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Official Move Approval IV
(07-07-2017, 03:16 PM)Goku Wrote: Spirit Bomb (Ranged, Ranged Materialise Proficiency) (600 OM not including Proficiencies)

[Image: MPZXl1S.jpg]

The Spirit Bomb calls upon the power of all living things, beginning with those closest to the user and then spreading out within the same 'verse. Intelligent living creatures have to actively choose to give excess life energy to the Spirit Bomb by raising their hand, but unintelligent animals and plants will automatically lend their power to the attack. The Spirit Bomb can be gathered in two ways, either into the user's own hand, or into the sky above the user. The former version is more limited, only able to create a Spirit Bomb the size of a basketball, the latter can technically keep going until all the excess energy available has been taken - potentially creating a sphere of enormous size to drop out of the sky on the opponent. 

The power of a fully-charged Spirit Bomb is immense, and the technique has the advantage of taking very little of the user's own energy. However, the downside is the time it takes to charge. Even a one-handed Spirit Bomb takes at least ten seconds of uninterrupted concentration in which the user cannot defend themselves in any way. To completely charge a Spirit Bomb, the user has to stand with their hands in the air, completely unable to defend themselves, for five full minutes. Although it is possible to continue to charge the attack whilst being hurt, the user has to maintain absolute focus on the Spirit Bomb and is unable to take any other offensive or defensive actions during the charging process. 

When directed to attack, the Spirit Bomb moves about as fast as any other ki blast - roughly as swiftly as an arrow- and Goku is accurate out to 50 meters for every point of Tec, though once it is thrown the Spirit Bomb will keep going until it hits something and explodes. Goku cannot 'cancel' the Spirit Bomb or control its movement after setting its initial trajectory.


Super Kamehameha (Tier 1 Super Move) (600 OM)

[Image: QDIktnw.jpg]

The Super Kamehameha is an upgraded version of the Kamehameha. By really giving it his all (and a little bit of SP), Goku is able to circumvent the usual charge up time of the Kamehameha and throw out an incredibly powerful beam of energy some 30 feet in diameter in the time it takes him to cup his hands and intone the word 'Kamehameha' then throw them forwards. As with the regular Kamehameha, he is accurate out to approximately 50 meters for every point of Tec. The Super Kamehameha moves at the same speed as the regular kamehameha - about the speed of an arrow.

Just gonna need you to give me a max size for the sphere in the sky version of spirit bomb.

(07-07-2017, 10:55 PM)Hunter Hayes Wrote: Holy Weapons (Physical, Ranged, Area Attack, Debuff, Area Shield) 900 OM:

[Image: Johanna_HotS_Art.jpg] The weapons, demonstrated by Johanna.

This is a flail and shield inspired by the armaments of Johanna the Crusader. They can be summoned on the fly, taking a second for the two to materialize or disappear.

The flail's ballast is approximately one foot in long and four inches wide, with the middle covered in a ring of  pointy spikes. The chain that connects it to the handle is three feet long. Hunter isn't very skilled with it, but knows enough to use it in battle. It's balanced in weight, speed and power, with the power of the weapon being higher than the other stats.

The shield is about 5 feet tall and two feet wide, designed in the shape of a cross. It's very heavy, and Hunter is reduced to walking speed while equipped with it. It's also very good at defending, and is suitable for pushing and bashing.

By shouting "Lux Dei" and pushing the shield forward, a blinding light shines forth from the front of the shield for a moment, as wide as the shield and extending up to 5 feet. The light functions similarly to his Holy Salt attack, except the blinding only lasts for a second and the burning is much more intense and can possibly inflict first-degree burns. Hunter needs to stand still to cast it, and is slightly tiring to use.

Lux Dei - Don't get into the habit of saying 'This move functions the same as this move only a little different'. Explain what the move does in the move's description. Shield and Flail approved, please edit the third move accordingly.


Messages In This Thread
Official Move Approval IV - by Omni - 07-13-2015, 02:17 PM
Official Move Approval IV - by Omni - 08-30-2015, 06:24 PM
Moves PSA - by Omni - 10-30-2015, 05:59 PM

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