can be one of the targets. The ink-blood will splatter at/into their various injuries, working to fill in holes and sew up cuts. The longevity of the black ink stains on the person’s skin are up to the preferences of the individual writer, but the Sage’s healing usually does not leave one good as new. The Sage cannot use this move unless he has taken at least five points of damage or an otherwise noticeable injury from which the ink can flow, as such he must have a pre-existing injury/damage to use this move in the first round of a given fight.
Marty’s Verse: FINE....=P
Is there any point to the assured damage then? Or is it kind of so overshadowed by the SP payment effect-wise that I shouldn't even bother trying to come up with any benefit to give it? (not a huge loss, I don't NEED two group healing moves. I more curious to see how this kind of move would work.)
Archer’s Withdrawal: I'm a bit confused here. Do you mean that I should list this as a fodder move under the realm of master acrobat? or just roll this under the blanket of master acrobat and not have a move at all? I had figured making this a move would establish it as something the Sage would use consistently (and also be available for other writers to use when fighting him), as opposed to just one example of a master acrobat fighting. Also wouldn't having it as move make it more effective than simply trying the maneuver using master acrobat? (perhaps I have a fundamental misunderstanding of how moves actually work... that would be interesting.)
A Three-Step Waltz: How draining is this to perform and can it be used with other moves?
Quote:A three-step waltz (requires Physical Proficiency 300 OM)
A technique from the Rhynish Steppes of the Sage’s homeland. The Sage steps into a feinted blow, ending up to the left of his attacker, facing the opposite direction. (see the arrows below to help with the positioning. The Sage than snap kicks at the side of his opponent’s knee (or a move to a similar effect if the target does not have the standard bipedal structure.) intending to cripple their stance and leave them vulnerable for the third step, a two-handed strike aimed at the back of the neck. The Rhynish warriors use blades specially designed for this technique, but the Sage’s dueling cane is still capable of landing significant blows to his foe’s head or neck with this sequence.
> < > >
< ^
1. 2. 3.
This sequence is anything but assured, however, what was described above is the ideal course of the maneuver. During the first step, the Sage and his target compare TEQ, to see how well the foe read the feint. In addition, both compare SPD, as those with fast enough reflexes could fall for the trick, but still get out of the way before the Sage can capitalize. The difference here is carried over to the second stage, where ATK is compared to see how well the Sage’s attempt to destabilize the opponent and open them up for a solid blow works. The relative values for all three of these stats will impact whether or not the Sage lands a blow with significant force, or if the sequence is neutralized by his opponent. The Technique requires his focus, preventing the use of any moves that require concentration to activate. The sequence in and of itself is no more physically draining than the average bout of swordplay, however, like any good magician, the Sage is loath to repeat his tricks. If the Sage uses this tactic against a foe who has recently seen it used, they may double their TEQ for the purpose of seeing the attack coming. Should the Sage be beaten on all three comparisons when attempting to use this move, his enemy has countered the tactic so well that the Sage himself is left wide open for an attack instead of his opponent.
If history is to become legend, it first must be recorded.

