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		So this is only barely covered in the Stats page. Is there any place with more information (Since you can't search for TEC or Technique as a key word). It sounds like a very vague guideline or should I take it more literally like with proper application Ururu's Attack can functually be 8 given that 2Atk x 4Tec...
 How much does this even see use in roleplay/competition?
 
	
	
	
		
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		TECHNIQUE:0: Basic. Really bad at fighting.
 1: Neither terrible nor particularly skilled.
 2: Skilled fighter. Required for effective debilitating moves.
 3: Very skilled. Can intentionally deflect projectiles back to their attacker with a degree of luck and the right move.
 4: Extremely skilled. Has a noticeable advantage in melee combat, and can bullseye targets from afar.
 5: Unbelievably skilled. Can reliably block most attacks from an unskilled fighter, although they still might get hurt with low DEF.
 10: Transcendant skills. Able to reliably bullseye moving targets from afar without having to use sights.
 20: Godlike skills.
 
I refuse to lose this battle,Let whatever come my way.
 I am stronger then my rival,
 No, I will not fall today...
 
	
	
	
		
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		Retane Wrote:TECHNIQUE:0: Basic. Really bad at fighting.
 1: Neither terrible nor particularly skilled.
 2: Skilled fighter. Required for effective debilitating moves.
 3: Very skilled. Can intentionally deflect projectiles back to their attacker with a degree of luck and the right move.
 4: Extremely skilled. Has a noticeable advantage in melee combat, and can bullseye targets from afar.
 5: Unbelievably skilled. Can reliably block most attacks from an unskilled fighter, although they still might get hurt with low DEF.
 10: Transcendant skills. Able to reliably bullseye moving targets from afar without having to use sights.
 20: Godlike skills.
 
Like is said, barely covered by the stats page.
	 
	
	
	
		
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		Seems pretty good guidelines to me. You cannot expect every single point up to 20 explained in vivid details.
	 
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		She's asking for a more specific answer than that.
 Now, I'm no mod, but I think the stats go something like this from what I can tell.
 
 ATK: How hard you hit
 DEF: How many hits you can take
 SPD: How fast your hitting is and overall hoe fast you are
 TEC: How likely you are going to hit the target and overall skill in combat.
 
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		I don't think that was ever meant to be taken literally. It was mean to express that Technique, in general, compliments all of the other stats. As in, someone with high tech could have a decent damage output, even if their attack wasn't as high.... that type of deal...I don't believe it was ever meant to work like a power up or transformation. You're overthinking it I feel.
 Edit: from the responses I see, maybe I misunderstood the question. Were you asking if Technique multiplied the other stats?
 
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		Tec is the true fundamental stat of whatever you do. It has to do with how skilled you are with your move set and applications.  You can be fast strong and beefy, but that doesnt mean anything if you have 0 tec and cant aplly it to mesh.
 PLus there are psychic moves and such tht are based of of tec
 
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		I don't think it's a multiplier as in literally doubling, tripling or whatever your stats, more as sort of a minor "boost" to each stat while slightly increasing your aim/fighting competence/whatever. That's why it has a low scaling compared to the other stats.
 (note - I do not have a fancy coloured name, do not take what I say fact  :frog: )
 
	
	
	
		
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		I can where you got the idea that TEC multiplies damage, but it doesn't. TEC just effects how well you actually fight, not how much damage you deal - damage is strictly ATK's job. TEC can be considered as a sort of multiplier to how effective your other stats can actually be used and applied, but it shouldn't increase raw damage in most cases.
	 
	
	
	
		
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		ATK: your powerDEF: your defense
 SPD: How fast you are, and how fast you can do things.
 TEC: Skill and how well you can apply your stuff to other things
 
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 I am stronger then my rival,
 No, I will not fall today...
 
	
	
	
		
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		You can make moves which actually double a moves attack power...
 Pretty much the  power of a move comes from your attack and the application/description of a move
 
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		Retane Wrote:Tec is the true fundamental stat of whatever you do. It has to do with how skilled you are with your move set and applications. You can be fast strong and beefy, but that doesn't mean anything if you have 0 tec and cant aplly it to mesh.
 PLus there are psychic moves and such tht are based of of tec
  I gathered that much.
 Sasuke Uchiha Wrote:I don't think that was ever meant to be taken literally. It was mean to express that Technique, in general, compliments all of the other stats. As in, someone with high tech could have a decent damage output, even if their attack wasn't as high.... that type of deal...I don't believe it was ever meant to work like a power up or transformation. You're overthinking it I feel.  That's more along the lines of what I was try to be sure of.
 
Overall it feels like missed some sort of primer, like a list of fodder powers associated with people with high tec score something since out of all the stats its less inherent to normal understanding.  Something that flexible might have something with more depth (not saying every number listed) but more detailed applications of it in an RP sense.
 
