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Move Creation Workshop
Magic Broom - 900 OM
-----------------
[spoiler]Required Proficiencies: Strength, Debuff

Appearance: The handle is about six feet long with a diameter of about 1.5 inches, colored with heavily faded yellow paint. The head has a black base with faded yellow bristles about a foot wide, 4 inches long and 8 inches tall.

Weight: It can be used more quickly if held from the end with the head (or if the head is screwed off the handle), or swung more slowly at the end opposite of the head to do more damage. From the head's side, it takes an eighth of a second to attack, but from the opposite side it takes about a second.

Dust Cloud: The head of the broom allows Jams to sweep a cloud of dust into a person's eyes from about ten feet away, blinding them for about 3 seconds. It takes about 2 seconds to line up a shot, however, and requires some kind of particulate matter like dust, sand or snow to use. It also tires out Jams after only about four or five uses, so it isn't the best in a crowd. The cloud itself is about 6 feet in diameter (albeit not being perfectly circular), so it only affects one person at a time.

Other Notes: Although striking with the head of the broom rather than the handle is much more powerful, the head can fall off if used too violently and will need to be screwed on again. Jams COULD throw the head... but eeeeeh. He would rather screw it back on than throw the head, otherwise it would just be a pole rather than a broom.[/spoiler]
Death Count: 0
Banish Count: 0
The Heartstone & Anchors
Cost: 0 Om
Requires: Thematic Structure
The Heartstone is the living core of Hogwarts which binds all defensive and offensive attributes of the Castle and Grounds together. If it’s destroyed then it must be repaired before the wards can be erected once more. The wards however can be weakened without destroying or even damaging the heartstone by damaging the ward’s main cardinal anchors located at the edges of the ground. Without those the wards fall back solely to the Castle alone. Without a prime with the ability to power the wards being present, Hogwart's defenses are only able to effect Secondaries in a similar manner.

The Binding Book
Cost: 0 Om
Requires: Thematic Structure
Every sentient individual to enter the Domain of Hogwart’s is written in the Binding Book, otherwise known as the Book of Citizens. With this book Hogwarts defines who is welcome, who is a guest and who is an enemy. Guest may work within the wards, and are considered such by default until they do something of hostile intent and automatically redefined as Enemies. Enemies will find the full force of Hogwart’s wards come against them immediately while Citizens may work and fight within the grounds with impunity. This book is situated in three places. The first and master is part of Tom Riddle’s Diary, the second is with the Heartstone, and the third exists in the shared study of the Headmaster and their deputy. All three are considered extremely secury.

Ward: Withering Charm Caedo Pervasori
Cost: 300 Om
Requires: Area of Attack Proficiency, Debuff Proficiency
The grounds of Hogwarts are protected against those who would enter but are not welcome or were not invited. As such, those under this category and within the Withering Charm’s field will find themselves growing increasingly fatigued the more they exert themselves. Hostile intent especially seems to exacerbate the issue further which is compounded by time spent within. Even if the wards fall the energy expended while being under the charm’s influence is lost until the targets of such spend time to recover it. The severity of the wards hinge on Owner’s ATK in comparison to the Target’s DEF, the larger the different the greater more expedient they cause the effect.
[float=left]
[Image: Slytherin.png]
Hogwarts
Founder, Deputy-Headmaster

[/float]


Jak Mar Wrote:I'd like these to be looked at:

LIGHT JAK- 1000 OM Jak's Defensive form, taking the form of a light bluish angel form with translucent wings on his back.

Attack: NA
Defense: +2
Speed: NA
Tech: +3
just pointing out - the Light Jak power up'd be invalid. Can't have more than half the stats (in this case, tec + 3) in one category.
Tom Marvolo Riddle Wrote:The Heartstone & Anchors
Cost: 0 Om
Requires: Thematic Structure
The Heartstone is the living core of Hogwarts which binds all defensive and offensive attributes of the Castle and Grounds together. If it’s destroyed then it must be repaired before the wards can be erected once more. The wards however can be weakened without destroying or even damaging the heartstone by damaging the ward’s main cardinal anchors located at the edges of the ground. Without those the wards fall back solely to the Castle alone.

The Binding Book
Cost: 0 Om
Requires: Thematic Structure
Every sentient individual to enter the Domain of Hogwart’s is written in the Binding Book, otherwise known as the Book of Citizens. With this book Hogwarts defines who is welcome, who is a guest and who is an enemy. Guest may work within the wards, and are considered such by default until they do something of hostile intent and automatically redefined as Enemies. Enemies will find the full force of Hogwart’s wards come against them immediately while Citizens may work and fight within the grounds with impunity. This book is situated in three places. The first and master is part of Tom Riddle’s Diary, the second is with the Heartstone, and the third exists in the shared study of the Headmaster and their deputy. All three are considered extremely secury.

