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Joining as Shulk, Heir to the Monado!
#1
Character name: Shulk

Character source: Xenoblade Chronicles

Character history:
[WARNING: Spoilers for the entire plot of Xenoblade Chronicles are below. If you haven't played the game or at least watched a playthrough, I recommend doing so before reading this. If you want non-spoilery details about Shulk's background or his world, feel free to PM me!]

[spoiler]Shulk was an orphaned Homs born on Bionis; a dead titan that perished alongside its mortal foe: the Mechonis. He grew up in a remote village known as Colony 9 where he researched and developed weapons for the Colony Defense Force. His sole hobby and obsession, however, was researching the Monado; a sword discovered in an expedition from which he was the only survivor. It was most famously used by the local hero, Dunban, during the battle against the spawn of Mechonis -- the Mechon -- at Sword Valley, a battle that left his sword arm useless from overusing the Monado. Shulk's reclusive nature and endless drive to unlock the Monado's secrets ensured that he had few close friends: one of them was Reyn, his best friend and a burly man of fierce loyalty; and Fiora, Dunban's sister and the only girl who seemed to have any interest in Shulk's research.

Shulk's sheltered life came to an end when the Mechon launched a surprise attack on Colony 9, their forces were led by a large "Faced" Mechon. The battle of Colony 9 left several civilians dead or wounded, and it was only through Dunban and Shulk's use of the Monado that the attack was repelled. Tragically, Fiora was among the casualties; killed by the Faced Mechon itself to save Shulk's life. After realizing that he could wield the Monado without any debilitating effects, Shulk and Reyn set out to track down Fiora's murderer and exact revenge.

The best friends's journey took them all over Bionis, from the Gaur Plains to the Eryth Sea. Along the way, they were joined by many skilled individuals: the medic Sharla, the hero Dunban himself, the princess Melia, and the Heropon, Riki. The Monado kept them safe throughout their journey, its visions of the future allowed Shulk to change many tragic futures, and its innate abilities granting his friends an edge over their foes. In one vision, however, Shulk saw himself atop a mysterious island, defeating the Faced Mechon: Metal Face. With previous battles against his enemy going poorly due to the former's mysterious immunity to the Monado, Shulk set out for the site of his supposed victory.

After many hard fought battles, Shulk and Co. reached the spot of the vision: Prison Island. There, Shulk met an imprisoned Giant called Zanza, who claimed to have forged the Monado. With little choice but to free the Giant, the "shackles" binding the Monado were broken by its maker moments before Metal Face ended his life. In the battle, Shulk gave the Mechon a near fatal blow, but another more feminine Face saved his life. The damage she receive revealed a stunning revelation: Fiora had been inside it, alive and well! Unfortunately, she had no memory of who Shulk was, and in the chaos, Metal Face managed to escape with Fiora close behind.

What followed after were several tumultuous events, revelations, and betrayals. Shulk discovered that the leader of Mechonis, Egil, had trapped Homs into specialized suits of Mechon armor to better exterminate all life on Bionis. Along his party's journey to the Mechonis capital, Dunban was faced with his allegedly dead comrade, Mumkhar, who was revealed to be the pilot of "Metal Face." At the Mechon fortress in Sword Valley, Dunban was stopped from murdering his former friend by Shulk, who refuse to take a human life. Mumkhar's hate for Dunban proved to be his undoing, however, when a failed attack resulted in his impalement and subsequent fall into the Ether sea.

In the Mechon fortress, Shulk encounter Fiora, who appeared to be fighting against Egil's control. Things took a turn for the worse when Egil appeared, disabling the Monado and ordering Shulk to surrender it on pain of death. Naturally, a battle ensued, and Shulk and his friends were saved when Fiora regained control and destroyed the fortress. Shulk, not wanting to lose Fiora again, leaped after her when she fell into the Ether sea.

Shulk awoke sometime later on dry land, with Fiora, who was in critical condition. After reviving her, the two friends set off to find the rest of the party on the mysterious island -- the fallen arm of the Mechonis. The group were reunited at a small settlement of Mechonis citizens, the machine race known as the Machina. Their leader, Egil's father, implored Shulk to kill his son and end the war between the Bionis and the Mechonis. With his best friend alive, Shulk's thoughts of revenge turned to a desire to see the fighting stop, and so he accepted the task while secretly hoping to talk Egil down. Shortly afterwards, Shulk discovered that Fiora's organic body had been completely replaced with mechanical parts compatible with a Mechon unit; which greatly distressed Shulk and Dunban.

