The Endless Dunes
Accessible from the Nexus, Coruscant and the Ashen Steppes. The Endless Dunes a verse ruled by the laws of survival. The Dunes were once a far more verdant area, but in the Empire’s efforts to fuel its war effort, the Dunes were drained of resources, leaving behind the nearly barren wasteland that exists today. The Empire maintains a fleeting influence over the region from the city of Carrefore, and if one travels far enough (and survives, for that matter), they would stumble across the remains of old Imperial dig sites, refineries, and production plants. Long abandoned by their former masters, these weathered shells are now hosts to beast and bandit alike.
When one emerges from the gates, they find themselves in a savanna, with sparse trees and grasslands. The climate here borders on bearable, with a rainy season not present in the interior. There is one settlement here, the city of Carrefore, nestled around an oasis. A little over half a day's travel from here will take you to the Town With No Name, the last bastion of civilization in the Bowl.
The surrounding mountains and valleys are the home of many tribes of psychotic, cannibalistic bandits who have succumbed to the life-or-death nature of the verse. Many other bandits have fled Coruscant with Empire tech, only to find that life here is no better than gang life in the lower tiers of Coruscant. Here, you are as likely to die to a bullet as you are to wild beasts.
Beyond the valleys, the land becomes more arid and so does the danger of death by dehydration or starvation. The further you go, the less there is, until there is only sand in every direction. Even Primes have been driven to the brink of their sanity after becoming lost and following mirages for days before dying and reincarnating at the Nexus. It is said that past a certain point, the passage of time becomes even more distorted than the rest of the Omniverse. It can seem as though weeks pass in a single day. But should you make it to the end of the end of the dunes, something amazing awaits.
Status
The collapse of Nippur (stemming from the banishing of Gilgamesh), the banishing of Ganondorf, and the disappearance of Sinestro has returned to Dunes to what it was in the aftermath of the Imperial withdrawal -- chaos and little more. The Town with No Name endures, and Carreforre has continued to develop its own, unique identity.
Sub-zones
[anchor=Carrefore]Carrefore[/anchor] - The region where Carrefore is located is all that remains of the original Endless Dunes. Even still, this savanna-like region is still populated by various walks of life that would sooner kill a traveler than look at him or her twice. The city of Carrefore, nestled on an oasis, provides an important waystation for travel between Coruscant, the interior of the Dunes, and the Ashen Steppes. With a gate to Coruscant further in the Dunes, Carrefore keeps an eye on the nearby Nexus gate. This allows Coruscant to further track traffic from the heart of the Omniverse, as well as control the flow of resources through a region they once utterly dominated. The town looks and feels much like one might expect an early 20th century town in North Africa, albeit with an infusion of technology. Although initially little more than a waystation, the area has developed its own cultural identity over the years, much like Costa del Sol in the Vasty Deep.
At the cultural heart of Carrefore is Rick's Cafe Americain. Always a site for drinks, music, and gambling, Rick's provides the closest thing to a nightlife in Carrefore, and the place is never dull or quiet.
A railway connects Carrefore to the Town With No Name.
[anchor=TownWithNoName]The Town With No Name[/anchor] - At the peak of the war between the Kingdom and the Empire, the Endless Dunes became pivotal due to its wealth of resources. The people sent here to extract precious materials and OM centered in the area that would become the Town with No Name. The Town with No Name is as close as you can get to civilization in the interior of the Endless Dunes. Yet, to use the term ‘civilization’ would be a stretch. When the region became a wasteland, the Empire pulled out its military and the Town and the Dunes themselves became a bastion of crime and madness. It is only the presence of Roland Deschain that prevents the town from descending into complete and utter chaos.
A railway connects The Town With No Name to Carrefore.
