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Official Move Approval IV
(09-02-2016, 03:59 PM)ElFailzalot Wrote: Grappling Hook: Picking over minor details here, but at what speed does the hook reel in again once it latches onto a target? And in the event the rope is broken, is he able to summon a new one or repair it on the fly (and if so, how long does it take) or is it out of commission for the rest of the battle?

The speed varies depending on the target. Something light like a gun or sword would return at the same speed it flies out at (arrow speed). If the object is heavier than him, he would travel towards it around the same speed. Anything between those two (ie. an item that would draw back to him, but not particularly light) would slow by degrees as the weight went up. If the rope breaks, it's out of commission until he has downtime to repair it.
[Image: illidansig2.jpg]
(09-02-2016, 05:25 PM)Illidan Wrote:
(09-02-2016, 03:59 PM)ElFailzalot Wrote: Grappling Hook: Picking over minor details here, but at what speed does the hook reel in again once it latches onto a target? And in the event the rope is broken, is he able to summon a new one or repair it on the fly (and if so, how long does it take) or is it out of commission for the rest of the battle?

The speed varies depending on the target. Something light like a gun or sword would return at the same speed it flies out at (arrow speed). If the object is heavier than him, he would travel towards it around the same speed. Anything between those two (ie. an item that would draw back to him, but not particularly light) would slow by degrees as the weight went up. If the rope breaks, it's out of commission until he has downtime to repair it.

[Image: 1578.gif]
If you see me around and you got questions, just give a shout. I'm happy to assist.

Mark Wrote:[9:32:26 PM] Mark I.: Nuggets are serious McBusiness, Jade

Quote:[9:08:31 AM] Zack Fair: We have an OM addict on our hands, clearly.
[9:08:45 AM] Alexander Seifert (Proto Man/Shang Tsung): OM does sparkle like cocaine
[9:10:00 AM] Zack Fair: Yea totally. We have a horse snorting sparkling white orbs.
[9:10:22 AM] Zack Fair: Our world of limitless possibilities
Quote:Dark Magic Blast – 600 OM (Requires Ranged Proficiency, Remote Control Proficiency, Ranged Materialize Proficiency, Homing Proficiency)
Sombra can fire a concentrated beam of reddish-black magic from his horn. This can take the form of a single beam or appear as any other ranged weapon Sombra imagines. Sombra can put more energy into each shot - the strength of which relates directly to how physically and mentally drained he is after the attack. If he chooses to create a Dark Magic weapon, it must be roughly the size of a pistol for a weak shot, or the size of a rifle for a charged shot. These weapons and projectiles will immediately dissipate upon his breaking his concentration for any reason. The bigger the weapon the more taxing it is to create. These  also home in on an opponent when fired,  meaning they can do some serious harm because they’d track an individual for about 20 seconds. The weak shots look like Tennis Balls but the charged shots appear to be volley-ball sized. Both of them share a similar aesthetic of a black energy sphere that's mottled with bits of red and purple. Sometimes the shots can even appear to be crystal shards that he fires from his horn at his opponents. 
 
Quote: Wrote:Dark Magic Tethers  – 600 OM (Requires Debuff Proficiency, Requires Ranged Proficiency, Remote Control Proficiency, Ranged Materialize Proficiency)
In the same way that Sombra can manipulate objects in creative ways, he can also manipulate characters. Iron chains, ribbons of light, crushing snakes can all be used. In general, these tethers always accomplish the same goal: they slow a character down and they immobilize their arms. However, these shackles can be broken just like any other item: hitting, cutting and ripping free in a feat of strength are all options. Additionally, if he loses his concentration, the tethers immediately dissipate. The more energy he puts into these tethers, the harder they are to break but the more physically and mentally exhausted he becomes.When a Dark Magic Tether has successfully attached itself to an target, Sombra can then use that tether to move the target, be it Secondary or Prime. The bond can firmly grab, but not crush his opponent. The bond can move the target off of the ground and in all the cardinal directions. The Tether can be broken as usual. These just appear but are not summoned from him. Due to this he can use multiple spells at the same time. 
 
Quote: Wrote:Dark Magic Construct – 600 OM (Requires Ranged Proficiency, Remote Control Proficiency, Ranged Materialize Proficiency)
Sombra can summon objects with his magic to interact with and manipulate objects at range. These manipulations are analogous to the things that a person with two large hands could feasibly complete (moving, pushing, pulling, pressing, turning, etc).
These objects have superficial images associated with them, always in the form of an object that is completing the task. If the object is grabbing and moving another thing, it will have a "grasping" mechanic, be it a hand, a mouth, a clamp, a claw, etc. These images are purely illusory, and the strength of the object is always the same. That means that a Construct shaped like a hand and a Construct shaped like a crowbar are equally good at prying something open and etc. These grabbing constructs appear as a tendril of rope-like light that materializes near Sombra’s horn, ending in the chosen 'grabber'. They can extend as far as Sombra’s concentration allows, but the longer the grabber, the more easily it is broken.