Ward: Withering Charm Caedo Pervasori
Cost: 300 Om
Requires: Area of Attack Proficiency, Debuff Proficiency
The grounds of Hogwarts are protected against those who would enter but are not welcome or were not invited. As such, those under this category and within the Withering Charm’s field will find themselves growing increasingly fatigued the more they exert themselves. Hostile intent especially seems to exacerbate the issue further which is compounded by time spent within. Even if the wards fall the energy expended while being under the charm’s influence is lost until the targets of such spend time to recover it. The severity of the wards hinge on Owner’s ATK in comparison to the Target’s DEF, the larger the different the greater more expedient they cause the effect.

I'd imagine Binding book would either need to be linked to existing people's perceptions or require enhanced senses.

withering charm seems incredibly strong given it's range, and I'm not sure it'd be allowable unless Tom was currently within hogwarts itself. Bases aren't allowed to do serious harm to prime's without the prime themselves being there at the very least, and it seems to do a lot for something that seems auto-hit over a large area.
Raal Deathwind Wrote:I'd imagine Binding book would either need to be linked to existing people's perceptions or require enhanced senses.

Withering charm seems incredibly strong given it's range, and I'm not sure it'd be allowable unless Tom was currently within hogwarts itself. Bases aren't allowed to do serious harm to prime's without the prime themselves being there at the very least, and it seems to do a lot for something that seems auto-hit over a large area.
Quote:The Heartstone & Anchors
Cost: 0 Om
Requires: Thematic Structure
The Heartstone is the living core of Hogwarts which binds all defensive and offensive attributes of the Castle and Grounds together. If it’s destroyed then it must be repaired before the wards can be erected once more. The wards however can be weakened without destroying or even damaging the heartstone by damaging the ward’s main cardinal anchors located at the edges of the ground. Without those the wards fall back solely to the Castle alone. Without a prime with the ability to power the wards being present, Hogwart's defenses are only able to effect Secondaries in a similar manner.
Edited this.

As for insight or enhanced senses for the binding books... I guess. I'm mostly using this as a context that Hogwart's is a weapon. After all you should be able to choose whether or not to strike down someone down with a sword of they are in contact with it. For this I'd like some more consensus unless there's a specific example you'd like cite.

As for the strength of the withering charm. Its only strong if the intruder has a weak def in comparison to Tom's ATK and only of the intruder actually does something actively hostile at the moment. Though I did have an idea of an 'Intent ward' for later down the line the immediately detects when someone has ill intentions who enters the boundary of Hogwarts.

Quote:The Heartstone & Anchors
Cost: 0 Om
Requires: Thematic Structure
The Heartstone is the living core of Hogwarts which binds all defensive and offensive attributes of the Castle and Grounds together. If it’s destroyed then it must be repaired before the wards can be erected once more. The wards however can be weakened without destroying or even damaging the heartstone by damaging the ward’s main cardinal anchors located at the edges of the ground. Without those the wards fall back solely to the Castle alone. Without a prime with the ability to power the wards being present, Hogwart's defenses are only able to effect Secondaries in a similar manner.

The Binding Book
Cost: 0 Om
Requires: Thematic Structure
Every sentient individual to enter the Domain of Hogwart’s is written in the Binding Book, otherwise known as the Book of Citizens. With this book Hogwarts defines who is welcome, who is a guest and who is an enemy. Guests may work within the wards, and are considered such by default until they do something of hostile intent and are automatically redefined as Enemies. Enemies will find the full force of Hogwart’s wards come against them immediately while Citizens may work and fight within the grounds with impunity. This book is situated in three places. The first and master is part of Tom Riddle’s Diary, the second is with the Heartstone, and the third exists in the shared study of the Headmaster and their Deputy. All three are considered extremely secure.

Ward: Withering Charm Caedo Pervasori
Cost: 300 Om
Requires: Area of Attack Proficiency, Debuff Proficiency
The grounds of Hogwarts are protected against those who would enter but are not welcome or were not invited. As such, those under this category and within the Withering Charm’s field will find themselves growing increasingly fatigued the more they exert themselves. Hostile intent especially seems to exacerbate the issue further which is compounded by time spent within. Even if the wards fall the energy expended while being under the charm’s influence is lost until the targets of such spend time to recover it. The severity of the wards hinge on Owner’s ATK in comparison to the Target’s DEF, the larger the different the greater more expedient they cause the effect.
[float=left]
[Image: Slytherin.png]
Hogwarts
Founder, Deputy-Headmaster

[/float]


the problem is in balancing. Hogwarts is unlike a sword in that most swords on the omniverse aren't large building size, and if they were would require balancing to be considered okay.
I have some...

Chain-Chuks (Requires Physical Strength)
[spoiler][Image: Chainsaw_4d53b8_1351214.jpg][/spoiler]
Dr. McNinja arms himself with chainsaw nunchuks. This special weapon can only be held for 30 seconds before it sputters out of gasoline. They are also pretty heavy (about 5 kg each chainsaw) which means that the attack speed is lower, which means you can see it coming more easily. However, the weapon is difficult to block, while easy to dodge.

