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I believe that any body (such as a tail or claws) needs a move to be used in a combat situation.
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What is the general response time for the EPD?
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(07-19-2018, 01:03 PM)Marisa Kirisame Wrote: What is the general response time for the EPD? Talking about tier 4 specifically
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(07-19-2018, 11:54 AM)Marisa Kirisame Wrote: I believe that any body (such as a tail or claws) needs a move to be used in a combat situation.
Either that's somewhat incorrect, or I'm simply not following due to a missing word or something. You don't need moves to use your arms and legs in combat situations, for example. Just physical attack prof.
(07-19-2018, 01:03 PM)Marisa Kirisame Wrote: What is the general response time for the EPD?
Depends. On Tier 1/2, almost instant - there are guards near pretty much every street - but it might take a couple of minutes or longer for appropriate backup to arrive so they can take on a stronger target. The time will naturally increase a bit as you go down the tiers.
On Tier 4, I'd still expect you to not be waiting longer than a few minutes for some response if you're actually committing a very high-profile crime. With additional reinforcements arriving later if needed. If not, it'll probably take a while unless you're doing something against a gang that helps fund their payroll. And, naturally, if you're doing gang activities with a major gang, the Stormtroopers will probably just turn a blind eye.
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(07-19-2018, 01:23 PM)Ebonywood Hellscythe Wrote: (07-19-2018, 11:54 AM)Marisa Kirisame Wrote: I believe that any body (such as a tail or claws) needs a move to be used in a combat situation.
Either that's somewhat incorrect, or I'm simply not following due to a missing word or something. You don't need moves to use your arms and legs in combat situations, for example. Just physical attack prof. China the ceramic beast is a great example, plus I'd assume things like biting would be allowed without a move just it wouldn't do the same damage as say a move made specifically so you could bite in a combat situation.
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07-19-2018, 01:36 PM
(This post was last modified: 07-19-2018, 01:37 PM by Ebonywood Hellscythe.)
(07-19-2018, 01:32 PM)Marisa Kirisame Wrote: China the ceramic beast is a great example, plus I'd assume things like biting would be allowed without a move just it wouldn't do the same damage as say a move made specifically so you could bite in a combat situation.
You need moves for extra arms (and other limbs) - but you don't need moves for arms themselves. And you need moves for large fangs or spiky teeth - things which normal humans don't have. But, normal teeth are something available to every human. Hence my question: are they included in physical attack prof?
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Unless biting is apart of Hand to hand combat (as said in the Physical strength proficiency description) I'm going to say biting needs a move, though I'm not positive and the staff would be better off giving a solid answer.
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As far as I know, biting with standard teeth would be covered by physical. You’d need a move if you want the biting to be substantially more damaging/you wanted to grow fangs or something for the duration of the bite.
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Looks like this has mostly been agreed on, but just to put an official mod word in on it. In my view you have the ability to bit with physical strength, with all the power of a person of your ATK biting. I would argue that isn't especially much compared to a sword or a kick, but it would certainly catch people by surprise. If you want the bit to be stronger than expected however I would suggest making it a move.
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Asking for a friend.
Can he roleplay having an undead army just for story writing and not pvp?
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(07-21-2018, 12:30 AM)Revan Noctis Wrote: Asking for a friend.
Can he roleplay having an undead army just for story writing and not pvp?
Depends on the "army" size. 100s of skeletons/zombies? No. Not at the moment. (Although maybe after the forces update, or under some other fancy conditions)
You can summon 5 secondaries per level of your prime, so use that as a rough baseline (you can still have other secondary NPCs, that's just the limit of what you can summon without approval). So a 10-20 strong gang of undead, sure. Have it grow over time.