Wh
ile these objects are illusory and can fulfill only one purpose, they can be attacked, damaged and destroyed. The more damage they take, the more strain it puts on Sombra’s mind. The more energy he puts into these objects, the harder they are to break but the more physically and mentally exhausted he becomes. These objects will immediately dissipate upon his breaking his concentration for any reason. Maximum range of ~30 meters (~100 feet)
Added an extra move.
(08-30-2016, 01:01 PM)Eda Wrote: Shining Victory: I understand the slowness but I was more looking for a number. Maybe 1 MPH or something? Just trying to remove any ambiguity. So 75 feet is the maximum size at the 50 foot version is just if it’s not charged to full power? Also bear in mind that with an attack this large the damage will be watered down a good deal vs. a smaller attack that hits only one thing.

I know that going into this , retooling it for final approval 

Move : Love Love Shining Victory ( T1 super ) ( Requires ranged proficiency , homing proficiency , area attack proficiency ) ( 600 om 
Description : A 50 foot in diameter ball meant for taking out a mob of enemies all at once , made of pink light energy 
Speed : Very slow - 10mph 
Damage : Large
Stamina drain : Moderate
Distance : Far but looses effectiveness after 45 feet 
Focus needed to cast and keep on target
Can not be used while moving
Can not be charged while moving 


Drawbacks : The large size of this attack makes it incredibly slow and easy to dodge 



Move two : 


Name : Eda Special combo ( 300 ) ( Requires strength proficiency ) 
Description : A combination of charged strikes , finishing the combination with a blast of lightning 
Damage : Moderate
Stamina drain : Low
This attack is a melee combination and could only be used at close range 

Drawbacks : Eda's low str and def will make this attack hurt her almost as much as what she is hitting normally

Shining Victory is approved.

For the Special Combo, is the lightning bolt thrown from the hand or something, or does it just strike from the sky? If it's a projectile you'll need to list its dimensions and range (I'm assuming since it's described as lightning that the speed is comparable to like, lightning from a storm. If not, I'd list that too).

Desco Wrote:Not applicable. I'm not sure what you even want to know by in motion for this move given that it is a specific set of movements required to activate. Concentration has no application here, Prinny reflexively fires a beam if you hit him on the head hard enough. Probably could be easily used in conjunction with throwing spoons since while landing on Prinny she can be actually focused on aiming and throwing spoons. An advantage of using two characters in an attack, and has nothing to do with the move description.

I’m asking you if the Prinny can be moving while firing the beam and if the Prinny were to be struck or distracted if the attack would be interrupted, as that hasn’t been addressed.

Quote:These speed descriptions are getting out of hand especially as a move for Enel just passed muster without mentioning speed at all.

I’m literally reading from the first post of this thread that describes how to write a move. I asked for clarification because while someone might consider fast to be the speed of an arrow, others might think of a bullet. I’m trying to clarify something that was left vague.

As for the bits about whether moves can be used together, I’m fully aware of how the TEC stat works. I’m asking because it plays into the concentration bit. In the future, please just answer yes if the answer is yes.

All others moves are approved with the mentioned clarifications and additions.
Daniel Wrote:gonna milk the shit out of those milkies

Gildarts Wrote:Sorry if you got diabetes from this, and sorry again if you were offended by that comment because you do have diabetes.

Alex Wrote:clowns don't have marriage rights

And I'm pointing to one, an admin's move that doesn't come close to vaguely defining speed. I already cleared that up in the move. But it does occur I can add a large drawback of getting triggered by enemies due to the nature that it is intended to work as.

Prinny Beam (Ranged Proficiency) (300)

Prinny has an attack that is used reflexively in response to being struck on the head hard. Usalia jumps up into the air and lands on her Prinny assist. He needs to be against a flat surface or otherwise held in place such that her landing pushes down on his head hard. This causes a 5 inch beam to shoot out of the Prinny's mouth. The beam moves at bullet speed and is strong, but Prinny can only fire a few of them before getting exhausted and unable to fire. It travels until it hits something. If Prinny cannot open his mouth the pressure of the attack explodes inside him which will probably kill him done twice, at least disabling him the first time.
(09-03-2016, 12:36 AM)Mark Wrote:
(08-30-2016, 01:01 PM)Eda Wrote: Shining Victory: I understand the slowness but I was more looking for a number. Maybe 1 MPH or something? Just trying to remove any ambiguity. So 75 feet is the maximum size at the 50 foot version is just if it’s not charged to full power? Also bear in mind that with an attack this large the damage will be watered down a good deal vs. a smaller attack that hits only one thing.