KITE. (Requires Master Acrobat, Flight)
[spoiler][Image: screen_shot_2016_02_29_at_3_32_19_pm_by_...9tkok7.png][/spoiler]
Doc summons a corpse of a pterodactyl onto his back. The process of preparing this move lasts 5 seconds. He then uses it as a kite to fly around, and he is able to retract and extend the pterodactyl's wings to change his course at any time. He may not use any other Moves while flying, unless otherwise specified. (i.e. Grappling Hook)

Nightshade Strike (Requires Stealth, Debuff)
[spoiler][Image: screen_shot_2016_02_29_at_3_36_13_pm_by_...9tkp5o.png][/spoiler]
If he is undetected and within arm's length of the target, Dr. McNinja can swiftly squeeze a crucial pressure point between the neck and left shoulder, stunning the target for a 1.5 minutes. However, the specific area must be exposed. If the target has any defenses whatsoever, or if Doc is detected, the Strike will fail and he will be unstealthed.

Super Attack: Moon Laser (Requires Communicator, Ranged, Ranged Materialize)
[spoiler][Image: screen_shot_2016_02_29_at_3_23_06_pm_by_...9tknb9.png][/spoiler]
Dr. McNinja summons the Moon Laser used by the McNinjaverse's Dracula. The Moon Laser aims at the coordinates of Doc's Comm. Once it has locked on to those coordinates, it will not keep track of Doc's location. After 20 seconds, the laser will fire. The laser itself has a direct impact radius of 2 meters, in which the laser will do full damage, but can also inflict half damage to any within a 5 meter radius.
[Image: 665000_mcninja_by_cavenglok-dch0qt5.jpg]
Odd hours. Call for appointment.
I will be giving feedback later today ^-^
All warfare is based on deception.
[Image: YhlX1uk.gif]  [Image: biuvYus.gif]  [Image: 291ztlc.png]  [Image: NGVMDdY.gif] [Image: VKKZgMO.gif]
Tengu Psychography (Ranged, Area) (300 OM): Using the thoughtography setting on her camera, Hatate aims at the subject, ignoring all obstacles and distance between them, and takes a picture. The range is much greater than her camera alone can normally do, maxing out at 50 meters. This function is much more draining on the camera, taking 5 seconds to zoom in and focus on the subject, and a clear shot is dependent on Hatate having a decent aim at those distances. Because of the incredible zoom, even the slightest twitch causes a massive jump in the area being aimed at, so she must be standing still to actually aim. The AOE is the same as any of the other settings on her camera, 2/4 meters
Since it is thoughtography rather than normal photography, it is dependent upon the target having had a picture of them taken at some point in the past. It doesn’t matter whether the picture was taken by Hatate just recently in that battle or someone a long time ago at a family reunion. The photo of the target can also be taken from any angle she chooses, which can make it seem like the photo was taken from the complete opposite direction at time, though the mirroring makes it even harder to aim.
Fodder: Hatate can find images that have already been taken using her latent thoughtography by thinking of certain keywords, sort of like a mental google image search. She can then put these pictures on her camera, or transfer them to paper, provided she has the time and energy to. It takes at least ten minutes to put it on paper, but no more than a minute to bring it up on her camera.
[Image: ZpWQiiu.gif]
Singularity (requires Malleability) -- 300 OM
The user retains a singularity, allowing them a pocket dimension within which they can store (of their choice, meaning what they store and what they eat/digest are two different things) an infinite amount of objects (moveable [nothing attached to the ground] inanimate objects no bigger than 6 meters) without being encumbered.
If the user is hit hard enough they will cough up the last few objects that they have swallowed (the exact number depends on how long ago these objects were swallowed), with the effort exhausted in forcefully releasing bigger and more numerous objects causing additional fatigue, pain, or stun.
Celestial Brush: Sprout (Requires Ranged Proficiency, Ranged Materialize Proficiency, possibly Remote Control Proficiency too?)
I anticipate a cost of 600 for this?

Amaterasu uses the magic brush that is at the end of her hair, turning the very world before her into her canvas. This Celestial Brush technique has two uses:

Vine: For this technique Amaterasu cannot be further away than ten meters from a solid surface, such as the ground or a wall, which she intends to target. By drawing a line from the ground to any location and saying "Hana saku" (japanese verb, meaning grow/sprout in reference to a plant) she causes a green vine to sprout from the surface she began to draw on, along the line that she drew. The maximum length of that vine is as high as Amaterasu can jump (Note: Amaterasu currently has Advanced Super Jumping, so that's 30m, and this can go up to 50m with Master level Super Jumping), and it grows at around a rate of 5 meters per second. After reaching its full growth the vine grows broader and rigid, turning into more of a beanstalk, and remains in place as a surface to stand on or climb. A maximum of two vines can be present at a time, if a third were to be drawn anywhere the oldest one would disappear in a lengthy puff of smoke.
The purpose of this Celestial Brush technique is mobility, not combat, and this becomes very appearant in a number of ways:

-The vines cannot physically injure a foe or break an object. If they encounter an obstacle in their growth they will grow around that obstacle instead.

-Any attack at the vine (or beanstalk, if it's fully grown) done with the intent on breaking it will instantly destroy it, causing it to disappear in a puff of smoke, whilst the attack itself isn't blocked or even slowed, making it useless as a shielding move, and fairly impractical to use in battle. Any stress placed on the vine that is not intended on breaking it (such as someone climbing it) will make it react like a regular plant in the same situation.

