12-25-2015, 06:32 AM
Character name: Carl, more commonly known as Invoker
Character source: Dota 2
Character history: In it's earliest and most powerful from, magic was an art of memory. The most powerful wizards were those with the best memories. The most devoted scholars might hope to learn three spells, possibly even four, from a lifetime of research. Most ordinary wizards were content with two spells and a typical village mage knew just one. There was, however, an exception. A genius of boundless intelligent and prodigious memory who commanded no less than 10 different spells. He learned many more trivial spells and purged them from his memory soon after being cast. One such incantation was a longevity spell which completely halts ageing. Invoker is as old as the world itself with a mind filled with millennium worth of knowledge and twice as much self worth. He could see no greater candidate for defending the ancients and deigned to lend his hand in battle. After a long battle, his enemies ancient fell but before Invoker could celebrate his victory, he was snatched from his world by Omni.
Physical description:![[Image: 252573_jazza_dota-2-invoker-full.jpg]](http://art.ngfiles.com/images/252000/252573_jazza_dota-2-invoker-full.jpg)
Stats: ATK: 3
DEF: 2
SPD: 2
TEC: 3
Starting proficiencies (3600): Ranged proficiency (1000), Debuff proficiency (1000), Ranged materialise proficiency (600),
Starting powers (0):
Starting moves: Quas, Wex, Exort (0, fodder): Quas, a blue orb, the reagent of ice, Wex, a purple orb, the reagent of lightning and Exort, an orange orb and the reagent of fire are the three orbs which grant Invoker the power in invoke spells. He can have up to three orbs at any time. They have no other effect.
Invoke: (0, fodder): Simply the act of combining the power of his three orbs to create a spell.
Magic bolt (300) (Requires Ranged proficiency): Invoker's most basic attack, not even needing to be invoked. Invoker launches a small bolt of magic from his hands, dealing moderate damage to an opponent. The bolt is white by default but the colour is influenced by Invoker's current orbs. The bolts can be fired at the rate of once a second. The bolts travel at the speed of about 1 foot a second. The bolts are quite small, barely larger than a tennis ball. However, they have small comet like tails which are purely aesthetic. They are only slightly draining to use.
Sunstrike (300) (Requires Ranged proficiency, Ranged materialise proficiency) (Exort, Exort, Exort): Invoking three orbs of Exort, Invoker can call down ray of burning light onto his foes. The ray deals high damage but takes two seconds to summon and three seconds to land. The damage is split evenly between between enemies caught in the beam. The beam is three feet wide and can be used once every 20 seconds.
Cold snap (300) (Requires Ranged proficiency, Debuff Proficiency, Ranged materialise proficiency) (Quas, Quas, Quas): Invoker freezes an opponent for half a second, dealing a small amount of damage. For 5 seconds afterwards, if that opponent is struck, they are frozen for half a second and receive a small amount of extra damage. The opponent can only be frozen once over the duration of this spell. This can be used once every 15 seconds. Invoker freezes opponents by quickly chilling the air around them. The initial freezing process takes 3 second and only effects the area immediately around the opponent. A fast opponent may be able to escape the area before they are frozen and this spell is ineffective on running opponents unless they are quite slow. This can only effect one person.
Deafening Blast (300) (Requires Ranged proficiency, Debuff proficiency) (Ques, Wex, Exort): Invoker launches a wave of sound at an opponent, dealing moderate damage and knocking them back. The blast is a metre wide and is launched from Invoker's hands. The wave also disorients targets who are hit for one second. However, this ability drains a moderate amount of energy and is tiring when used in repetition. This ability can be used once every 5 seconds.
Used OM: 4800
I confirm I have read and agreed to the rules of conduct.
Character source: Dota 2
Character history: In it's earliest and most powerful from, magic was an art of memory. The most powerful wizards were those with the best memories. The most devoted scholars might hope to learn three spells, possibly even four, from a lifetime of research. Most ordinary wizards were content with two spells and a typical village mage knew just one. There was, however, an exception. A genius of boundless intelligent and prodigious memory who commanded no less than 10 different spells. He learned many more trivial spells and purged them from his memory soon after being cast. One such incantation was a longevity spell which completely halts ageing. Invoker is as old as the world itself with a mind filled with millennium worth of knowledge and twice as much self worth. He could see no greater candidate for defending the ancients and deigned to lend his hand in battle. After a long battle, his enemies ancient fell but before Invoker could celebrate his victory, he was snatched from his world by Omni.
Physical description:
![[Image: 252573_jazza_dota-2-invoker-full.jpg]](http://art.ngfiles.com/images/252000/252573_jazza_dota-2-invoker-full.jpg)
Stats: ATK: 3
DEF: 2
SPD: 2
TEC: 3
Starting proficiencies (3600): Ranged proficiency (1000), Debuff proficiency (1000), Ranged materialise proficiency (600),
Starting powers (0):
Starting moves: Quas, Wex, Exort (0, fodder): Quas, a blue orb, the reagent of ice, Wex, a purple orb, the reagent of lightning and Exort, an orange orb and the reagent of fire are the three orbs which grant Invoker the power in invoke spells. He can have up to three orbs at any time. They have no other effect.
Invoke: (0, fodder): Simply the act of combining the power of his three orbs to create a spell.
Magic bolt (300) (Requires Ranged proficiency): Invoker's most basic attack, not even needing to be invoked. Invoker launches a small bolt of magic from his hands, dealing moderate damage to an opponent. The bolt is white by default but the colour is influenced by Invoker's current orbs. The bolts can be fired at the rate of once a second. The bolts travel at the speed of about 1 foot a second. The bolts are quite small, barely larger than a tennis ball. However, they have small comet like tails which are purely aesthetic. They are only slightly draining to use.
Sunstrike (300) (Requires Ranged proficiency, Ranged materialise proficiency) (Exort, Exort, Exort): Invoking three orbs of Exort, Invoker can call down ray of burning light onto his foes. The ray deals high damage but takes two seconds to summon and three seconds to land. The damage is split evenly between between enemies caught in the beam. The beam is three feet wide and can be used once every 20 seconds.
Cold snap (300) (Requires Ranged proficiency, Debuff Proficiency, Ranged materialise proficiency) (Quas, Quas, Quas): Invoker freezes an opponent for half a second, dealing a small amount of damage. For 5 seconds afterwards, if that opponent is struck, they are frozen for half a second and receive a small amount of extra damage. The opponent can only be frozen once over the duration of this spell. This can be used once every 15 seconds. Invoker freezes opponents by quickly chilling the air around them. The initial freezing process takes 3 second and only effects the area immediately around the opponent. A fast opponent may be able to escape the area before they are frozen and this spell is ineffective on running opponents unless they are quite slow. This can only effect one person.
Deafening Blast (300) (Requires Ranged proficiency, Debuff proficiency) (Ques, Wex, Exort): Invoker launches a wave of sound at an opponent, dealing moderate damage and knocking them back. The blast is a metre wide and is launched from Invoker's hands. The wave also disorients targets who are hit for one second. However, this ability drains a moderate amount of energy and is tiring when used in repetition. This ability can be used once every 5 seconds.
Used OM: 4800
I confirm I have read and agreed to the rules of conduct.
*The emperor of mankind yeets erik into a sun*
[Today 08:03 pm] Erik Vrell : Bruh
[Today 08:03 pm] The emperor of mankind : don't worship gods
[Today 08:03 pm] Erik Vrell : Bruh
[Today 08:03 pm] The emperor of mankind : don't worship gods


![[Image: lIBxrEK.jpg?1]](http://i.imgur.com/lIBxrEK.jpg?1)