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Official Move Approval IV
(07-09-2017, 12:15 PM)Cell Wrote: Updating the Ki Blast Move (changes in Bold). Everything else is a new Move.

Ki Beam; Ranged, Remote Control (900)
A variety of Ki Beam attacks taken from fighters such as Goku, Piccolo, Vegeta, and Freiza. Though the poses and appearances of the attacks may vary, their mechanical effects are all similar. A Ki Beam is a meter thick sustained emission of energy that travels bullet-fast along a straight path towards a target. Rather than explode on contact, it deals continuous damage as long as the beam is maintained, though Cell must remain still while firing this attack. However, if his foe attempts to avoid the attack, he can cause the beam to "chase" them. The Ki Beam can be charged for greater damage, up to five seconds for about twice the destructive potential, and it can be maintained for up to fifteen seconds. Cell can utilize the Kaio-Ken Technique to bypass the charge time to unleash a Ki-Beam at full strength, but doing so causes damage to his body. Goes by various names: Kamehameha, Galick Gun, Masenko, and Death Beam, among other less-used names.

Ki Blast; Ranged (900)
By focusing his energy, Cell can form a melon-sized orb of yellowish ki in one of his palms. Driving his hand towards a target, the ball assumes a teardrop shape when launched and erupts in a meter wide explosion on contact with a surface or opponent. It takes a brief second to reform the energy in between blasts, but he can chain these together by alternating his hands. This attack deals similar damage to a standard punch or kick, but can be utilized at a range of about one kilometer and moves as quickly as a bullet. One of Cell's most simple techniques, the ease of this attack allows Cell to fire it while moving. However, should he desire, Cell can up the ante with his Ki Blasts. By remaining still and charging the blast for up to five seconds, he can deal about twice as much damage. Furthermore, should Cell utilize the dangerous Kaio-Ken Technique, he can fire a charged Ki Blast without needing to actual charge it, though this causes his body physical harm. A charged Ki Blast goes by such names as Light Grenade, Big Bang Attack, and Burning Attack.

Ki-Infused Attacks: Physical Strength (600)
In addition to his standard physical strikes, Cell has mastered his ki to the point where he can imbue his strikes with it to deal additional damage. However, such power comes at a cost of time and stamina. Cell can charge any basic physical attack for up to five seconds, dealing twice the damage on a full charge. By utilizing the Kaio-Ken Technique, Cell can bypass the charge time, but such power comes at the cost of his health.

Tier 1 Super Utility: Solar Flare; Debuff, Ranged, Area Attack (600)
Cell places his hands beside his face, fingers spread and palms towards his enemy. By emitting a bright flash of Ki from his palms and shouting the attack's name, the bio-android temporarily blinds his opponent in an attempt to allow himself to escape. Works like a Deku Nut item, but only in regards to increasing escape chance.

Vitality Drain; Physical Strength, Debuff Proficiency (300)
By stabbing his tail into a foe, Cell can drain away their vital fluids and lifeforce, though this takes time. It would take nearly 2 minutes of continous draining to actually kill an average opponent with this attack, while tougher targets may take even longer. Still, after even a short time a person being drained will feel weaker than usual. While insignificant victims may be unable to free themselves before becoming too weak to resist, Primes and powerful Secondaries are usually able to escape from Cell's clutches before any significant harm is done, unless they've already been beaten into submission.

Ki Beam - Approved as long as the difference in bllasts is strictly cosmetic (so basically the colour). I would probably remove the death beam cosmetic part of this move though (considering it is a finger beam and not as large as the others you have mentioned).

Ki Blast - approved, don't forget to purchase the difference.

Ki-Infused Attacks - Approved

Solar Flare - What is the range, how long are people blinded for?

Vitallity Drain - Approved

(07-09-2017, 11:04 PM)Veritas Night Wrote: Explosive Shield (requires Area Attack Proficiency and Area Defense Proficiency) – 600 OM

A sphere that surrounds a user with a protective barrier for as long as it is sustained. It takes about a second to activate. When the user chooses, the shield will either simply dissipate, or explode outwards, damaging anyone nearby at the cost of more energy. As it is a 360-degree sphere with a regular activation time, this won't block strong piercing attacks, but the explosive effect can be used to turn the tables on an overconfident opponent.

Rocket Blaster - (300, Ranged Proficiency.)

 [Image: prrpm-ar-rocketblaster.jpg]

A replica of the weapon the RPM Rangers used known as the Rocket Blaster. This can hold up to 30 shots, per power pack and Veritas carries 3 power packs on him at a time. It can shoot 2 shots per second. This is a weapon that is kept in a pocket dimension when he is not using it. It's mildly taxing on his stamina, but can be used with other blaster type moves provided that he has at least one of his hands free. Takes seven seconds to summon. When used with both hands the accuracy of the blaster increases to nearly being perfect, but with one hand he only has a 25% accuracy.

Malicious Blaze Kick: (Ranged, Area Attack, Debuff) - 300 OM  

Veritas kicks forward, and a fire ball begins to form. Initially, the fire builds around his foot, before exploding forward. The fireball has quite a bit of concussive force when it is first formed, able to push opponents away, as it moves farther from him, despite growing larger, it loses that sheer kinetic force very quickly. It is still quite dangerous, as being caught inside its growing radius will leave an opponent with burns, and victims caught inside will be unable to see outside of the flames until they have moved out of the fireball or it has disappeared. The fireball starts initally, with the first kick, at a size of about two meters across. It moves forward at about 15 mph. Once it has moved five meters from Veritas it begins to grow in size, but loses most of its damaging force. The fireball will continue to move forward in the direction it has been kicked until it gets about twenty meters away, at a maximum range of Forty Feet. The Fireball can expand until it is the size of a Mini Van. When this kick is done he is covered in a white, red and gold suit of armor to protect him from the flames he is using.

This cannot be used with other moves, and requires his full concentration. It also is very draining on his stamina, so he can't use the attack twice in a row, but must wait at least 1 minute.

Explosive Shield - You need to consider the fact that moves are more powerful based on their downsides. The only downside you have to this is a one second charge time (which is basically instant). The explosion part of this move isn't going to do much damage as it is. Startling? Yes. Threatening? not really.

What does the sphere look like? How long does this shield last (or does it last indefinitely/ until it is destroyed by an enemy or the user dissipates it? Does it cost energy to maintain or is it use and forget?

Rocket Blaster - What is the reload time?

Malicious Blaze Kick - Again, how is this going to be damaging? unless this move is super exhausting, it's going to very little, there's no downsides to balance out the damage you want it to do. Please think your moves through a bit more.


Messages In This Thread
Official Move Approval IV - by Omni - 07-13-2015, 02:17 PM
Official Move Approval IV - by Omni - 08-30-2015, 06:24 PM
Moves PSA - by Omni - 10-30-2015, 05:59 PM

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