I know that going into this , retooling it for final approval 

Move : Love Love Shining Victory ( T1 super ) ( Requires ranged proficiency , homing proficiency , area attack proficiency ) ( 600 om 
Description : A 50 foot in diameter ball meant for taking out a mob of enemies all at once , made of pink light energy 
Speed : Very slow - 10mph 
Damage : Large
Stamina drain : Moderate
Distance : Far but looses effectiveness after 45 feet 
Focus needed to cast and keep on target
Can not be used while moving
Can not be charged while moving 


Drawbacks : The large size of this attack makes it incredibly slow and easy to dodge 



Move two : 


Name : Eda Special combo ( 300 ) ( Requires strength proficiency ) 
Description : A combination of charged strikes , finishing the combination with a blast of lightning 
Damage : Moderate
Stamina drain : Low
This attack is a melee combination and could only be used at close range 

Drawbacks : Eda's low str and def will make this attack hurt her almost as much as what she is hitting normally

Shining Victory is approved.

For the Special Combo, is the lightning bolt thrown from the hand or something, or does it just strike from the sky? If it's a projectile you'll need to list its dimensions and range (I'm assuming since it's described as lightning that the speed is comparable to like, lightning from a storm. If not, I'd list that too).

Response : Would be a combo ending palm blast of lighting , the speed on this would be exactly that . Think naruto's rasengan , as for the dimensions it might be an n/a since its a single target strike . I might still need to refine it yet , if so let me know

working on one last thing but got my second big move so am happy <3 
Desco: I saw your edit. I was explaining my reasoning. Since you seem to be taking issue with how I'm approaching this I'd advise PMing Omni to take a look.

Eda: Ah, if it's just a lightning bump from the palm that's cool. Approved.
Daniel Wrote:gonna milk the shit out of those milkies

Gildarts Wrote:Sorry if you got diabetes from this, and sorry again if you were offended by that comment because you do have diabetes.

Alex Wrote:clowns don't have marriage rights

Now I just need to free up some om , should be getting to level two soon ^,^
Infested slashes - 300 OM.
Kerrigan's nails have long since hardened and changed since her infestation into a zerg. they have since been altered into something more capable of rending flesh and tearing bone - a set of inch-long hardened points that can easily cut through vulnerable areas of an opponent's body. These claws are also quite durable - Kerrigan's nails have enough resilience to actually allow her to stop blades or similar weaponry without breaking. while they are sharp and fast, their length limits both her range and her ability to damage an opponent with them, especially due to the fact that they are only truly sharpened at the very tips. Kerrigan can attempt to slash an opponent with her nails, but it's likely to leave little more than a shallow, cosmetic line of red on an opponent. a proper stab allows her to do considerably more damage, on the other hand.
[Image: 1403536693-tumblr-mnt768ec7u1qcjxmlo2-r1-500.gif]
A Wash of Rose Petals (Requires Physical Proficiency, Area Shield Proficiency, Advanced Telekinesis, Basic Enhanced Senses, Time Manipulation) - 300 OM

Nealaphh swiftly envelopes its body in a thin barrier of telekinetic force and takes a defensive stance, focusing on all motion and thought taking place around him. It takes about two seconds for Nealaphh to prepare this stance, but once active, is able to deflect most if not all basic (unnamed) melee attacks targeted towards him by swatting the blows away with his shielded limbs. Since he has a full circle of awareness, he can reflexively block attacks even coming from behind him. Nealaphh also speeds up its perception of time while using this technique, so the number of attacks directed at him doesn't matter, so long as none of them are inherently faster than his body's actual ability to intercept.