The following non-player characters are centered in the Town with No Name: Roland Deschain
Nippur
Once entering throug h either of the Gates, anyone who desires to travel to the broken city must undertake a half a day's journey via vehicle or many days of walking. The city seems to be another half-day's journey from that of the Town With No Name. Formerly a mining settlement abandoned by the empire, the town was founded by King Gilgamesh and his loyal followers. Nippur grew quickly after its founding and attracted settlers from the more remote parts of the Dunes seeking refuge beneath the leadership of a man deemed a 'controversial' individual due to his penchant for violence and strong-armed responses to opposition. Nippur resembles an ancient Middle Eastern town, with sandstone walls, temples, and other various structures. Like many locations in the Omniverse, its culture is not homogenous, and there are plenty of more 'modern' structures, utilities, and services.
A monarchy led by a charismatic man with a deeply developed cult of personality, Nippur was thrown into permanent disarray when it suffered a string of attacks. Two solitary acts of violence against Nippur was followed by a full-scale assault by a force of primes under the loose leadership of Sinestro, the Deputy of the Town with No Name. Breaching the walls of the city, the primes besieged the streets of the city. Various skirmishes broke out throughout Nippur's districts. The Siege of Nippur was not as lop-sided as many journalists and historians account, but during the battle, King Gilgamesh was defeated and banished. Without their leader and with many of his lieutenants abroad, the city fell into chaos.
With no one to fill the power vacuum, Nippur's people fractured as some clung to the old regime and others sought something new. Alongside this internal strife, the city also became the target of various raids from nomadic warlords and psychopaths, namely the Deathchew Clan, led by Baron Deathchew.
The Golden Cross, an organization set up by several inter-verse companies, has sought to provide the city with humanitarian aid and although successes were originally limited due to the Dunes' chaotic nature, with Gilgamesh’s recent return, they have become a big help to the citizens of Nippur. Enabled by Gilgamesh’s building of Nippur’s first hospital, Golden Cross Hospital, named to honor the organization, morale within the city has begun to increase for the first time in years. In fact, with Gilgamesh's return to the city, comes proclamations of a rebirth to grandeur, a set of new laws to uphold, and an ensemble of primes tasked to enacting the betterment of Nippur's state. More can be found about New Babylon here.
The Forgotten Fortress & the Ghost Village - For few years now, this imposing structure has stood out in the wilderness of the Endless Dunes. A large black fortress above a cooled obsidian threaded with veins of lava, the fortress has stood without an owner for years. Vagrants and travelers have taken to using the decaying fortress as a waypoint for their travels further into the Endless Dunes. Efforts to modify the fortress have met with failure, resulting in its gradual decay and its usage as a staging point for all sorts of travelers.
Across from the fortress used to be a village. A few adobe brick structures remain, although most of the structures have long since been cannabalized by travelers, nomads, and/or vagrants. The village was once inhabited by a tribe of 'gerudos,' but any record of those peoples has since vanished.
The Lost Civilization - The Endless Dunes is dotted with a variety of landmarks. Old Imperial mineral stations, oil refineries, and shanty towns. There are also the relics of before the Imperials arrived. Pyramids, obelisks, and temples of various shapes and sizes can be found. Some have been plundered, while others are waiting to be found... buried beneath hills of sand or collapsed mountains.
The 'lost civilization' isn't so much a full civilization as a cluster of such landmarks. Sandstone and blackstone, the structures are adorned with hieroglyphs that seem to span a few languages, based on limited scholarly study. Due to its remoteness and the dangers of the outer Dunes, there aren't many (sane) individuals that frequent the area. The Lonely Ziggarut, a monolithic piece of architecture, is roughly twenty miles out from this fragment of a lost society.
The Dark Tower - Far out in the vast wastes of the Dunes lies the Dark Tower. A monolithic tower that blends human architecture and natural geology, the landmark is said to house an entrance into the Void, for those who can find it. Beware, the region is known to be the home of Jhen Mohran (read the quest for more details), a monstrous beast that reigns supreme in the rarely visited area of the Dunes.
