Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Invoker (Alternate Character)
#1
Character name: Carl, more commonly known as Invoker

Character source: Dota 2

Character history: In it's earliest and most powerful from, magic was an art of memory. The most powerful wizards were those with the best memories. The most devoted scholars might hope to learn three spells, possibly even four, from a lifetime of research. Most ordinary wizards were content with two spells and a typical village mage knew just one. There was, however, an exception. A genius of boundless intelligent and prodigious memory who commanded no less than 10 different spells. He learned many more trivial spells and purged them from his memory soon after being cast. One such incantation was a longevity spell which completely halts ageing. Invoker is as old as the world itself with a mind filled with millennium worth of knowledge and twice as much self worth. He could see no greater candidate for defending the ancients and deigned to lend his hand in battle. After a long battle, his enemies ancient fell but before Invoker could celebrate his victory, he was snatched from his world by Omni.

Physical description: [Image: 252573_jazza_dota-2-invoker-full.jpg]

Stats: ATK: 3
DEF: 2
SPD: 2
TEC: 3

Starting proficiencies (3600): Ranged proficiency (1000), Debuff proficiency (1000), Ranged materialise proficiency (600),

Starting powers (0):

Starting moves: Quas, Wex, Exort (0, fodder): Quas, a blue orb, the reagent of ice, Wex, a purple orb, the reagent of lightning and Exort, an orange orb and the reagent of fire are the three orbs which grant Invoker the power in invoke spells. He can have up to three orbs at any time. They have no other effect.

Invoke: (0, fodder): Simply the act of combining the power of his three orbs to create a spell.

Magic bolt (300) (Requires Ranged proficiency): Invoker's most basic attack, not even needing to be invoked. Invoker launches a small bolt of magic from his hands, dealing moderate damage to an opponent. The bolt is white by default but the colour is influenced by Invoker's current orbs. The bolts can be fired at the rate of once a second. The bolts travel at the speed of about 1 foot a second. The bolts are quite small, barely larger than a tennis ball. However, they have small comet like tails which are purely aesthetic. They are only slightly draining to use.

Sunstrike (300) (Requires Ranged proficiency, Ranged materialise proficiency) (Exort, Exort, Exort): Invoking three orbs of Exort, Invoker can call down ray of burning light onto his foes. The ray deals high damage but takes two seconds to summon and three seconds to land. The damage is split evenly between between enemies caught in the beam. The beam is three feet wide and can be used once every 20 seconds.

Cold snap (300) (Requires Ranged proficiency, Debuff Proficiency, Ranged materialise proficiency) (Quas, Quas, Quas): Invoker freezes an opponent for half a second, dealing a small amount of damage. For 5 seconds afterwards, if that opponent is struck, they are frozen for half a second and receive a small amount of extra damage. The opponent can only be frozen once over the duration of this spell. This can be used once every 15 seconds. Invoker freezes opponents by quickly chilling the air around them. The initial freezing process takes 3 second and only effects the area immediately around the opponent. A fast opponent may be able to escape the area before they are frozen and this spell is ineffective on running opponents unless they are quite slow. This can only effect one person.

Deafening Blast (300) (Requires Ranged proficiency, Debuff proficiency) (Ques, Wex, Exort): Invoker launches a wave of sound at an opponent, dealing moderate damage and knocking them back. The blast is a metre wide and is launched from Invoker's hands. The wave also disorients targets who are hit for one second. However, this ability drains a moderate amount of energy and is tiring when used in repetition. This ability can be used once every 5 seconds.

Used OM: 4800

I confirm I have read and agreed to the rules of conduct.
*The emperor of mankind yeets erik into a sun*
[Today 08:03 pm] Erik Vrell : Bruh
[Today 08:03 pm] The emperor of mankind : don't worship gods
#2
Bump
*The emperor of mankind yeets erik into a sun*
[Today 08:03 pm] Erik Vrell : Bruh
[Today 08:03 pm] The emperor of mankind : don't worship gods
#3
Quas, Wex, Exort - So, these don't do anything other than serving as a prerequisite for his actual moves? Like, if someone else touches them, they won't do any damage to that person?