Any attack that has more than a basic amount of force put behind it will breach the telekinetic envelope and cause the normal amount of damage that Nealaphh would have received if it hadn't prepared this move. Since it is such an intensive use of Nealaphh's skills, he can only sustain this defensive stance for up to six seconds before needing to rest for a full minute. It cannot use Time Manipulation or Telekinesis during this time. Nealaphh cannot move while deflecting the blows, and most concentrate on this move while using it. Additionally, it cannot use any other move while deflecting.
And, we dream of home I dream of life out of here Their dreams are small My dreams don't know fear I got my heart full of hope I will change everything No matter what I'm told How impossible it seems We did it before And we'll do it again We're indestructible Even when we're tired And we've been here before Just you and I
Don't try to rescue me I don't need to be rescued
(09-03-2016, 11:43 PM)Weiss Schnee Wrote: Infested slashes - 300 OM.
Kerrigan's nails have long since hardened and changed since her infestation into a zerg. they have since been altered into something more capable of rending flesh and tearing bone - a set of inch-long hardened points that can easily cut through vulnerable areas of an opponent's body. These claws are also quite durable - Kerrigan's nails have enough resilience to actually allow her to stop blades or similar weaponry without breaking. while they are sharp and fast, their length limits both her range and her ability to damage an opponent with them, especially due to the fact that they are only truly sharpened at the very tips. Kerrigan can attempt to slash an opponent with her nails, but it's likely to leave little more than a shallow, cosmetic line of red on an opponent. a proper stab allows her to do considerably more damage, on the other hand.

Approved!

(09-04-2016, 02:04 PM)Nealaphh Wrote: A Wash of Rose Petals (Requires Physical Proficiency, Area Shield Proficiency, Advanced Telekinesis, Basic Enhanced Senses, Time Manipulation) - 300 OM

Nealaphh swiftly envelopes its body in a thin barrier of telekinetic force and takes a defensive stance, focusing on all motion and thought taking place around him. It takes about two seconds for Nealaphh to prepare this stance, but once active, is able to deflect most if not all basic (unnamed) melee attacks targeted towards him by swatting the blows away with his shielded limbs. Since he has a full circle of awareness, he can reflexively block attacks even coming from behind him. Nealaphh also speeds up its perception of time while using this technique, so the number of attacks directed at him doesn't matter, so long as none of them are inherently faster than his body's actual ability to intercept.

Any attack that has more than a basic amount of force put behind it will breach the telekinetic envelope and cause the normal amount of damage that Nealaphh would have received if it hadn't prepared this move. Since it is such an intensive use of Nealaphh's skills, he can only sustain this defensive stance for up to six seconds before needing to rest for a full minute. It cannot use Time Manipulation or Telekinesis during this time. Nealaphh cannot move while deflecting the blows, and most concentrate on this move while using it. Additionally, it cannot use any other move while deflecting.

Approved!
Daniel Wrote:gonna milk the shit out of those milkies

Gildarts Wrote:Sorry if you got diabetes from this, and sorry again if you were offended by that comment because you do have diabetes.

Alex Wrote:clowns don't have marriage rights

What of my move now?
Move : Eda chan burst form ( t1 powered up form ) ( 1000 om )
Description : An attack focused form , incredible power but taxing on the body . This change also cause's Eda to add the darkness element to her , turning her usual attire from pink to black 



Atk +2
def+1
spd +1
Tec + 1

(-1 sp per post in this form )
(09-05-2016, 05:30 AM)Eda Wrote: Move : Eda chan burst form ( t1 powered up form ) ( 1000 om )
Description : An attack focused form , incredible power but taxing on the body

Atk +2
def+1
spd +1
Tec + 1

(-1 sp per post in this form )

Is there anything else to this transformation? Does her appearance change at all?

Power ups and transformations have a set sp cost per post, so there's no need to list it.
(09-05-2016, 05:47 AM)Daniel Wrote:
(09-05-2016, 05:30 AM)Eda Wrote: Move : Eda chan burst form ( t1 powered up form ) ( 1000 om )
Description : An attack focused form , incredible power but taxing on the body

Atk +2
def+1
spd +1
Tec + 1

(-1 sp per post in this form )

Is there anything else to this transformation? Does her appearance change at all?

Power ups and transformations have a set sp cost per post, so there's no need to list it.
The appearance would change but I cant find the picture to reference it , will edit the post with that note
Oscurità(Assualt Rifle) -300OM (Req. Ranged Proficiency)

Oscurità is a special rifle that Dawn designed herself. Although it looks special compared to regular ARs, Oscurità is just as much a standard weapon as any. It shoots at full auto speed with a 30 bullet clip. Capable of unloading 10 bullets per second: This means it takes 3 seconds to empty a clip if Dawn held the trigger through the a full magazine. It has decent range, normally best if used at close or medium range. Can still be used for long shots, but at a further distance, damage and accuracy will definitely be reduced. Dawn's sleight of hand allows her reload this gun with no problem, only taking close to a second to reload.
[Image: EfV1VTk.png]
[Image: AshenBlades.png]
Just want to get this approved for when I hit level 2.