Roaming NPCs
None currently
Accessible from the Nexus, Coruscant and the Ashen Steppes. The Endless Dunes a verse ruled by the laws of survival. The Dunes were once a far more verdant area, but in the Empire’s efforts to fuel its war effort, the Dunes were drained of resources, leaving behind the nearly barren wasteland that exists today. The Empire maintains a fleeting influence over the region from the city of Carrefore, and if one travels far enough (and survives, for that matter), they would stumble across the remains of old Imperial dig sites, refineries, and production plants. Long abandoned by their former masters, these weathered shells are now hosts to beast and bandit alike.
When one emerges from the gates, they find themselves in a savanna, with sparse trees and grasslands. The climate here borders on bearable, with a rainy season not present in the interior. There is one settlement here, the city of Carrefore, nestled around an oasis. A little over half a day's travel from here will take you to the Town With No Name, the last bastion of civilization in the Bowl.
The surrounding mountains and valleys are the home of many tribes of psychotic, cannibalistic bandits who have succumbed to the life-or-death nature of the verse. Many other bandits have fled Coruscant with Empire tech, only to find that life here is no better than gang life in the lower tiers of Coruscant. Here, you are as likely to die to a bullet as you are to wild beasts.
Beyond the valleys, the land becomes more arid and so does the danger of death by dehydration or starvation. The further you go, the less there is, until there is only sand in every direction. Even Primes have been driven to the brink of their sanity after becoming lost and following mirages for days before dying and reincarnating at the Nexus. It is said that past a certain point, the passage of time becomes even more distorted than the rest of the Omniverse. It can seem as though weeks pass in a single day. But should you make it to the end of the end of the dunes, something amazing awaits.
Status
The collapse of Nippur (stemming from the banishing of Gilgamesh), the banishing of Ganondorf, and the disappearance of Sinestro has returned to Dunes to what it was in the aftermath of the Imperial withdrawal -- chaos and little more. The Town with No Name endures, and Carreforre has continued to develop its own, unique identity.
Sub-zones
[anchor=Carrefore]Carrefore[/anchor] - The region where Carrefore is located is all that remains of the original Endless Dunes. Even still, this savanna-like region is still populated by various walks of life that would sooner kill a traveler than look at him or her twice. The city of Carrefore, nestled on an oasis, provides an important waystation for travel between Coruscant, the interior of the Dunes, and the Ashen Steppes. With a gate to Coruscant further in the Dunes, Carrefore keeps an eye on the nearby Nexus gate. This allows Coruscant to further track traffic from the heart of the Omniverse, as well as control the flow of resources through a region they once utterly dominated. The town looks and feels much like one might expect an early 20th century town in North Africa, albeit with an infusion of technology. Although initially little more than a waystation, the area has developed its own cultural identity over the years, much like Costa del Sol in the Vasty Deep.
At the cultural heart of Carrefore is Rick's Cafe Americain. Always a site for drinks, music, and gambling, Rick's provides the closest thing to a nightlife in Carrefore, and the place is never dull or quiet.
A railway connects Carrefore to the Town With No Name.
[anchor=TownWithNoName]The Town With No Name[/anchor] - At the peak of the war between the Kingdom and the Empire, the Endless Dunes became pivotal due to its wealth of resources. The people sent here to extract precious materials and OM centered in the area that would become the Town with No Name. The Town with No Name is as close as you can get to civilization in the interior of the Endless Dunes. Yet, to use the term ‘civilization’ would be a stretch. When the region became a wasteland, the Empire pulled out its military and the Town and the Dunes themselves became a bastion of crime and madness. It is only the presence of Roland Deschain that prevents the town from descending into complete and utter chaos.
A railway connects The Town With No Name to Carrefore.