Invoke - I mean, this is just actually using moves right? No need to have it as a fodder move really. but this is fine.

Magic Bolt - How fast do they travel? How large are the bolts of magic? How far can they travel? How draining is it to use in succession?

Sun Strike - How Large is this ray of light? How long does it take for Invoker to summon it? It sounds like you will need Area Attack Proficiency for this. How often can this be used?

Cold Snap - How does he freeze them? Do they just get frozen no matter what? if so, then you need Homing. If not, then you need to specify the size of the area that an enemy needs to be in to be frozen and how long this takes to happen. You will also need Ranged Materialize for this. How often can this be used?

Deafening Blast - How large is the sound wave? How does he launch the wave (from his hands, mouth, etc.)? How long is a target disoriented for? How often can it be used, and how draining would it be to use in succession?
Click Me
[Image: lIBxrEK.jpg?1]

Made by Ruby
"In order to save something dear, wars are waged."
#4
Quas, Wex, Exort: Indeed, the orbs cannot effect anyone else. They are harmless to the touch and are simply prerequisites for Invoker's other spells.
*The emperor of mankind yeets erik into a sun*
[Today 08:03 pm] Erik Vrell : Bruh
[Today 08:03 pm] The emperor of mankind : don't worship gods
#5
Magic Bolt - This seems fine to me

Sunstrike - This seems fine to me

Cold Snap - Being able to freeze someone once a second for 15 seconds is too strong, maybe once or twice over that 15 seconds, but even then it is still rather strong. how many enemies can this hit at once?

Deafening Blast - This also seems fine to me.
Click Me
[Image: lIBxrEK.jpg?1]

Made by Ruby
"In order to save something dear, wars are waged."
#6
Made it so that cold snap can only freeze once over the duration and reduced the duration to 5 seconds.
#7
Quote:The initial freezing process takes 1 second


This seems a little too quick. Most characters would need to be moving or, like Minato, teleporting (at the right time) to dodge this. I would say 2 or 3 seconds would be appropriate. Just some time for an opponent to feel the air around them begin to get cold before they are frozen.

Also, how briefly is the initial freeze?
Click Me
[Image: lIBxrEK.jpg?1]

Made by Ruby
"In order to save something dear, wars are waged."
#8
Increased initial freeze time and added initial freeze duration.
*The emperor of mankind yeets erik into a sun*
[Today 08:03 pm] Erik Vrell : Bruh
[Today 08:03 pm] The emperor of mankind : don't worship gods
#9
You are approved, I didn't include your Fodder moves, but you can add them in when you get to posting this.

Name: Invoker
Level: 1
Spent OM: 3800
Proficiencies: (2600); Ranged (1000), Debuff Proficiency (1000), Ranged Materialize(600)
Powers: (0);
Moves: (1200); Magic bolt (300) Sunstrike (300), Cold Snap (300), Deafening Blast (300)
Super Moves: (0);
Transformations:
Assists:
Items:
Bases:
Unlocks:
Base stats:
ATK: 3
DEF: 2
SPD: 2
TEC: 3

Make a new thread in the Roster section and copy and paste the above into the first post. It is also highly recommended that you make more posts within your own roster that details any extra information about your character that you wish to include. Any future purchases can be made Here.

You should also visit This, as it will help you with proceeding after getting your character approved.

Once all that is done, go here to get your account approved for chat box use if Omni hasn’t already done so.

If you need a name change, then you should go Here.

Welcome to the Omniverse, we hope you enjoy it here!
Click Me
[Image: lIBxrEK.jpg?1]

Made by Ruby
"In order to save something dear, wars are waged."


Forum Jump:


Users browsing this thread: 1 Guest(s)