Moves/Transformations
Epsilon Oriens(300) -Ranged
A well made bolt action .50 cal sniper rifle with a scope. The effective range of this rifle is about 750-1000m. If you let Dawn get that distance on you, you're probably already dead. The rifle is formed in a shadowy figure out of thin air, ready to use when needed. When it isn't being used, it fades away. It always looks like it's made completely out shadows. The clip of this sniper rifle is 10 bullets per mag. Dawn is fast at reloading, so it only takes about two seconds for her to swap mags.
Oscurità -300OM (Req. Ranged Proficiency)
Oscurità is a special rifle that Dawn designed herself. Although it looks special compared to regular ARs, Oscurità is just as much a standard weapon as any. It shoots at full auto speed with a 30 bullet clip. Capable of unloading 10 bullets per second: This means it takes 3 seconds to empty a clip if Dawn held the trigger through a full magazine. It has decent range, normally best if used at close or medium range. The best range is usually point blank to about 20 meters, as it wasn't designed to be used at long range, even if it can still be used for long shots, but at a further distance, damage and accuracy will definitely be reduced. Dawn's sleight of hand allows the assassin to reload this gun with no problem, only taking close to a second to reload.
Moyashi - (300) Physical Strength
Moyashi is a sword created from the fires of a volcano. Other than that, it's just a normal katana. The blade is about 3ft long, give or take, and has jagged saw teeth that are used to tear off the opponent's flesh. Moyashi can be used with another weapon besides Dawn's sniper. Though wielding it with two hands generally makes it stronger and much more precise than with one hand. It's rather simple to summon which takes it only a second to spawn up. The sheath is hooked to Dawn's waist where she must put it if she wishes to use a two-handed gun.
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Steel Gauntlets(600) - Physical Strength, Ranged Prof.
A pair of gauntlets made of steel. The provide some decent protection from the forearm to the hand but isn’t enough to protect from harsh blows.(This means it can’t be used to defend herself.) Although they are fairly simple and lack any kind of creative mechanism, these gauntlets greatly augment Dawn and Erika’s ability to punch things. They can be used with all Dawn’s other weapons. It takes 10 seconds to summon these gauntlets and while wearing them, they slow the wearer's attack speed. Punching without them would be somewhat faster but weaker.
Although they are regular gauntlets, they emit such great force that its reflected in an attack. With punching comes a wave of force that travels 15ft in front of the user. The force is emitted through a cone like makeup, where it reaches wider when farther away. Damage from this attack is less than a regular punch no matter the range but the further it travels, the less damage it does. The circumference of the cone is only 3ft so it doesn't reach very wide or far. It travels fairly slow(7.5ft/sec) and can be seen as a flash of light. Execution can be very fast and can be used often without massive consequence, but it is marginally weaker than making fist-to-face connection.
Anarchy RPG-x3 - Ranged, Area (T1 Super Move - 600)
This decent sized rocket-propelled grenade is meant to cause massive damage to a single target of a close crowd. It takes Dawn a few seconds to summon(as keeping it on her person could weigh her down substantially, disallowing movement entirely). Once ready, Dawn crouches down and fires at her enemies feet. The rocket flies generally quick, making it tough to dodge. The blast radius is a good two meters give or take. Dawn’s ammo for this weapon equals the current number of SP she has available. Erika can also use this attack, but will likely have to be rather close.
Fragmentation Grenade - Ranged, Area (300)
A hand-sized grenade that shoots fragments of shrapnel in a large explosion. The blast of the grenade can damage with a sort of force that can push them to the ground, though it doesn’t hurt as much as one would think. The real danger is the innumerable sharp, metal pellets the force launches. Each shrapnel piece is hardly a centimeter big, maybe two. The force blast reaches only three feet past the blast point, but the shrapnel flies between five and ten feet. The ignition is released by pulling the grenade pin, after that, it has 4 seconds until it blows up. Dawn can carry eight and only eight grenades of any type at one time. This means that if she has more than one type, she must determine what grenade she wants to use having only 8 slots. It can be thrown 10 yards from the user's stationary position. They are stored on her belt, ready for use when she is.
