07-22-2017, 05:37 PM
(This post was last modified: 07-22-2017, 05:38 PM by Ebonywood Hellscythe.)
(Obligatory "I am noob" disclaimer, although it feels like I live here now)
@Veritas
[spoiler]
Firstly, this from the move approval thread may be useful. Can you answer all the viable questions? Try scanning that over first before even sending it to the move workshop.
Secondly, why'd ya kill all your moves? You could have modified or upgraded them without just selling them. Maybe you misunderstood something, or want to revamp your character. But seriously, if you asked the staff now you could probably revert it. I'm pretty sure your old moves actually did similar things to these. You could have just upgraded or changed them to these new moves.
Thirdly, your feedback:
[spoiler]
Cybernetic Arm:
@Veritas
[spoiler]
(07-22-2017, 04:50 PM)Veritas Night Wrote: Cybernetic Arm - (600, Physical Strength, Ranged Proficiency):[/spoiler]
An experiment done to him against his will, the Cybernetic Arm replaces his right arm, which is also his dominant one. Made out of Cortosis, so that it can resist a Lightsaber, the Cybernetic Arm possesses a hidden emitter, that allows it to produce a twelve inch blade of energy out of the wrist, good for anchoring into buildings, or chopping things that get a bit too close. It’s also good at being used as a last resort type defense, should he need such. The Cybernetic Arm also has another mode, that will cause the arm to reassemble, missing the hand but appear to be a smooth cylinder, that is actually a blaster cannon with a range of 75 feet. The blasts of the cannon, and the movements of the wrist blade do low damage, both. The damage cannot be increased. It is moderately draining on his stamina, and can be used with other moves, so long as he doesn’t require the hand of the Cybernetic Arm for other moves.
Stun Burst (300, Debuff, Ranged):
A simple stunning burst of energy that is fired out of the cybernetic arm, with the intent to temporarily stun someone. Charges for ten seconds. Lasts for eight. Has a range of 20 feet. This cannot stack. Furthermore, this cannot be used with other moves, as the Cybernetic Arm is needed in order to use the move, and the other armi is needed to steady the Cybernetic Arm. This hits with the Force of a baseball bat, and does low damage. Travels at speeds of 20 MPH.
Parry - 300 (Physical Strength, Area Defense):
Using the Energy Blade that he created, Veritas will parry other bladed weapons that are headed his way. This requires the use of both hands, and as such other moves cannot be used with the move. This is a defensive move, not an offensive one, and as such has no value in combat, other than blocking things he really doesn’t want headed his way. This doesn’t drain his stamina much, only amounting to a moderate drain. Takes 3 seconds to perform. Fifteen second cool down on the move.
Rev it up - (?, Ranged Proficiency, Remote Control Proficiency, Debuff Proficiency.)
Rev it up is a move that activates a futuristic equivalent to a lawn mower that is about the size of the Tumbler from Batman. Driven by joystick, he can use this to attack an opponent without even getting close to them, by having the numerous moving blades on the vehicle do his work for him of grinding up people he finds unpleasant, or annoying, sorta like how a lawn mower eats weeds, and grass, but on a much larger scale. This requires his full concentration, and cannot be used with other moves, either. Takes him about twenty seconds to activate the move, and another ten to teleport the machine to himself, so he can use it.
Firstly, this from the move approval thread may be useful. Can you answer all the viable questions? Try scanning that over first before even sending it to the move workshop.
Quote:
- How powerful is it? Does it have a wide area of effect, or multiple projectiles? How big is the weapon? What size are the projectiles?
- *Is it instantaneous, or quick to use? Or is it slow?* (Almost instantaneous? A moment? Several seconds? Longer? Be specific.)
- Once activated, how fast does it travel? (Fast as a thrown ball or slower? Arrow? Bullet?)
- Is it difficult to aim? Must it be aimed at all?
- Can the user move around or do other things while using the move, or must they be stationary?
- Does the user have to keep their focus on the move, or is it 'fire and forget'?
- Does it have effects that linger after the user is no longer performing the move? If so, how long do they last?
- What does it look like? How is it performed? How does it feel to get hit with it?
- Is the move variable, or does it have a fixed method of use?
Secondly, why'd ya kill all your moves? You could have modified or upgraded them without just selling them. Maybe you misunderstood something, or want to revamp your character. But seriously, if you asked the staff now you could probably revert it. I'm pretty sure your old moves actually did similar things to these. You could have just upgraded or changed them to these new moves.
Thirdly, your feedback:
[spoiler]
Cybernetic Arm:
- How long does it take to change modes?
- Any restrictions on him while it changes modes?
- What's the fire rate of the blaster cannon?
- How fast do the blasts go?
- Where does the cybernetic arm end? Is it his whole arm? Just his hand? Up to just past his elbow?
- Seems fair. But perhaps describe the stun effect more. How does it affect the target exactly?
- Can Veritas move while charging it?
- 20 MPH is really slow for a projectile. A 2 SPD character could run away. I'd go with 70 MPH or higher.
- 10 seconds is a while in combat. Sure you don't want a 5-second charge to a 4-second stun?
- You sure you want this? It's useless. You can parry without a move. Unless you want to make it a counter attack with a knockback or something.
- Even if the was a move, you wouldn't need area defence unless you're defending a 3ft wide area.
- If your dead set on a defensive move, get an energy shield or something.
- Give some actual dimensions of it as well. You'll probably need more for the description.
- I'm not sure you'll be able to "teleport" it to yourself. Maybe just have it materialise after 10 seconds of focus? Also, you need ranged materialise if you want it to appear further than 12ft from you.
- How far away from you is it when it teleports (materialises) near to you? Can you choose the spot?
- 20 seconds to activate? That's a lot. I don't see why you'd need that. Just have 10 seconds to make it appear, then start using it.
- Any restrictions on him during the 10/20 second periods?
- Can he move while using it?
- How fast does it go?
- What's the range of it? How far from Veritas can it go?
- How durable is it? Can people destroy it? How hard is it for them to do so?
- Why does this have debuff proficiency?
- Notably, you can fly, it presumably can't. This will probably won't be very useful. Mechanically, why not get a flying little robo thing (naturally covered in blades) that crashes into people? You'd still need to control it unless you make it an assist.
- How well can it turn? How mobile is it on rough terrain? Is it going to get stuck on stairs?
- Honestly, I'm not sure what you want besides a remote control car with sharp things on it (which would be 300 OM probably). If that is exactly what you want, then just make sure to add in any specific detail you might need.
