![[Image: 2yyqwls.jpg]](http://oi66.tinypic.com/2yyqwls.jpg)
Character name: Miranda Frost
Character source: Orginal.
Character history: Miranda Frost is an unfortunate anomoly here in the Omniverse. She as she is now is the result of one version of herself losing favor with the Smiling One at the very moment another version of herself was called here to the Omniverse. The two versions melded together, their minds and bodies fusing quite firmly together. Now her mind is splintered, her memories shattered, and her psyche reduced far lower than the high confidence she once carried. Her body had began to degrade as the piece of her that had lost favor was still trying to dissapear, but the other half refused to let go, leaving her in a state of near constant pain. Now she has come with up with a solution to a near unsolvable problem. She'd have to let go completely of her past and live a new life free from the burden her past selves have given her.
Physical Description: Miranda Frost is a tall woman, being some seven feet tall and weighing at a good 200 lbs, prosthesis and all. Her skin is well tanned, contrasted with her bleach white hair and silver eye. Her right eye had been long replaced by a cybernetic one, with a thorny eight inscribed onto it rather than an iris. within the centers of this eight, two lights dimly glow. Around her face she wears a steel mask, magnetically held to her face. Beneath the mask a long scar reaches from the corners of her mouth to the back of her jaw, a scar from an engagement long ago..
Forms:
+Basic, Defensive Oriented
Description: The difference between Her basic form and her other is the wieght weighing her down and defensive advantage it gives her. The long black coat she wears is full of a heavy experimental liquid that hardens when struck. Given the weight pulling her down at all times, she cannot perform at her highest speeds.
Stats:
ATK: 5 (7)
DEF: 4 (5)
SPD: 2 (buying second permanent stat increase for SPD) (3)
TEC: 1 (buying first permanent stat increase for TEC)
+Speed Form (Heavy coat removed)
ATK: 5 (7)
DEF:1 (2)
SPD: 5 (7)
TEC:1
Calm (Alt Form) :
Miranda steels herself, shoving away her emotion in return for clearer thought, allowing her to fight more skillfully in exchange for a loss in speed and defensive capabilities
Base stats:
ATK: 5 (7)
DEF: 1 (2)
SPD: 1 (3)
TEC: 5
+Angel of Blood Stage 1 (Tier 1 Power up transformation)
When this transformation is tapped into the first signs are the changing of Miranda's eye to a scarlet color. A faint red glow radiates from her form, and numerous embers follow her form. These "embers" create a shadow of sorts of a pair of wings from her back. Additionally a red halo appears above her head, slowly rotating. This form gives her a unsatiable taste for the blood of her enemies. Beware.
ATK: +2
DEF:+1
SPD:+2
+Powers:
Physical Proficiency
Insight
Survival
Basic super jump
Master Acrobat
Master Enhanced Senses
Moves:
Knight's Claws
Requirements: Physical Strength
Cost: 300
After the Battle of Death Mountain, Miranda Frost realized the importance of having multiple avenues of attack aside from her basic blows, and filed the points of her prosthetic fingers to fine, double edged points, allowing her use her arms as essentially spears, able to slash and stab as naturally as throwing a punch. Note that these blades are only as long as her fingers and, like many other standard weapons, can be broken. (Def stat used to calculate blade strength). If broken, the blades would take nearly 5 seconds to reconstruct, leaving the arm from the elbow down immobilized until reconstruction to prevent complications in her internal systems.
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Frost's Scorn (Lightning Claws)- Physical, Debuff (600): These weapons are a pair of gauntlets with four retractable, slightly curved blades fitted into the gauntlet’s knuckles. The blades themselves can be set to any length no greater than 1.5 feet near instantaneously. and each produce an energy field akin to lightning which lashes out against anything that attempts to block or parry them discharging its stored power into the defender, producing a mild electrical shock that will leave them groggy, and their muscular system slow to respond. The claws share a single charge which will recharge after 15 seconds after discharging. The stun produced will last for 5 seconds but has diminishing returns when used multiple times on the same opponent.
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![[Image: C7w9HIGbRIKiqEjeqL9PTQ.png]](https://image.prntscr.com/image/C7w9HIGbRIKiqEjeqL9PTQ.png)
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Threads:
Nexus Travel Thread: Into the White
Lost Amongst Lava
I'm Sorry, But the King You're Looking For is....
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