Bloodlust
Tier 1 Power-Up
Price: 1000 OM

Grothnar accepts the power of the Bloodlust Ring, letting the berserk rage consume him. He never does this with allies, for fear of getting them hurt. In this form, his eyes turn all-red, and the ring begins glowing a similar red. If nobody dies whilst he uses the power of the Bloodlust Ring, he will feel a small amount of his own life draining. Overusing the ring without casualties can result in death, and using it also takes energy(SP).

ATK: +2
DEF: +2
SPD: +1
TEC: N/A
[Image: life-is-strange-ep-2-banner.png]
Fel Beam - Tier 1 Super Attack (requires Ranged, Area Attack)

Illidan rapidly funnels fel magic into his body, forcing his eyes and tattoos to shine. Green vapour trails from his hands, and after four seconds, he throws both hands forward, palms facing each other, fingers curled. A bright green beam of concentrated magic issues forth, travelling at the speed of an arrow. The beam is six feet in diameter. On impact, a small explosion occurs (this is just flair). 

Mind Block - Tier 1 Super Defence (requires Telekinesis)

When Illidan is under threat from a powerful attack, he calls upon his mastery of telekinesis and catches the attack, forcing it to explode at a safe distance (if a ranged attack) or rebuff or misdirect the attacker (if a melee attack). This requires intense concentration and quick conjuring of the requisite power, so it must be done sparingly.

Felfire Bolt (requires Ranged) (600) - after three seconds, Illidan summons a ball of green felfire the size of a basketball, and expels it at a target at the speed of an arrow. If Illidan charges the attack, taking six seconds, he can double the damage on the blast.
[Image: illidansig2.jpg]
Heaven's Wheel: Spark (requires Physical Strength) - 300 OM

Heaven's Wheel is a pair of Air Treks associated with the element of fire, most noticeably in that the wheels develop a heat-shimmer around them when they spin at high speeds. Heaven's Wheel: Spark allows the wearer to use this heat and gather it into flames that can be unleashed to heavily empower the user's physical strikes. One usage of this technique heavily empowers Nezha's next three physical strikes with flamesplosions. The Heaven's Wheel AT does not begin charging up for the next usage of Heaven's Wheel: Spark unless all strikes have either been used or consciously dissipated.

Since the technique charges via frictional heat from movement of the AT's wheels, Nazha cannot use it if they have been immobile for more than 5 seconds. It takes 1 second of full out movement at SPD 5 to gather enough heat to use this technique, with movement at higher and lower SPD-equivalents having increases or decreases in required time as appropriate (it would take 2.5 seconds of movement at full out SPD 2 equivalent and 0.5 seconds at full out SPD 10 equivalent to gather the heat needed for this technique from standing still).
Nezha speaks/thinks/writes in #4183a4
A Kiss of Reproach - (Requires Physical Strength, Telekinesis) 300 OM

After focusing a burst of telekinetic force into his arm for two seconds, Tearen waits for an opportune moment to strike before slamming an open palm into the target's center of mass. The strike itself does hardly any damage, but as the hand impacts the target, the built up telekinetic force is shunted into the opponent, causing them to be pushed up to twenty feet away at about the speed of a fastball, depending on their weight. Opponents with fast reflexes or high TEC may be able to prevent themselves from falling over from the blow by rolling or somersaulting.

A Barbaric Crescendo - (Requires Physical Strength, Flight, Phasing, Remote Control Proficiency, Homing Proficiency, Basic Teleportation, Time Manipulation, Burst Movement) Tier 2 Offensive Super Move - 800 OM

Tearen folds his hands and takes ten seconds to enter a trance-like state. When he opens his eyes, they gleam a brilliant white, whereupon Tearen chooses any opponent within twenty feet of himself.

One he selects a target, Tearen clenches the flow of time tightly around their body, essentially freezing them in place for three seconds. During this time, Tearen instantly teleports to the target's location and proceeds to accelerate his own temporal movement, unleashing a hellish barrage of around thirty jabs and kicks, perpetually flashing in and out of a smokey phased state all around the target to hit every inch of their body.

At the end of these three seconds, Tearen must rest for ten seconds, directly next to the opponent, leaving himself wide open. The opponent, however, feels every single blow simultaneously across their entire body when they are released from the time freeze.

(It's basically akuma's raging demon special)'
And, we dream of home I dream of life out of here Their dreams are small My dreams don't know fear I got my heart full of hope I will change everything No matter what I'm told How impossible it seems We did it before And we'll do it again We're indestructible Even when we're tired And we've been here before Just you and I
Don't try to rescue me I don't need to be rescued


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