Calibur-X45 - Ranged (300)
A close ranged handgun light enough to be used with similar, lighter weapons. Its magazine holds eight rounds and reaches a maximum effective distance of 40ft. It can shoot one bullet per second. It is easy and fast to reload, at Dawn’s speed it only takes half a second; for Erika, about one second, but that makes it rather mediocre for damage. It comes with six reloads, including the current magazine it starts with. For convenient use, it is strapped to Dawn/Erika’s left thigh when not in use.
Scythe - Physical Strength (300)
A short-range upgraded melee weapon mounted on the off-hand forearm of the user for quick, murderous shanks and slashes. Very easy to use with little effort or training, but a skilled user finds themself advantagous in CQB. The two-pronged, dual-edged blade can be retracted and extende by a push of a button. It hardly reaches past the user's wrist(8in) but can be deadly if used correctly. Though the prongs emit a soft glow, they are made of sturdy, sharp metal, and both double edged. It's clunky to use with other weapons in hand, but the user's hand is free, it can be used without much problem. Scythe can be complicated to maintain, needing to charge electrical energy to be used. Once charged after twenty seconds, it can be used freely for the next ten seconds without a problem. After that time is up, it begins to recharge automatically during a fight. If broken, the Scythe becomes unusable until attended to, which takes at least five minutes of focus depending on the problems. Albeit a pretty over-glorified knife, Scythe is fairly easy to break. Granted you can actually smash the electronic attached to Dawn’s wrist, it will malfunction rather easily.
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E33-Veru - Ranged (300)
A close range, pump action shotgun for those nasty close encounters. This weapon holds six bullets at a time in its chamber and is reloaded through the side with each individual bullet, making it a task to reload. Even Dawn takes a good five second to reload all the bullets; Erika takes ten whole seconds! All together she has 30 bullets, making for 5 full magazines. Every shot must be pumped to load the next bullet into the chamber. This takes only a second for both Dawn and Erika. Its range is also extremely short, only able to reach 10ft effectively, but it's much more effective when it's closer since it shoots with a spray. Two hands are required for this weapon, so it cannot be used with other weapons. The user must stop to shoot but can move with it in their hands.
Fist of the Fallen
Tier Two Super Attack(800)
Requires: Physical Strength, Steel Gauntlets
Imbued with rage for her fallen allies, Erika/Dawn puts all her physical strength into a single massive strike that is strong enough to shatter steel into pieces. The girl winds up a haymaker punch, taking about three seconds to gain some focused power(which can be signified by her arm gaining an aura of red, pulsating light) and charges her enemy, aiming to bludgeon her foe with a single attack of massive power. Once this attack is made, successful or not, it renders the Steel Gauntlet attack useless for about ten seconds while they repair themselves with the Omnilium infused in Erika/Dawn’s glove.
Demonic Lineage
Tier One Power-Up(1000)
1/2/2/0
This power up can be used by both Erika and Dawn. The dramatic scene with the Demon Kage imprinting her soul onto Dawn’s body created a special demon-born illness inside of her. She now is a half demon and draws upon her demonic powers for short time. She, however, cannot use any guns when this form is active. The only differences one can note this with is a change to eye color(red) and hair color(silver)
Demonic Power
Complex Move(600)
Requires: Ranged Prof., Area Attack, Demonic Lineage
A black beam with a two-foot radius shot of pure energy released from the palm of the girls’ hands. This move is only useable when Demonic Lineage is active. With no charge, this beam only takes a second to release. If she decides to charge it, it can be charged up to three seconds in which the beam's power is amplified by double, but even so the power of the uncharged beam is relatively weak. In either case, she must stand still while charging and releasing this attack. Using the uncharged version isn't very tiring, but the charged version can wear out the half demon if used in succession too often.
Alt form - Erika Lye(2000)
Stats:
Attack: 5
Some how a 5ft terror lies under the muscles of this woman. How she's so strong no one knows, not even herself. All people really know is that they don't want to be punched by her.
Defense: 3
Considerablly tougher than most normal humans. It may have something to do with the fact that Erika prefers close quaters combat and has taken many a gruesome punishments.
Speed: 2
What one excels in strength they lack in speed. Erika is fairly slow for a regular prime.