The following non-player characters are centered in the Town with No Name: Roland Deschain
Nippur
Once entering throug h either of the Gates, anyone who desires to travel to the broken city must undertake a half a day's journey via vehicle or many days of walking. The city seems to be another half-day's journey from that of the Town With No Name. Formerly a mining settlement abandoned by the empire, the town was founded by King Gilgamesh and his loyal followers. Nippur grew quickly after its founding and attracted settlers from the more remote parts of the Dunes seeking refuge beneath the leadership of a man deemed a 'controversial' individual due to his penchant for violence and strong-armed responses to opposition. Nippur resembles an ancient Middle Eastern town, with sandstone walls, temples, and other various structures. Like many locations in the Omniverse, its culture is not homogenous, and there are plenty of more 'modern' structures, utilities, and services.
A monarchy led by a charismatic man with a deeply developed cult of personality, Nippur was thrown into permanent disarray when it suffered a string of attacks. Two solitary acts of violence against Nippur was followed by a full-scale assault by a force of primes under the loose leadership of Sinestro, the Deputy of the Town with No Name. Breaching the walls of the city, the primes besieged the streets of the city. Various skirmishes broke out throughout Nippur's districts. The Siege of Nippur was not as lop-sided as many journalists and historians account, but during the battle, King Gilgamesh was defeated and banished. Without their leader and with many of his lieutenants abroad, the city fell into chaos.
With no one to fill the power vacuum, Nippur's people fractured as some clung to the old regime and others sought something new. Alongside this internal strife, the city also became the target of various raids from nomadic warlords and psychopaths, namely the Deathchew Clan, led by Baron Deathchew.
The Golden Cross, an organization set up by several inter-verse companies, has sought to provide the city with humanitarian aid and although successes were originally limited due to the Dunes' chaotic nature, with Gilgamesh’s recent return, they have become a big help to the citizens of Nippur. Enabled by Gilgamesh’s building of Nippur’s first hospital, Golden Cross Hospital, named to honor the organization, morale within the city has begun to increase for the first time in years. In fact, with Gilgamesh's return to the city, comes proclamations of a rebirth to grandeur, a set of new laws to uphold, and an ensemble of primes tasked to enacting the betterment of Nippur's state. More can be found about New Babylon here.
The Forgotten Fortress & the Ghost Village - For few years now, this imposing structure has stood out in the wilderness of the Endless Dunes. A large black fortress above a cooled obsidian threaded with veins of lava, the fortress has stood without an owner for years. Vagrants and travelers have taken to using the decaying fortress as a waypoint for their travels further into the Endless Dunes. Efforts to modify the fortress have met with failure, resulting in its gradual decay and its usage as a staging point for all sorts of travelers.
Across from the fortress used to be a village. A few adobe brick structures remain, although most of the structures have long since been cannabalized by travelers, nomads, and/or vagrants. The village was once inhabited by a tribe of 'gerudos,' but any record of those peoples has since vanished.
The Lost Civilization - The Endless Dunes is dotted with a variety of landmarks. Old Imperial mineral stations, oil refineries, and shanty towns. There are also the relics of before the Imperials arrived. Pyramids, obelisks, and temples of various shapes and sizes can be found. Some have been plundered, while others are waiting to be found... buried beneath hills of sand or collapsed mountains.
The 'lost civilization' isn't so much a full civilization as a cluster of such landmarks. Sandstone and blackstone, the structures are adorned with hieroglyphs that seem to span a few languages, based on limited scholarly study. Due to its remoteness and the dangers of the outer Dunes, there aren't many (sane) individuals that frequent the area. The Lonely Ziggarut, a monolithic piece of architecture, is roughly twenty miles out from this fragment of a lost society.
The Dark Tower - Far out in the vast wastes of the Dunes lies the Dark Tower. A monolithic tower that blends human architecture and natural geology, the landmark is said to house an entrance into the Void, for those who can find it. Beware, the region is known to be the home of Jhen Mohran (read the quest for more details), a monstrous beast that reigns supreme in the rarely visited area of the Dunes.
Roaming NPCs
None currently
Curious about me and the characters I play? See the 'Staff' page! See also the rosters for my characters Samus Aran or Enel if you'd like to see examples of well-formatted rosters. Hope you enjoy the Omniverse!


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