After a difficult trek up the Mechonis interior, Shulk and company entered the Mechonis capital -- Agniratha. There, they discovered the history of Mechonis: how the Machina lived in peace with the civilizations of Bionis, before the titan attacked without warning. In self-defense, the spirit of Mechonis, Meyneth, fought back and eventually defeated Bionis, but suffering near fatal injuries as a result. The spirit of Bionis, Zanza, survived the encounter and was then imprisoned by the High Entia.

Finally confronting Egil in the Agniratha palace, Shulk tried to convince Egil to stop his crusade against the Bionis, to no avail. Against impossible odds, Shulk and his friends defeated the Mechonis leader, but in a last ditch effort, Egil retreated into his face unit and assumed control of the Mechonis. In a frantic retreat, Shulk's party escaped the city as the long-dead titan roared to life.

With the aid of the Machina village's ship, Shulk's party infiltrated the interior of the Mechonis again and confronted Egil inside the titan's head. In spite of Egil's power, the party proved victorious, but as Shulk was urged to strike his enemy down by an unseen voice, the boy relented. At that moment, Egil explained that in the past, a friend had discovered the Monado, which corrupted him with the spirit of Zanza, who forced him to assume control of the Bionis and launch an attack on Mechonis. Shulk, Egil explained, was the first wielder of the Monado to remain free of Zanza's influence. Yet just as the two enemies began to reconcile, Shulk was shot in the back by his former mentor and comrade of Dunban -- Dickson.

To the shock of everyone, Dickson explained that the Shulk they knew had been a corpse ever since he'd found him with the Monado and a dead expedition. His sole purpose had been to contain the spirit of Zanza, who dwelt within the Monado. With that, Zanza emerged from Shulk's body and assumed control of the Bionis once again; his goal was to eliminate all life on Mechonis as well as Bionis. At that moment, Meyneth revealed that she had been inhabiting Fiora's body as well; leaving her vessel, Meyneth sacrificed herself to give the rest of Shulk's party a chance to escape, while Egil held off the Bionis until they were safely away.

As they escaped, the Mechonis was struck down at last by the Bionis, and armies of the High Entia were betrayed by the royal adviser, Lorithea. The pure-blooded High Entia were transformed into Telethia, beings from inside Bionis whose purpose was to exterminate the lives of all creatures on Bionis so that the titan could feed on their ether energy. Taking refuge in Colony 6, Shulk's friends fought to stave off the Telethian attack while Shulk recovered thanks to Meyneth's blessing. When all seemed loss, Shulk returned with a Machina-built replica Monado and turned the tide of the battle. With a brief window, the party entered the interior of the Bionis to confront Zanza.

Inside the Bionis, Shulk fought through Zanza's two disciples, Lorithea in the Bionis' heart, and Dickson on the fallen Prison Island. The party was then transported to a strange dimension: a replica of a galaxy far, far away. There, they found Zanza, who explained that life on Bionis existed purely to serve as food for him, and that a purge was necessary when civilization could feasibly leave his body. The god admitted his gratitude to Shulk for enabling him to defeat Meyneth and acquire her Monado as well as his own, and he offered the Homs a place at his side as a disciple. Shulk refused, expressing his wish for the world to be free of divine influence. In the ensuing battle, Shulk finally summoned his own Monado, the True Monado, and with it he struck Zanza down, ending his reign once and for all.

In the aftermath of the battle, Zanza's Monada was revealed to be an advanced AI that Zanza had used to remake the universe in his own image. With Shulk as his new master and the universe's new god, he would grant the Homs any wish he desired. Shulk relinquished his godly power, but not before remaking the universe, this time without a god to control the future. In this new world, the creatures of Mechonis and Bionis lived independent of the titans's bodies. With the battle finally over, Shulk was met with a surprise six months later, when Fiora showed up in a new Homs body.