Techinque: 1
Beyond her abilty to punch
really hard, Erika is hardly skilled in anything but hand to hand combat. Using simple weapons is optional, but most guns other than shotguns and pistols in close range will be ineffective.
Alt Form (2) - Alexus Krine [2000OM]
1/5/2/3
The aspect of emotion is a prominent feature of Dawn’s. It seems the demon form inside her continues to manifest and create odd types of personas of people. Dawn resembles her inner Despair and Sorrow; Erika has manifested Dawn’s Anger and Rage into a horrible blonde entity; and now, Alexus has softened and sewn out the repressed Happiness and Joy her life has brought her. Albeit a horribly small amount of happiness. The speed it take Dawn or Erika to change to Alexus depends on the body who is currently in control. Dawn will be faster, while Erika will be much slower. While she is capable of using them, Alexus prefers not to use guns, thus they disappear when she takes control. She sticks to magic type attacks or with simple melee weapons. Any simple melee weapon(while still have a physical form) become covered in ethereal flames. This is purely flavor and cannot ignite anyone.
Warding Shield - 300
-Physical Strength
Alexus manifests a magical field in her hand in the shape of a shield. It glows faintly of red and light blue coalescence. She can hold this shield easily for a couple seconds before it gets taxing, and it can absorb hits rather well, as well as any shield. It takes only 1 second to summon fully. It covers about 1m of area in a radius centered around the Alexus' forearm. This is a simple move used to block attacks. It’s basically a shield.
Flare - 900
-Ranged Proficiency
Flare is the simple use of fire. Alexus prefers the use of magic, but all forms can use this magical power. It can come out in two different forms: Through a bolt, or as a flamethrower spray.
The first use of flare comes out as a bolt. This is a flaming ball of fire that can reach up to 750F(~400C). The much more concentrated fire can severely burn those who get in the way. It can fly for about 15 seconds before it dissolves into the air up to 50m. The fire is launched from the user's hand after charging it for up to 5 seconds, but it is ready after 2 seconds. When reaching the fifth second of charging, the fire bolt is at full power and can cause third-degree burns to those of equal defense to the user's attack.(2atk vs 2def). Excessive use of the bolt form can cause the user's to become worn down, and leave them vulnerable through fatigue. If the attack is held for more the five seconds after it's max charge, it will explode in the user's hand, causing harm to themselves.
The flamethrower has a much shorter range. It shoots a straight line of fire forward from the user's palm up to 2m. It is charged for two seconds before it can be ignited. Once ignited, it can be blown for about for 10 seconds straight until the user stops. If stopped prematurely, it must be recharged to use again. The user can move at half speed while casting both versions of the spell. The flames aren't as intense as that of the fire bolt, but it can be used more freely, which means it takes less energy to preform.
Searing Aura - 300
-Area Attack
Fire is a girl's best friend...right? An aura of fire surrounds Alexus(the only form capable of using this magic) that lightly harms anyone who gets too close to her. Those who get too close can suffer slight burns after some time near the aura. After charging for 5 seconds, Alexus releases a cloak of searing flames around her body that gradually burns anything around her for up to 30 seconds. After performing the cast of the spell, Alexus can move freely, but she must hold completely still and focus entirely on her spell without interruption or else it will fail. The range on this attack is a five foot radius centered on Alexus for the duration and can use other moves while it's active. It can be interrupted while charging, but cannot when active unless dispelled by a valid move.(or by throwing water on the girl)
On Alt Transformation
Everytime Dawn and Erika switch between each other(This is normal sporadic and unintentional.) a burst of black flames erupt from their mouth and evelope the body in a large flame that looks something like an unbloomed rose. This transformation takes only seconds, but for Erika>Dawn, the blonde refuses most of the switch, causing it to take longer. I ask that you get my permission, or allow me to use the alt form switches.
When switching to Alexus, the speed of which this occurs is governed by the current users stats, as per to Omniverse rules. I would like it if you warned me before you try to switch her form, or just allow me to do it myself. All of Dawn's forms know nothing of the others, so Erika has no idea Dawn exists and Alexus has no idea Erika exists. Keep this is mind when roleplaying one of her forms.