Upon casting Vine, the kanji 結 (musubu, tie (as in "tie something up")) also appears in the air above Amaterasu for around one second, this is a cosmetic effect that does not influence the move itself.

Water Lily: This variation of the technique can only be used up to 10m away from a body of water. By drawing a circle onto the water surface and saying "Riri" (japanese noun, meaning Lily) she makes a large Lily Pad appear on the water. It's around 3 meters across and rigid like a wooden board. Additionally it floats even in agitated water and will resurface if submerged. This can be used as a makeshift boat or stepping stone, and moved around by paddling or such. Up to two Lily Pads may be present at a time, if a third is summoned the oldest one will disappear in a puff of smoke. The same happens to a Lily Pad if it gets torn or broken.
Upon casting Water Lily, the kanji 咲 (saki, bloom) also appears above the materializing Water Lily for around one second, this is a cosmetic effect that does not influence the move itself.





I'm kind of unsure about balancing this Celestial Brush. My idea is that the "Vine" piece would essentially be an extension of Super Jumping (with the most being Master level obviously, not Flight), allowing allies to use it and essentially making it a "utility" move for reaching inaccessible spots, at the cost of more effort. But it should not be able to do things like entangling Amaterasu's opponent or "punching" slash whipping them as it grows.
The Water Lily ought to be okay, I believe.

Any feedback on this is greatly appreciated Smile
 [Image: Rnk00x5.gif] 
Confusedundoge: Credit & Hugs to Ruby for the sign, and to Guu for the smileys! Confusedundoge:

Hide your chicken nuggers, hide your heads, the Sundoge is coming and she'll hat everyone!
Quote:
PvP FLAG: RED
Please message me before you attack my character or assault my base! Thanks!
This signature is so overloaded...
SORRY I LIED IN MY EARLIER POST. But yeah im getting around to these at some point, maybe tomorrow
All warfare is based on deception.
[Image: YhlX1uk.gif]  [Image: biuvYus.gif]  [Image: 291ztlc.png]  [Image: NGVMDdY.gif] [Image: VKKZgMO.gif]
(03-15-2016, 11:37 AM)Amaterasu Wrote: Celestial Brush: Sprout (Requires Ranged Proficiency, Ranged Materialize Proficiency, possibly Remote Control Proficiency too?)
I anticipate a cost of 600 for this?

Amaterasu uses the magic brush that is at the end of her hair, turning the very world before her into her canvas. This Celestial Brush technique has two uses:

Vine: For this technique Amaterasu cannot be further away than ten meters from a solid surface, such as the ground or a wall, which she intends to target. By drawing a line from the ground to any location and saying "Hana saku" (japanese verb, meaning grow/sprout in reference to a plant) she causes a green vine to sprout from the surface she began to draw on, along the line that she drew. The maximum length of that vine is as high as Amaterasu can jump (Note: Amaterasu currently has Advanced Super Jumping, so that's 30m, and this can go up to 50m with Master level Super Jumping), and it grows at around a rate of 5 meters per second. After reaching its full growth the vine grows broader and rigid, turning into more of a beanstalk, and remains in place as a surface to stand on or climb. A maximum of two vines can be present at a time, if a third were to be drawn anywhere the oldest one would disappear in a lengthy puff of smoke.
The purpose of this Celestial Brush technique is mobility, not combat, and this becomes very appearant in a number of ways:

-The vines cannot physically injure a foe or break an object. If they encounter an obstacle in their growth they will grow around that obstacle instead.

-Any attack at the vine (or beanstalk, if it's fully grown) done with the intent on breaking it will instantly destroy it, causing it to disappear in a puff of smoke, whilst the attack itself isn't blocked or even slowed, making it useless as a shielding move, and fairly impractical to use in battle. Any stress placed on the vine that is not intended on breaking it (such as someone climbing it) will make it react like a regular plant in the same situation.

Upon casting Vine, the kanji 結 (musubu, tie (as in "tie something up")) also appears in the air above Amaterasu for around one second, this is a cosmetic effect that does not influence the move itself.

Water Lily: This variation of the technique can only be used up to 10m away from a body of water. By drawing a circle onto the water surface and saying "Riri" (japanese noun, meaning Lily) she makes a large Lily Pad appear on the water. It's around 3 meters across and rigid like a wooden board. Additionally it floats even in agitated water and will resurface if submerged. This can be used as a makeshift boat or stepping stone, and moved around by paddling or such. Up to two Lily Pads may be present at a time, if a third is summoned the oldest one will disappear in a puff of smoke. The same happens to a Lily Pad if it gets torn or broken.
Upon casting Water Lily, the kanji 咲 (saki, bloom) also appears above the materializing Water Lily for around one second, this is a cosmetic effect that does not influence the move itself.





I'm kind of unsure about balancing this Celestial Brush. My idea is that the "Vine" piece would essentially be an extension of Super Jumping (with the most being Master level obviously, not Flight), allowing allies to use it and essentially making it a "utility" move for reaching inaccessible spots, at the cost of more effort. But it should not be able to do things like entangling Amaterasu's opponent or "punching" slash whipping them as it grows.
The Water Lily ought to be okay, I believe.