The boy had little time to relax; at that moment, everything went black, and the sensation of being whisked away was all Shulk knew.[/spoiler]

Stats:
ATK: 1
DEF: 1
SPD: 3
TEC: 5

Starting Proficiencies:
--Physical Strength (1000 OM)
--Ranged Proficiency (1000 OM)

Starting Powers:
--Foresight (1500 OM)
With the Monado, Shulk will oftentimes receive visions of the future. How far into the future often varies between a few seconds, or even days. The more distant the future, the more unclear the vision will be. The exact "trigger" for these visions are unknown, but the most common situations in which they appear are during a battle, when an opponent is about to use a devastating attack on Shulk or his allies, or if someone is about to suffer a terrible fate. A vision may also trigger if Shulk or a companion encounters an item that may be useful to someone later on. When a vision is activated, Shulk's eyes glow bright blue for a few seconds, and he appears to "space out." The present time between the start and end of a vision lasts for less than one one-thousandth of a second.

Starting Moves:
--The Monado (1500 OM)
An ancient sword said to be wielded by a long-dead titan, the Monado is a weapon that can only be wielded by those of an indomitable will. Forged from an unbreakable metal and infused with Ether energy, its metal parts can seamlessly shift and retract, allowing a concentrated burst of blue Ether energy that is five meters long and three meters wide to expand out of the sword, giving the wielder a long reach of attack with virtually none of the clumsiness that weapons with physical blades possess due to the weightlessness of Ether. The Monado's true power comes from its ability to manipulate the essence of the universe, granting its user the power of foresight, as well as a wide array of abilities known as "Arts." When an Art is activated, the Monado's innate Ether lights up, and the circle near the handle displays a colour and Kanji symbol associated with that particular Art.

-Purge (requires Debuff and Ranged Materialize proficiency)
The Monado's Ether beam changes to a light green, and when swung, it releases a five meter long beam of Ether that travels horizontally to its target. Purge dulls the mind of a single opponent, making it difficult for them to execute complex attacks and ensuring that foes cannot read his mind to circumvent his visions. The effect lasts for approximately one minute, but this is reduced if the beam travels farther than five feet. Because the Monado is using its own energy to sustain a negative effect, the sword's Ether beam is disabled, leaving Shulk to use a weaker, shorter ranged physical blade for the duration of Purge.

疾く - Speed (requires Alternate Form)
The Monado's Ether turns dark blue, and Shulk is surrounded by a similarly colored aura. For one minute, he will enter an alternate form where he can move much faster than normal, with an increased reaction time to keep up with his speed. In exchange for this boost in speed, the strength of his attacks are reduced due to his body exerting an increased emphasis on strengthening his leg muscles. Once the Art wears off, there is a brief period of exhaustion afterwards.

ATK: 1
DEF: 1
SPD: 5
TEC: 3

-Shield (requires Area Shield proficiency)
The Monado's Ether turns dark yellow, and upon swinging the Monado, a hexagonal sphere briefly surrounds Shulk and up to two other allies who are nearby. Shield protects whoever it is cast on until shattered by successive attacks. While it does not completely nullify damage, it greatly reduces it and ensures that attacks that would normally be lethal are weakened. While under the effects of Shield, Shulk and his allies move and attack a quarter less quickly than they normally would. The strength of Shield dilutes with a full three people involved, making it unable to hold itself up after more than a single strong attack. Shield's effects will automatically end after one minute.

-Enchant (requires Buff proficiency)
The Monado's Ether turns light purple, and upon swinging the blade, a similarly colored mist surrounds two of Shulk's allies. For one minute, their strength is increased, making their attacks more potent. In addition, enemies that were previously immune to damage are now vulnerable. This comes at the cost of Shulk's own attack power, which is either reduced by a quarter or a half depending on whether one or two people are affected.

-Buster - Tier 1 Super Move - (Requires Ranged Materialize proficiency)
The Monado's Ether turns dark purple, and its Ether elongates to ten meters and widens to five meters. One swing will deal an incredible amount of damage, piercing multiple enemies in a row as well. After that strike, the Monado will return to normal. While Buster is activated, Shulk's defenses are virtually non-existent.

The downside to Arts is their inability to be used in rapid succession. After an Art is used, another cannot be used for approximately five minutes. Another unfortunate downside is their availability; the Monado's strength is tied to that of its wielder, and with Shulk's emergence into the Omniverse, most of his Arts have been locked away, unable to be used until he acquires the proper proficiency.

I confirm that I have read and agreed to the Rules of Conduct.
Don't godmod, don't be a dick, essentially. Got it.
[Image: 91d487bb887d1155c43e6f6b08903391_480.jpg]
"I can change the future!"
#2
You're going to want to expand on all those moves. For example with the beam or a shield we would want to know how long it takes to activate, what it looks like, how big it is, et cetera. All the things on the moves checklist in the moves rules. If you want to see the move approval topic in the help desk that has a lot more examples too.

