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Kuzuru
#4
Kuzuru




PERSONALITY

Fearless - Kuzuru fears nothing, this body is not his own and he even sees the threat of banishment as just another avenue to more bloodshed.

Ruthless - He usually can't be reasoned or bartered with, if he is set on an objective he will stop at nothing to complete it.

Bloodthirsty - Money, sex, and drugs do little to abate the demon's lust for carnage.

Talentless - Kuzuru has many creative hobbies including painting and playing the guitar, however no matter how much he practices he is unable to improve at anything besides combat.

Braggadocious - Loud and confident Kuzuru has no shortage of pride or arrogance.


Statistics

ATK: 4
Physically stronger than most humans the demon can put quite a bit of power behind his blows.

DEF: 1
Kuzuru's body is still that of a human's and is no more resilient than one.

SPD: 3
Having witnessed eons of battle Kuzuru's brain processes information rapidly and his body can react to things much quicker than the average person.

TEC: 2
While not unskilled in any sense of the word Kuzuru forfeits a large amount of skill in favor of raw destructive potential.


Powers Available to Kuzuru

Burst Movement and Super Jumping
Kuzuru's demonic energies allow him to kick his body into overdrive for brief moments of time.

Master Acrobat
His experience in battle allows him to move effortlessly through it, performing stunts that most would deem suicidal.

Foresight
Not necessarily an omniscient glimpse into the future, but rather a learned understanding of body language and a hyper-focused set of senses.

Enhanced Senses
Kuzuru's nose is hyper-sensitive and he accurately can detect and locate any being within a short radius.

Telepathy
All demons have the latent ability to pry into minds of others. However, Kuzuru's telepathy is limited and weak compared to most mentalists.


Moves Available to Kuzuru

Demon Blades (300) (Requires Physical Strength)

[spoiler]Being a demon of battle Kuzuru is able to sprout blades from his body. These blades are around four feet long and remain attached to his skin. They can sprout from anywhere and take only a few seconds to form, but they cannot form if something is actively covering them (i.e. if he is grappled or wrapped in something like a tight net he cannot create blades underneath the grappler or net to cut them). He can create a maximum of four blades at a time, and they must be reabsorbed into his body before he can create them in different locations, the reabsorption is about as fast as summoning them. There are two types of blades he can create curved and straight. Curved blades are better at slashing and straight blades are better at stabbing. They are generally weaker than equivalent swords and can shatter if put under too much duress.[/spoiler]

Demon Guillotine (300) (Requires Physical Strength)

[spoiler]After a few seconds a thick and heavy blade sprouts from one of Kuzuru’s forearms. It runs from elbow to wrist and juts outwards about four inches. The guillotine is quite heavy and is cumbersome to wield. The weight forces his arm to hang limp at his side and only through slow telegraphed movements can he swing the weapon with any force. Despite the downsides should he manage to score a solid hit with the guillotine   the results would be devastating. It takes only a few moments to desummon the blade, but while it is active he is unable to use his “Demon Blades” move.[/spoiler]

Battle Sense (300) (Requires Foresight, Burst Movement)

[spoiler]Having survived thousands of battles across hundreds of years Renji is incredibly attuned to the nuances of a fight. Using his immense knowledge of battle and the demonic energy of the Blade of Lost Souls Renji is able to deflect or parry incoming attacks, even energy-based attacks and magic. Every fifteen seconds Renji can deflect or block an incoming attack with a well-execute slash.[/spoiler]

Timeless Body (300) (Requires Physical Strength)

[spoiler]Having practiced and honed his craft for an eternity Renji's body has been turned into a weapon. He can strike out with any part of his body and augment the strike with a mix of demonic energy and his own ki. This ability grows weaker over the course of a fight as he grows tired and loses energy.[/spoiler]

Demon Chain (900) (Requires Ranged Proficiency, Debuff Proficiency)

[spoiler]A slit opens up in Kuzuru’s palm and a cylindrical weight attached to a length of chain unspools out. It takes about three seconds for the chain to reach the usable length of five feet. From here it can freely extend and retract up to a maximum length of thirty feet. He can swing the weighted chain around to strike at foes up to thirty feet away, grapple exposed limbs or weapons, and defend against physical attacks by blocking with a length of the chain or smacking a projectile out of the air. Grappling and blocking tend to be more difficult to pull off, especially at farther ranges. While active Kuzuru cannot use his Demon Guillotine move and is only has access to two of his four Demon Blades. Additionally the chain itself, while durable, is not impervious to damage and a sufficiently strong attack can shatter it. It takes about three seconds to completely reel the chain back in, regardless of its current length.