Any feedback on this is greatly appreciated Smile

I personally can't see any issues with Vine. Just be sure to add in a time limit on how long the vines persist. As for the 2 uses, that's almost definitely a 600 OM cost.
(02-27-2016, 08:18 PM)Jams Bolero Wrote: Magic Broom - 900 OM
-----------------
[spoiler]Required Proficiencies: Strength, Debuff

Appearance: The handle is about six feet long with a diameter of about 1.5 inches, colored with heavily faded yellow paint.  The head has a black base with faded yellow bristles about a foot wide, 4 inches long and 8 inches tall.

Weight: It can be used more quickly if held from the end with the head (or if the head is screwed off the handle), or swung more slowly at the end opposite of the head to do more damage.  From the head's side, it takes an eighth of a second to attack, but from the opposite side it takes about a second.

Dust Cloud: The head of the broom allows Jams to sweep a cloud of dust into a person's eyes from about ten feet away, blinding them for about 3 seconds.  It takes about 2 seconds to line up a shot, however, and requires some kind of particulate matter like dust, sand or snow to use.  It also tires out Jams after only about four or five uses, so it isn't the best in a crowd.  The cloud itself is about 6 feet in diameter (albeit not being perfectly circular), so it only affects one person at a time.

Other Notes: Although striking with the head of the broom rather than the handle is much more powerful, the head can fall off if used too violently and will need to be screwed on again.  Jams COULD throw the head... but eeeeeh.  He would rather screw it back on than throw the head, otherwise it would just be a pole rather than a broom.[/spoiler]

The area for the dust cloud is going to have to be 3 feet, unless yo want to take on area attack. As for throwing the broom handle, I suppose it would be counted as an improvised weapon, so if you did decide to do that, it wouldnt do much. Looks fine for everything else

Quote:The Heartstone & Anchors
Cost: 0 Om
Requires: Thematic Structure
The Heartstone is the living core of Hogwarts which binds all defensive and offensive attributes of the Castle and Grounds together. If it’s destroyed then it must be repaired before the wards can be erected once more. The wards however can be weakened without destroying or even damaging the heartstone by damaging the ward’s main cardinal anchors located at the edges of the ground. Without those the wards fall back solely to the Castle alone. Without a prime with the ability to power the wards being present, Hogwart's defenses are only able to effect Secondaries in a similar manner.

The Binding Book
Cost: 0 Om
Requires: Thematic Structure
Every sentient individual to enter the Domain of Hogwart’s is written in the Binding Book, otherwise known as the Book of Citizens. With this book Hogwarts defines who is welcome, who is a guest and who is an enemy. Guests may work within the wards, and are considered such by default until they do something of hostile intent and are automatically redefined as Enemies. Enemies will find the full force of Hogwart’s wards come against them immediately while Citizens may work and fight within the grounds with impunity. This book is situated in three places. The first and master is part of Tom Riddle’s Diary, the second is with the Heartstone, and the third exists in the shared study of the Headmaster and their Deputy. All three are considered extremely secure.

Ward: Withering Charm Caedo Pervasori
Cost: 300 Om
Requires: Area of Attack Proficiency, Debuff Proficiency
The grounds of Hogwarts are protected against those who would enter but are not welcome or were not invited. As such, those under this category and within the Withering Charm’s field will find themselves growing increasingly fatigued the more they exert themselves. Hostile intent especially seems to exacerbate the issue further which is compounded by time spent within. Even if the wards fall the energy expended while being under the charm’s influence is lost until the targets of such spend time to recover it. The severity of the wards hinge on Owner’s ATK in comparison to the Target’s DEF, the larger the different the greater more expedient they cause the effect.

Yeah if we are talking Hogwarts size then you are not going to get that much of an effect at all. It is not going to be too dependent on your attack and more of just rp fodder if you want others to rp this because its not going to be effective enough in combat. I believe defender's get a bonus to defending their base, so you can rp that as this IC wise, but an entire base being used for a basic attack is probably gonna give them chills at the most. I would say a no-go for this unless its fodder.


(02-29-2016, 03:40 PM)Dr. McNinja Wrote: I have some...

Chain-Chuks (Requires Physical Strength)
[spoiler][Image: Chainsaw_4d53b8_1351214.jpg][/spoiler]
Dr. McNinja arms himself with chainsaw nunchuks. This special weapon can only be held for 30 seconds before it sputters out of gasoline. They are also pretty heavy (about 5 kg each chainsaw) which means that the attack speed is lower, which means you can see it coming more easily. However, the weapon is difficult to block, while easy to dodge.