You wouldn't be able to give yourself boosted movement speed without a power up, or burst movement or super speed. The jumping part would have to be purchased as the super jumping power.
Curious about me and the characters I play? See the 'Staff' page! See also the rosters for my characters Samus Aran or Enel if you'd like to see examples of well-formatted rosters. Hope you enjoy the Omniverse!
#3
Aaaand edited. I should clarify that the "Arts" aren't currently usable, and from the chat I figured that I had five moves to put on the Monado for now. Sorry in advance if I messed up.
[Image: 91d487bb887d1155c43e6f6b08903391_480.jpg]
"I can change the future!"
#4
Quote:Starting Moves:
--The Monado (1500 OM)
An ancient sword said to be wielded by a long-dead titan, the Monado is a weapon that can only be wielded by those of an indomitable will. Forged from an unbreakable metal and infused with Ether energy, its metal parts can seamlessly shift and retract, allowing a concentrated burst of blue Ether energy to shoot out roughly five meters long and three meters wide, giving the wielder a long range of attack with virtually none of the clumsiness that weapons with physical blades possess. The Monado's true power comes from its ability to manipulate the essence of the universe, granting its user the power of foresight, as well as a wide array of abilities known as "Arts." When an Art is activated, the Monado's innate Ether lights up, and the circle near the handle displays a colour and Kanji symbol associated with that particular Art.
So, I assume this is like Smash Bros where the beam can expand and contract at will? Just to say you should probably include that in the description for others who aren't familiar with it. It will be 600 because it's variable.

Quote: -Purge (requires Debuff, Ranged Materialize, and Suppression proficiency)
The Monado's Ether beam changes to a light green, and when swung, it releases a five meter long beam of Ether that travels horizontally to its target. Purge, in addition to doing regular damage, it dulls the mind of a single opponent, making it difficult for them to execute complex attacks and ensuring that foes cannot read his mind to circumvent his visions. The effect lasts for approximately one minute, but this is reduced if the beam travels farther than five feet.
You're going to need additional downsides. To quote the moves guide,:

"Moves must generally have downsides equivalent to their effects. We generally assume that even weak moves cost some fatigue; for example, swinging a sword or blocking the shield is going to tire you out, that's a given. So, assume that as a move get stronger, the downsides need to be greater in order to compensate. If your character attacks with six times the strength of a normal punch, they'd better have six times the windup, or leave you winded because of how fatiguing it was. Or a combination of both, where you have three times the windup and feel a bit winded. Get it?"

In other words something that damages and debuffs for an entire minute is noticeably stronger than a regular attack, so you need to mention a downside like a charge up time and/or increased fatigue.

This would be 300.

Quote:疾く -Speed (requires Super Speed and Debuff proficiency)
The Monado's Ether turns dark blue, and Shulk is surrounded by a similarly colored aura. For one minute, Shulk will move at double his normal running speed. His reaction times improved to compensate for the increased speed, but the strength of his attacks are reduced due to his body focusing on strengthening his leg muscles. Once the Art wears off, there is a period of exhaustion as the exertion catches up to him.
"You wouldn't be able to give yourself boosted movement speed without a power up, or burst movement or super speed."
The way you describe it here would be an alternate form, where you swap out ATK for SPD. The full description for alternate forms is in transformations; they cost 2000 due to how useful they are in so many situations.

Quote:-Shield (requires Debuff, Area Shield, and Survival proficiency)
The Monado's Ether turns dark yellow, and a hexagonal sphere briefly surrounds Shulk and up to two other allies who are nearby. Shield protects whoever it is cast on until shattered by successive attacks. While it does not completely nullify damage, it greatly reduces it and ensures that attacks that would normally be lethal are weakened. While under the effects of Shield, Shulk and his allies move and attack a quarter less quickly than they normally would. Shield's effects will automatically end after one minute.
How quickly is this casted and are there any downsides to Shulk? If not and if instant/easy it's going to be quite a weak shield especially when used to shield two or three people; it would only be able to take one hit at best. Would be 600.

Quote: -Enchant (Requires Buff and Debuff proficiency)
The Monado's Ether turns light purple, and upon swinging the blade, a similarly colored mist surrounds two of Shulk's allies. For one minute, their strength is increased, making their attacks more potent. In addition, enemies that were previously immune to damage are now vulnerable. This comes at the cost of Shulk's own attack power, which is either reduced by a quarter or a half depending on whether one or two people are affected.
Approved at 600.