Alternatively Kuzuru can focus for five seconds, during which he cannot attack easily. After the five seconds of charge up he can throw his hand out towards a target. Ten weighted chains erupt outwards in a net-like pattern towards a target up to 30 feet. These chains wrap around limbs and anything else they can snare. The chains reel themselves in, assisted by Kuzuru’s own strength. A target can wriggle free using any manner of powers or moves such as malleability or phasing. The chains, while durable, can be broken with a strong enough attack. A strong enough opponent can fight back against Kuzuru’s pull. These chains will last indefinitely, but they are quite tiring to maintain especially against a strong opponent. While active Kuzuru cannot use Demon Guillotine and only has access to one of his four Demon Blades. Once expended Kuzuru must spend five seconds reeling the chains in during which he can move freely, but cannot attack easily.[/spoiler]

Demon Needles (300) (Requires Ranged Proficiency)

[spoiler] Kuzuru inhales deeply for about three seconds, swelling his chest and upper body slightly beyond human proportions. He then forcefully exhales, firing a shotgun-like barrage of needles at a target up to an effective distance of 25 meters. The further away the target is the greater the spread of needles. Each needle is about five inches in length and serves to annoy and cause pain rather than injure. There is no cooldown and can be fired in succession, but repeated use is quite draining and will leave Kuzuru winded and tired.[/spoiler]

Menace (300) (Requires Debuff Proficiency, Physical Strength, Telepathy)

[spoiler]Those who wield the Ouroboros blade, and the demon lurking inside, naturally ooze a malicious aura. Weak-willed individuals generally feel a sense of unease or, in the most severe of cases, outright fear when near Kuzuru. However most people are more or less unaffected by this aura. Should Kuzuru be attacked by a melee strike he can increase the intensity of this aura and potentially dissuade the attacker. This can only affect the same person once per fight. Once the attacker is within five meters of Kuzuru and is moving in for a strike he can choose to activate this move. The attacker is suddenly filled with a crippling sense of dread and is intimidated into breaking off the attack and disengaging to collect themselves. This terror quickly dissipates and the attacker is free to act as normal. There is no charge-up time and the fatigue cost is nearly nonexistent. Those who are able to read Kuzuru with Insight, Telepathy, or Foresight are able to call his bluff and can attack as normal. Additionally those with higher TEC than Kuzuru are able to strike as normal. This move can be used by both Renji and Kuzuru.[/spoiler]

Weapons of War (300) (Requires Physical Strength, Buff Proficiency)

[spoiler]Using the same black iron that comprises his natural weaponry Kuzuru is able to forge more conventional weapons for his allies. Kuzuru extends his hand and over the course of five seconds a sword made from black iron worms its way free from beneath the skin on his palm. The sword's blade can range from 35 to 40 inches long with a hilt ranging from 8 to 10 inches long; whatever is most comfortable for the sword's eventual wielder. Its shape is reminiscent to that of a standard European longsword with a straight double-edged blade made from black metal. Kuzuru can create up to ten of these weapons. Kuzuru will not use these blades himself as he finds them unwieldly compared to his natural weapons, he will however give them to an ally in need. As long as the weapon stays within 50 feet of Kuzuru it will not degrade, however should it leave this radius it will eventually crumble to dust after an hour has passed.[/spoiler]


Super Moves Available to Kuzuru

Echoes of the Slaughtered (600) (Requires Spiritual Attunement, Telepathy) Utility Tier One Super Move

[spoiler]Acting as a conduit for souls, especially those that have died violent deaths, the Ouroboros Blade can allow the wielder to interact with the deceased. Should Kuzuru or Renji find themselves in an area where somebody has died they can temporarily bring back the soul of the departed. They must spend one SP and meditate for fifteen minutes, during which they cannot move and any significant distraction will restart the timer. At the end of this time they enter a fugue state and become nearly catatonic for five minutes. During this time they become unable to perceive the outside world and instead it appears as if time has frozen. In reality they have simply entered a deep meditative state and to an outside observer seem to be simply mumbling to themselves. Once they enter this state they can speak with the spirit of anyone that died a violent death within an area of 50 meters. At the end of five minutes or if they are awakened from meditation the effect immediately ends. They can choose to expend one more SP to extend the time to ten minutes, but once the connection is broken they are unable to ever contact the same spirit again.[/spoiler]