KITE. (Requires Master Acrobat, Flight)
[spoiler][Image: screen_shot_2016_02_29_at_3_32_19_pm_by_...9tkok7.png][/spoiler]
Doc summons a corpse of a pterodactyl onto his back. The process of preparing this move lasts 5 seconds. He then uses it as a kite to fly around, and he is able to retract and extend the pterodactyl's wings to change his course at any time. He may not use any other Moves while flying, unless otherwise specified. (i.e. Grappling Hook)

Nightshade Strike (Requires Stealth, Debuff)
[spoiler][Image: screen_shot_2016_02_29_at_3_36_13_pm_by_...9tkp5o.png][/spoiler]
If he is undetected and within arm's length of the target, Dr. McNinja can swiftly squeeze a crucial pressure point between the neck and left shoulder, stunning the target for a 1.5 minutes. However, the specific area must be exposed. If the target has any defenses whatsoever, or if Doc is detected, the Strike will fail and he will be unstealthed.

Super Attack: Moon Laser (Requires Communicator, Ranged, Ranged Materialize)
[spoiler][Image: screen_shot_2016_02_29_at_3_23_06_pm_by_...9tknb9.png][/spoiler]
Dr. McNinja summons the Moon Laser used by the McNinjaverse's Dracula. The Moon Laser aims at the coordinates of Doc's Comm. Once it has locked on to those coordinates, it will not keep track of Doc's location. After 20 seconds, the laser will fire. The laser itself has a direct impact radius of 2 meters, in which the laser will do full damage, but can also inflict half damage to any within a 5 meter radius.
Alright, these look fucking awesome, first of all. Secondly, chainsaw nunchuks, those look epic, though I would probably add a summon time for them or some other thing to show that you cant simply summon one after the other Tongue Kite and Moonbeam laser look amazing, good in my eyes. For the Nightshade Strike, I would say to lower this a bit in terms of time. Stunning someone for a minute and a half as a first attack will basically win you most fights, but something along the lines of five seconds are so would be better. I would also add that it must be the first attack as a nice drawback, or perhaps lower it to a second or so to use it more often in battle. 


(03-01-2016, 01:23 PM)Hatate Wrote: Tengu Psychography (Ranged, Area) (300 OM): Using the thoughtography setting on her camera, Hatate aims at the subject, ignoring all obstacles and distance between them, and takes a picture. The range is much greater than her camera alone can normally do, maxing out at 50 meters. This function is much more draining on the camera, taking 5 seconds to zoom in and focus on the subject, and a clear shot is dependent on Hatate having a decent aim at those distances. Because of the incredible zoom, even the slightest twitch causes a massive jump in the area being aimed at, so she must be standing still to actually aim. The AOE is the same as any of the other settings on her camera, 2/4 meters
Since it is thoughtography rather than normal photography, it is dependent upon the target having had a picture of them taken at some point in the past. It doesn’t matter whether the picture was taken by Hatate just recently in that battle or someone a long time ago at a family reunion. The photo of the target can also be taken from any angle she chooses, which can make it seem like the photo was taken from the complete opposite direction at time, though the mirroring makes it even harder to aim.
Fodder: Hatate can find images that have already been taken using her latent thoughtography by thinking of certain keywords, sort of like a mental google image search. She can then put these pictures on her camera, or transfer them to paper, provided she has the time and energy to. It takes at least ten minutes to put it on paper, but no more than a minute to bring it up on her camera.
sorry for misunderstanding but how does the camera do any damage or effect the person i dont understand

I might just have to check out the regular move to check it out but I think you should add whatever effect it causes to the move description, else its just a picture.


(03-04-2016, 08:45 PM)0∞ Wrote: Singularity (requires Malleability) -- 300 OM
The user retains a singularity, allowing them a pocket dimension within which they can store (of their choice, meaning what they store and what they eat/digest are two different things) an infinite amount of objects (moveable [nothing attached to the ground] inanimate objects no bigger than 6 meters) without being encumbered.
If the user is hit hard enough they will cough up the last few objects that they have swallowed (the exact number depends on how long ago these objects were swallowed), with the effort exhausted in forcefully releasing bigger and more numerous objects causing additional fatigue, pain, or stun.
Using this will require ranged to attack and debuff to stun, other than that it looks good for me


(03-15-2016, 11:37 AM)Amaterasu Wrote: Celestial Brush: Sprout (Requires Ranged Proficiency, Ranged Materialize Proficiency, possibly Remote Control Proficiency too?)
I anticipate a cost of 600 for this?

Amaterasu uses the magic brush that is at the end of her hair, turning the very world before her into her canvas. This Celestial Brush technique has two uses:

Vine: For this technique Amaterasu cannot be further away than ten meters from a solid surface, such as the ground or a wall, which she intends to target. By drawing a line from the ground to any location and saying "Hana saku" (japanese verb, meaning grow/sprout in reference to a plant) she causes a green vine to sprout from the surface she began to draw on, along the line that she drew. The maximum length of that vine is as high as Amaterasu can jump (Note: Amaterasu currently has Advanced Super Jumping, so that's 30m, and this can go up to 50m with Master level Super Jumping), and it grows at around a rate of 5 meters per second. After reaching its full growth the vine grows broader and rigid, turning into more of a beanstalk, and remains in place as a surface to stand on or climb. A maximum of two vines can be present at a time, if a third were to be drawn anywhere the oldest one would disappear in a lengthy puff of smoke.
The purpose of this Celestial Brush technique is mobility, not combat, and this becomes very appearant in a number of ways:

-The vines cannot physically injure a foe or break an object. If they encounter an obstacle in their growth they will grow around that obstacle instead.