I guess innate proficiencies is what I'm driving towards.
 Retane Wrote:You can make moves which actually double a moves attack power...
 Pretty much the power of a move comes from your attack and the application/description of a move
  You mean power ups/alt forms or something else?
	 
	
	
	
		
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		Quote:Telepathy – 1500 OMTelepathy allows characters to speak directly into the mind of others, conveying thoughts, ideas and images instantly. Characters with this can send messages to anyone in their close vicinity, or who they can sense with Enhanced Senses. It is also possible to use this offensively by sending unwanted or distracting thoughts and images to an opponent during a fight. An opponent with TEC higher than your own will be able to mostly block this, whereas an opponent with TEC lower than your own will have a harder time.
 
 You may also be able to glean thoughts from an opponent with lower TEC, though this requires time, concentration and skill. When not in a battle situation, for example, and with a TEC much higher than your opponent's, you could probably pretty easily tell what a person is currently thinking. Reading deeper into someone's thoughts without their permission would require at least double their TEC. Particularly guarded thoughts or history would be like trying to open a security vault; it's unlikely that you would be able to get in unless the person was asleep or otherwise preoccupied, so that you could focus on reading their mind without them noticing. If someone wants you to read their mind, or is free and open with their thoughts, you can essentially disregard their TEC.
 
 Battle situations are more difficult. While exchanging punches, for example, you will be unlikely to read anything unless your TEC is at least double your opponent's, and even then it's going to be difficult to get more than what they are immediately thinking. Reading non-Telepathic allies' thoughts in a battle would be easier, but still require some focus to read what they are thinking unless your TEC is higher than 10. Communication between trusting Telepaths is free and easy, requiring almost no effort for basic ideas and images.
 
 With moves you may create advanced applications of telepathy such as tricking opponents or making them believe certain things. These should be balanced like all moves and their effectiveness should be based on your TEC versus your opponent's. Applications of Telepathy do not necessarily require the Homing Proficiency, but as with those kinds of moves if they cannot be dodged they should either be relatively weak, or there should be ways of countering them like any other move.
 
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 I am stronger then my rival,
 No, I will not fall today...
 
	
	
	
		
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		From powers and prof page
	 
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		Imagine TEC as your chance to hit, and your chance to hit well. It doesn't determine base damage, but you know how to apply minimal force to inflict maximum damage. A High ATK helps, but it's not entirely needed. Still, it doesn't matter how high your TEC is if you're weak as a kitten. You can dodge quite well, but god help you if you try to parry, stab, shank, slash, etc. You can, and will be overpowered with the time-old staple of brute force.
	 
	
	
	
		
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		No there are  actual moves around that doubles the attack and stuff.
	 
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		Retane Wrote:No there are  actual moves around that doubles the attack and stuff. Do they specifically say that they double the stat? Good god man, that's far more effective than a transformation. Moves are just different ways of applying your skills and writing abilities to a situation, not a hard, numerical bonus to statistics. Combat is based around skill and narrative, not throwing numbers at numbers. Stats are simply there as a guideline.
	 
	
	
	
		
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		Okor Wrote:Imagine TEC as your chance to hit, and your chance to hit well. It doesn't determine base damage, but you know how to apply minimal force to inflict maximum damage. A High ATK helps, but it's not entirely needed. Still, it doesn't matter how high your TEC is if you're weak as a kitten. You can dodge quite well, but god help you if you try to parry, stab, shank, slash, etc. You can, and will be overpowered with the time-old staple of brute force. 
This is how I've always thought of TEC. Like ATK 10 TEC 0 would be an enormously strong thing that has a hard time hitting. Having a low TEC doesn't affect how strong your attacks are, just how effective they are (my understanding). Like a lower TEC (2 vs. 4 or something) might make you not so much miss as maybe not hit the way you'd want. Or block poorly or maybe trip while running fast. Just my two cents.
	 
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		Okor Wrote:Retane Wrote:No there are  actual moves around that doubles the attack and stuff.Do they specifically say that they double the stat? Good god man, that's far more effective than a transformation. Moves are just different ways of applying your skills and writing abilities to a situation, not a hard, numerical bonus to statistics. Combat is based around skill and narrative, not throwing numbers at numbers. Stats are simply there as a guideline. 
This right here both posts is more along the lines of what I was thinking of for TEC focused moves in the future for Ururu.but Gilgamesh shot down a high specialization in blocking projectiles due to being more fodder.
	 
	
	
	
		
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		Measuring Tape Punch (300 OM) Ranged Proficiency, MalleableThis is an upgraded form of her standard stretchy punch. Allowing herself 3 seconds to aim and charge, she launches her arm at high velocity, usually hitting the target at a vulnerable spot. Due to the added focus, this move does almost double the damage of her normal punch.
 Limitations: She needs to be standing still and focusing in order to use this move. This moves breaks stealth as soon as it impacts the target.
 
I refuse to lose this battle,Let whatever come my way.
 I am stronger then my rival,
 No, I will not fall today...
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