Also, if he did want something for combat, he could get a move like this: https://omniverse-rpg.com/showthread.php?tid=10534
Quote:Raise Dead (requires Ranged Proficiency, Remote Control Proficiency) – 1200 OM
[spoiler]The legacy of the orcish necrolytes, and a favorite of Raal's, this skill has changed to reflect Omni's own whims and no longer requires a corpse. Raal may use this spell to summon a weak undead warrior near him. These creatures are weak and lack any true combat skill, but are controlled remotely by Raal and can be deceptively dangerous, capable of slowing down enemies and performing an unliving shield against anyone attempting to get close to Raal. They are capable of using basic weaponry, such as swords and bows, but do so with all the grace of an untrained peasant, and about the same level of physical strength to boot.
Compared to a prime, the average undead is very weak, with a prime being more than capable of destroying any undead with a single casual strike, and due to their weakened muscles, they're incapable of doing any serious damage to primes without repeated clean blows. Any undead using a bow is limited to merely thirty feet of range due to their physicality.
The undead take roughly five seconds to fully summon, which takes the majority of Raal's concentration. He can direct his other undead during this time but must stay rooted in one place, palm facing the ground, and cannot move, cast spells, or make any use of his enhanced senses until he is finished. Attempting to do any of these for a split second will stop his spellcasting and cause him to lose the energy he was using to summon the undead. Being physically struck will also cause his spellcasting to fail, regardless of if he was moved or distracted by it.
The undead are a small drain on Raal to summon, each one requiring a small amount of his energy to initially summon, though none to maintain. Actually controlling the undead requires a degree of concentration; as he must control them manually, it makes it more difficult to move, aim or generally focus on other attacks. This effect is more pronounced as he summons more undead; directing ten undead requires his entire concentration, leaving him unable to move or do almost anything else.
At maximum, Raal can summon ten undead at once. If he attempts to summon more than that, one of the undead he is currently controlling will simply shatter into dust, before it's remnants fade away.[/spoiler]
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07-22-2018, 11:21 PM
(This post was last modified: 07-22-2018, 11:21 PM by Little Ghost.)
It's 6:21 AM and I didn't sleep well, so that might explain things if I missed something obvious, but I seem to remember that the standard bump-time limit of once every 48 hours is lowered once every 24 hours after the first bump?
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(07-22-2018, 11:21 PM)Little Ghost Wrote: It's 6:21 AM and I didn't sleep well, so that might explain things if I missed something obvious, but I seem to remember that the standard bump-time limit of once every 48 hours is lowered once every 24 hours after the first bump?
No. That's not a thing.
Also:
Join app bump time: 48 hours.
Move approval bump time: 72 hours.
Bumps for other stuff: No "official" time.
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If I wanted to do a thread that took place in the past so I can write as a character I've killed off is that okay? More specifically, I want to continue Ameara's story and write mlre of Charlie's backstory, but Ameara is dead and I have no intentions on bringing her back. Essentially a prequel to my thread, would that be alright?
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Coruscant gate is in T1? Didn't it use to be like T2 or T3? I could be wrong. Making sure its not a Typo
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Let whatever come my way.
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No, I will not fall today...
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@Kuzuru: Yep, flashback threads are fine, so long as you tag it as a flashback and whatnot.
@Retane: The Coruscant gate is in Tier 1. As noted in the verse description.
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If an element is already canon to the Omnvierse and has been used in a Plot Arc, is it off limits for moves? In this case, Dark Chips / Dark Cards, as it were?
I'm asking because some of the things I have planned for the Omniverse with James Knight require such.
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(07-29-2018, 01:55 PM)James Knight Wrote: If an element is already canon to the Omnvierse and has been used in a Plot Arc, is it off limits for moves? In this case, Dark Chips / Dark Cards, as it were?
I'm asking because some of the things I have planned for the Omniverse with James Knight require such.
You cannot obtain an actual dark chip without doing Dark Data and getting one.
You can call your moves whatever you want, however. So if you wanna say some move is a Dark Card, you can do that. "Elements" are not disallowed, they just don't come with the perceived advantages (so water doesn't "beat" fire, etc.).
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May I change the name of my character even though he has already been approved / my username? Also, would Dark Mega from MMBN 5 be allowed as a character or not? Just curious.
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Sure and sure (seeing as how we don't have a Megaman.exe)
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