-Any attack at the vine (or beanstalk, if it's fully grown) done with the intent on breaking it will instantly destroy it, causing it to disappear in a puff of smoke, whilst the attack itself isn't blocked or even slowed, making it useless as a shielding move, and fairly impractical to use in battle. Any stress placed on the vine that is not intended on breaking it (such as someone climbing it) will make it react like a regular plant in the same situation.

Upon casting Vine, the kanji 結 (musubu, tie (as in "tie something up")) also appears in the air above Amaterasu for around one second, this is a cosmetic effect that does not influence the move itself.

Water Lily: This variation of the technique can only be used up to 10m away from a body of water. By drawing a circle onto the water surface and saying "Riri" (japanese noun, meaning Lily) she makes a large Lily Pad appear on the water. It's around 3 meters across and rigid like a wooden board. Additionally it floats even in agitated water and will resurface if submerged. This can be used as a makeshift boat or stepping stone, and moved around by paddling or such. Up to two Lily Pads may be present at a time, if a third is summoned the oldest one will disappear in a puff of smoke. The same happens to a Lily Pad if it gets torn or broken.
Upon casting Water Lily, the kanji 咲 (saki, bloom) also appears above the materializing Water Lily for around one second, this is a cosmetic effect that does not influence the move itself.





I'm kind of unsure about balancing this Celestial Brush. My idea is that the "Vine" piece would essentially be an extension of Super Jumping (with the most being Master level obviously, not Flight), allowing allies to use it and essentially making it a "utility" move for reaching inaccessible spots, at the cost of more effort. But it should not be able to do things like entangling Amaterasu's opponent or "punching" slash whipping them as it grows.
The Water Lily ought to be okay, I believe.

Any feedback on this is greatly appreciated Smile

Looks good, very creative Amma ^o^ , i dont see any issues here, i was thinking you might need area attack or defense, but since you arent really attacking or shielding you should be good with the profciencies you listed. Remote control would not be necessary in my opinion.
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M2859 Materiel Acquisition Pods: ??? OM 
Requires ??? 

The M2859 Materiel Acquisition Pod is a type of ordnance pod developed by Misriah Armory and commonly employed in the years following the Human-Covenant War. The M2859 pod is equipped with a short-range thruster on top for acceleration during deployment. The hatches are secured into the extremely durable casing by a pressurized locking mechanism and magnetic latches on the sides. On its underside, the pod features a weighted anchor and a tapered nose, allowing it to breach most types of terrain and remain upright. The pod is 242.1 centimeters (95.3in) tall, 82.5 cm (32.5in) wide on one side and 83.5 cm (32.9in) on the other.
War Games exercises train Spartan-IV personnel to summon these pods in the battlefield to a maximum efficiency.

[Image: H4-Concept-OrdnancePod.jpg] 


813 has these in a 5x5 array system, labeled similarly to a chess board (A1, B1, C1, D1, E1, A2, ect…), Valkyrie has complete control over the system. Also, 813 and Valkyrie come up with different names for the pods, in order to leave enemies in wonder. The pods cannot be called on to anyone here in the Omniverse, and do to the force that they land with, cannot be summoned within three feet of 813. Additionally, depending on what items he has, 813, must replace the item that was inside the pod with what he is currently carrying. Expanding on this, 813 can only carry, one two-handed weapon, three one handed weapons, and one Armor ability at a time. The pods themselves can hold two two-handed weapons, four one handed weapons, and one Armor ability at a time.
(03-18-2016, 04:12 PM)SPARTAN-813 Wrote: M2859 Materiel Acquisition Pods: ??? OM 
Requires ??? 

This mostly just functions to explain how your character carries his already-purchased weapons around, right? If that's all it is, then it is fodder and costs 0 OM.
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(03-20-2016, 04:46 PM)Jade Harley Wrote:
(03-18-2016, 04:12 PM)SPARTAN-813 Wrote: M2859 Materiel Acquisition Pods: ??? OM 
Requires ??? 

This mostly just functions to explain how your character carries his already-purchased weapons around, right? If that's all it is, then it is fodder and costs 0 OM.

Yes and okay then, thought it required more
Fiendfyre Curse [Mortifer Infernum]
Cost: 1200 Om
Requires: Area Attack Proficiency, Area Shield Proficiency, Remote Control Proficiency
[Magnus Mortifer Infernum], Empowered Form
With a complicated five point wand movement, an eight second charge time, and a verbal only incantation, the caster unleashes an acrid hellstorm of sentient cursed fire which seeks to consume anything it touches. Requiring the full control and concentration of the user the Fiendfyre Curse creates a crimson mountain of burning mythical monsters to suit the caster’s personality, that reaches roughly nine cubic meters in volume, over a maximum range of fifty meters and speed equal to that of a train.

While this fire is in play, and will remain so for the rest of the battle, the user may take control of and manipulate it to defend or attack as needed but requires the use of at least one hand.