Quote: -Buster - Tier 1 Super Move - (Requires Ranged Materialize and Debuff proficiency)
The Monado's Ether turns dark purple, and its Ether elongates to ten meters and widens to five meters. One swing will deal an incredible amount of damage, piercing multiple enemies in a row as well. After that strike, the Monado will return to normal. While Buster is activated, Shulk's defenses are virtually non-existent.
Approved.
Curious about me and the characters I play? See the 'Staff' page! See also the rosters for my characters Samus Aran or Enel if you'd like to see examples of well-formatted rosters. Hope you enjoy the Omniverse!
#5
Omni Wrote:So, I assume this is like Smash Bros where the beam can expand and contract at will? Just to say you should probably include that in the description for others who aren't familiar with it. It will be 600 because it's variable.

" --its metal parts can seamlessly shift and retract, allowing a concentrated burst of blue Ether energy that is five meters long and three meters wide to expand out of the sword, giving the wielder a long reach of attack with virtually none of the clumsiness that weapons with physical blades possess due to the weightlessness of Ether."

Omni Wrote:"Moves must generally have downsides equivalent to their effects. We generally assume that even weak moves cost some fatigue; for example, swinging a sword or blocking the shield is going to tire you out, that's a given. So, assume that as a move get stronger, the downsides need to be greater in order to compensate. If your character attacks with six times the strength of a normal punch, they'd better have six times the windup, or leave you winded because of how fatiguing it was. Or a combination of both, where you have three times the windup and feel a bit winded. Get it?"

In other words something that damages and debuffs for an entire minute is noticeably stronger than a regular attack, so you need to mention a downside like a charge up time and/or increased fatigue.

This would be 300.

"Because the Monado is using its own energy to sustain a negative effect, the sword's Ether beam is disabled, leaving Shulk to use a weaker, shorter ranged physical blade for the duration of Purge."

Omni Wrote:"You wouldn't be able to give yourself boosted movement speed without a power up, or burst movement or super speed." The way you describe it here would be an alternate form, where you swap out ATK for SPD. The full description for alternate forms is in transformations; they cost 2000 due to how useful they are in so many situations.

I changed it, but I've changed it to a group buff to better reflect how the Art worked in Xenoblade Chronicles. Let me know if it needs to be balanced more.

Omni Wrote:How quickly is this casted and are there any downsides to Shulk? If not and if instant/easy it's going to be quite a weak shield especially when used to shield two or three people; it would only be able to take one hit at best.

Would be 600.

"--and upon swinging the Monado, a hexagonal sphere briefly surrounds Shulk and up to two other allies who are nearby."
About one good swing of the blade a good enough start-up time?

"While under the effects of Shield, Shulk and his allies move and attack a quarter less quickly than they normally would."
That downside was already in there, should I modify it?

"The strength of Shield dilutes with a full three people involved, making it unable to hold itself up after more than a single strong attack."
[Image: 91d487bb887d1155c43e6f6b08903391_480.jpg]
"I can change the future!"
#6
Quote:
Omni Wrote:So, I assume this is like Smash Bros where the beam can expand and contract at will? Just to say you should probably include that in the description for others who aren't familiar with it. It will be 600 because it's variable.

" --its metal parts can seamlessly shift and retract, allowing a concentrated burst of blue Ether energy that is five meters long and three meters wide to expand out of the sword, giving the wielder a long reach of attack with virtually none of the clumsiness that weapons with physical blades possess due to the weightlessness of Ether."
Oh I meant like, the length of the beam itself can also change, right? I might be wrong.

Quote:
Omni Wrote:"Moves must generally have downsides equivalent to their effects. We generally assume that even weak moves cost some fatigue; for example, swinging a sword or blocking the shield is going to tire you out, that's a given. So, assume that as a move get stronger, the downsides need to be greater in order to compensate. If your character attacks with six times the strength of a normal punch, they'd better have six times the windup, or leave you winded because of how fatiguing it was. Or a combination of both, where you have three times the windup and feel a bit winded. Get it?"

In other words something that damages and debuffs for an entire minute is noticeably stronger than a regular attack, so you need to mention a downside like a charge up time and/or increased fatigue.

This would be 300.