Barbed Trap (600) (Requires Area Attack Proficiency) Utility Tier One Super Move

[spoiler]After focusing for a few moments Kuzuru holds up both of his arms and long strands of barbed wire spool out from beneath his skin. These metal wires wrap around Kuzuru and one other combatant, forming a cocoon. After a few seconds the wires expand outwards rapidly, eventually expanding outwards in a circle with a diameter of up to 50 meters. The metal wires twist themselves around terrain features and form a barrier that is about 15 meters high. These wires deteriorate quickly and Kuzuru must spend a considerable amount of energy to maintain them. Trying to climb the wires or squeeze through them proves to be almost impossible as the barbs snag and grab anyone attempting to get past them. Anyone with powers or moves that allow them to subvert the physical barrier (phasing, advanced super jumping, flight, etc) can join the fight, but this otherwise allows Kuzuru to have an uninterrupted duel. Due to Omniphysics he can only target those that he intends to fight, so he can’t use it to protect allies. The move is incredibly taxing and requires Kuzuru to spend 2 SP per round to maintain it. Should Kuzuruwd be defeated or otherwise unable to maintain the barrier it rusts and crumbles to dust.[/spoiler]

Demon Lotus (600) (Requires Physical Strength, Enhanced Senses, Foresight) Defensive Tier One Super Move

[spoiler]Renji is unable to activate the Demon Lotus consciously. Instead the demon that possesses his body is on constant vigilance, ready to take temporary control over Renji's body in order to protect him. Should the demon notice an incoming super move, it'll take control of Renji's body and defend against the attack. Hundreds of large blades erupt from Renji in the direction of the attack, creating a lotus pattern with the center ready to absorb the blast. Melee attackers will be damaged by the blades should they charge into them. Ranged attacks are absorbed and refracted from the demonic blades and the attack rendered harmless. After defending against the attack, the blades retract and Renji is returned to control of his body. Similiar to this.[/spoiler]

Demon Scent (600) (Requires Enhanced Senses, Vita Compass) Utility Tier One Super Move

[spoiler]
Kuzuru’s sense of smell is far above the average humans, normally this allows him to keep tabs on everyone in his vicinity based on smell alone. However, should he become fixated on hunting a singular target, he can focus his bloodhound-like nose to track said individual. All that is required is a bit of his target’s blood which he must inhale. The blood used for this must either be fresh or have been preserved well. Once he inhales his target’s blood he loses the ability to detect anything through his enhanced senses except for his them. He is able to detect his target out to a maximum range of five miles and the effects last for one hour, after which another bit of blood must be inhaled. This hyper-focus is taxing on the demon and he must expend one SP. Blood doesn’t necessarily need to be used, and any life-giving substance may be used such as oil for a robot or mana for an elemental.[/spoiler]

Demon Spear (800) (Requires Physical Strength) Offensive Tier Two Super Move

[spoiler]Kuzuru raises his palm towards his target. After about a second a twisted and grooved spear of steel erupts from the center of his palm. The spear rockets forward as it grows longer and longer, piercing through almost anything in its path. Once it reaches around twelve feet in length it stops growing. The corrugated shaft of metal stays attached to Kuzuru’s palm and after a few seconds it is absorbed back into his body. The base of the spear is about three to four inches in diameter and narrows to a half-inch diameter at the tip.[/spoiler]

Mark of the Demon (800) (Requires Buff Proficiency) Utility Tier Two Super Move

[spoiler]Kuzuru coats his thumb with a bit of his own blood. He then presses his thumb against the forehead of a willing ally. After a few seconds the mark begins to glow crimson as the target is inundated with the memories of dead warriors. Through these memories Kuzuru’s ally is able to hold their own in close-quarters combat as if they had years of martial arts experience. For three rounds Kuzuru’s ally gains +1 Tec, with the final round granting +2 TEC as they finally get a solid grasp of the sudden influx of foreign thoughts. Additionally they gain access to the Physical Strength proficiency allowing them access to basic martial prowess. After three rounds the mark disintegrates and the memories fade away.[/spoiler]


Transformations Available to Kuzuru

Strength of the Damned (1000) Tier one power-up

[spoiler]ATK + 2
DEF + 0
SPD + 1
TEC +2

Should Renji or Kuzuru find themselves in a rough spot they can temporarily call upon the strength of the numerous souls trapped within the Ouroboros Blade. Physically not much changes, but they become much stronger and more skilled.[/spoiler]


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