The cost of the spell is that of reducing the caster’s ATK by -1 for that round. The proportions and dangers of the spell can however be tripled by the caster, through sacrificing five health in the form of spiritual damage and an additional -1 ATK for the remainder of that entire battle. This results in the conflagration being extremely damaging even to those normally hardened against injury. Note that the Debuff placed on the caster will effect all further spells and abilities (not retroactively) other than that of any Fiendfyre created by this casting.

Finally, regardless of whether its in the empowered or unempowered form, the Fiendfyre curse takes a exhausting toll on all who cast it save for those of inhuman endurance or higher.

Bangles of Fused Shadows
Cost: 300 Om
Requires: Teleportation
A pair of bangles made of shadows fused into physical form and marked with gleaming starlight. Each bangle holds enough arcane power to Apparate (teleport) rapidly three times before needing to be recharged. One bangle takes twenty seconds to charge; though the owner of such may start a with both fully charged provided they have enough time and energy to do so prior. Furthermore a bangle may only be charged when fully depleted and conversely may only be used afters its been fully charged. However recharging may happen as time allows, and not all once.
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(03-20-2016, 08:13 PM)Tom Marvolo Riddle Wrote: Fiendfyre Curse [Mortifer Infernum]
Cost: 1200 Om
Requires: Area Attack Proficiency, Area Shield Proficiency, Remote Control Proficiency
[Magnus Mortifer Infernum], Empowered Form
With a complicated five point wand movement, an eight second charge time, and a verbal only incantation, the caster unleashes an acrid hellstorm of sentient cursed fire which seeks to consume anything it touches. Requiring the full control and concentration of the user the Fiendfyre Curse creates a crimson mountain of burning mythical monsters to suit the caster’s personality, that reaches roughly nine cubic meters in volume, over a maximum range of fifty meters and speed equal to that of a train.

While this fire is in play, and will remain so for the rest of the battle, the user may take control of and manipulate it to defend or attack as needed but requires the use of at least one hand.

The cost of the spell is that of reducing the caster’s ATK by -1 for that round. The proportions and dangers of the spell can however be tripled by the caster, through sacrificing five health in the form of spiritual damage and an additional -1 ATK for the remainder of that entire battle. This results in the conflagration being extremely damaging even to those normally hardened against injury. Note that the Debuff placed on the caster will effect all further spells and abilities (not retroactively) other than that of any Fiendfyre created by this casting.

Finally, regardless of whether its in the empowered or unempowered form, the Fiendfyre curse takes a exhausting toll on all who cast it save for those of inhuman endurance or higher.

Must the user remain stationary while casting this move and while the spell is still effective? You might need the Ranged Materialize Proficiency, as well, if the fire monsters can be created at a range. The Homing Proficiency also seems necessary since the flames appear to independently seek out targets.

Can the flames block projectiles? Do the projectiles incinerate, catch on fire, etc.?

The -1 ATK 'cost of the spell' isn't necessary, your stats should not have to pay the price to execute this move. Your final note about it taking an exhausting toll on the caster will suffice, although you would want to make it more difficult/taxing to maintain the spell the longer the battle goes on and the further away the flames move from the caster. The fires should become gradually weaker in strength with an increase in range.

If you truly want to triple the range and dangers of this move, you can increase the charging time to maybe 20 seconds. This makes it variable, changing the price a little, maybe to 900 OM.

Tom Marvolo Riddle Wrote:
Bangles of Fused Shadows

Cost: 300 Om
Requires: Teleportation
A pair of bangles made of shadows fused into physical form and marked with gleaming starlight. Each bangle holds enough arcane power to Apparate (teleport) rapidly three times before needing to be recharged. One bangle takes twenty seconds to charge; though the owner of such may start a with both fully charged provided they have enough time and energy to do so prior. Furthermore a bangle may only be charged when fully depleted and conversely may only be used afters its been fully charged. However recharging may happen as time allows, and not all once.

Okay. There are two bangles, and each holds enough power to teleport three times super fast before needing to be recharged. Does this mean that, combined, they let you teleport six times before needing to be recharged? How quickly do they allow you to teleport, and how is it different from regular Teleportation? Also, the distance that they allow you to teleport would be entirely dependent upon which level of Teleportation you have, just so you know. These also probably need some kind of drawback, maybe lightheadedness for a few seconds after use. (To be honest, I'm not certain that this can be a move.)
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Violent Updraft (Area, Debuff, Super Jumping) (300): Somerled vaults into the air as high as he can, with a powerful, uplifting burst of wind. The vicious gust drags anyone within a 5 meter radius into the sky with him. Those immediately next to him are tossed as high as he jumps, and the further away someone is while staying within the effective range, the lower they are launched, down to a mere fraction of the height of his jump at 5 meters. While the wind can't outright harm anyone, the large height that the victim is dropped from does, and the tumultuous air prevents people from righting themselves, rendering even those who know how to fly vulnerable to it. Though those who are skilled enough can stop their tumbling. 
It’s a very intense attack that can wear Somerled out quickly if he uses it too much. The turbulence can also toss him end over end if he’s not careful about it.
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