"Because the Monado is using its own energy to sustain a negative effect, the sword's Ether beam is disabled, leaving Shulk to use a weaker, shorter ranged physical blade for the duration of Purge."
Kay but it's still gonna be quite weak because it's not that big a downside.

Quote:
Omni Wrote:"You wouldn't be able to give yourself boosted movement speed without a power up, or burst movement or super speed." The way you describe it here would be an alternate form, where you swap out ATK for SPD. The full description for alternate forms is in transformations; they cost 2000 due to how useful they are in so many situations.

I changed it, but I've changed it to a group buff to better reflect how the Art worked in Xenoblade Chronicles. Let me know if it needs to be balanced more.
Doubling would be out of the question because someone with already high speed is going to be boosted beyond comprehension. But you could give them a smaller, flat boost. You might want to consider making it a super move as well. <!-- l --><a class="postlink-local" href="http://omniverse-rpg.com/omnifaq.php#Q19">omnifaq.php#Q19</a><!-- l -->

Quote:
Omni Wrote:How quickly is this casted and are there any downsides to Shulk? If not and if instant/easy it's going to be quite a weak shield especially when used to shield two or three people; it would only be able to take one hit at best.

Would be 600.

"--and upon swinging the Monado, a hexagonal sphere briefly surrounds Shulk and up to two other allies who are nearby."
About one good swing of the blade a good enough start-up time?

"While under the effects of Shield, Shulk and his allies move and attack a quarter less quickly than they normally would."
That downside was already in there, should I modify it?

"The strength of Shield dilutes with a full three people involved, making it unable to hold itself up after more than a single strong attack."
I think that's fair. It will obviously still be weaker than a static shield (like, a barrier you have to stand still to maintain) but it'll be useful. Approved.
Curious about me and the characters I play? See the 'Staff' page! See also the rosters for my characters Samus Aran or Enel if you'd like to see examples of well-formatted rosters. Hope you enjoy the Omniverse!
#7
I've removed Purge's ability to do any damage, how's that for balance? As for the length of the Monado's Ether blade; no, it can't change length unless Buster is activated.

I've also edited Speed, the effect should be 50% weaker on the two allies.
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#8
I probably didn't make this clear enough, but you can't boost your own stats at all except for in transformations. You also can't multiply people's stats, it's just flat buffs, because of balance. That link I posted gives a fairly good idea of what you can expect from buffs.
Curious about me and the characters I play? See the 'Staff' page! See also the rosters for my characters Samus Aran or Enel if you'd like to see examples of well-formatted rosters. Hope you enjoy the Omniverse!
#9
Alright, I've changed it back to a single-target move and made it a super move like you suggested.
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#10
Buff's for other people only. If it's yourself you gotta buy a transformation.
Curious about me and the characters I play? See the 'Staff' page! See also the rosters for my characters Samus Aran or Enel if you'd like to see examples of well-formatted rosters. Hope you enjoy the Omniverse!
#11
D'oh! Edited that out, sorry.
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#12
... Don't know how else to say it >_>

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#13
Okay, I think I've got it this time!
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#14
Well, when you hit level 2 you can buy a powerup with those stats. Super Speed is its own thing with its own caveats (See the power description). You can't move double your speed, generally speaking.
Curious about me and the characters I play? See the 'Staff' page! See also the rosters for my characters Samus Aran or Enel if you'd like to see examples of well-formatted rosters. Hope you enjoy the Omniverse!
#15
Having worked this out with Shulk in the chat box, 'Speed' is going to be purchased later as an alternate form but it's staying up there for reference.

Now you just need to cut down your spent OM to 5000 and you'll be good to go Tongue

Name: Shulk
Level: 1
Spent OM: 5000
Proficiencies: (2000); Physical Strength (1000), Ranged Proficiency (1000)
Powers: (1500) Foresight (1500)
Moves: (1500) The Monado (600) -Purge (300/INACTIVE) -Shield (600/INACTIVE) -Enchant (300/INACTIVE)
Super Moves: (N/A) Tier 1 Super Attack - Buster (800/INACTIVE)
Transformations: (N/A) -Speed (2000/INACTIVE)
Assists:
Items:
Bases:
Unlocks:
Base stats:
ATK: 1
DEF: 1
SPD: 3
TEC: 5
Curious about me and the characters I play? See the 'Staff' page! See also the rosters for my characters Samus Aran or Enel if you'd like to see examples of well-formatted rosters. Hope you enjoy the Omniverse!


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