The following warnings occurred:
Warning [2] Undefined array key 5 - Line: 4027 - File: inc/functions.php PHP 8.3.26 (Linux)
File Line Function
/inc/class_error.php 153 errorHandler->error
/inc/functions.php 4027 errorHandler->error_callback
/showthread.php 86 build_prefixes
Warning [2] Undefined array key "suspendposting" - Line: 1231 - File: showthread.php PHP 8.3.26 (Linux)
File Line Function
/inc/class_error.php 153 errorHandler->error
/showthread.php 1231 errorHandler->error_callback
Warning [2] Undefined array key "showquickreply" - Line: 1231 - File: showthread.php PHP 8.3.26 (Linux)
File Line Function
/inc/class_error.php 153 errorHandler->error
/showthread.php 1231 errorHandler->error_callback




Thread Rating:
  • 5 Vote(s) - 4.2 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Quick and Easy Questions (please read the OP)
Hi!

So, if I have a move that involves 3 different proficiencies (say Ranged, Homing, and Area), and I want to be able to combine them in multiple ways (normal, homing, explosive, and homing+explosive), would the cost of the move be 900 OM (300x3 for the 3 different base states that can be combined) or would it he 1,200 OM (300x4 for the 4 different types of shots)?

EDIT: what if I added Debuff too for an additional base state making it 1,200 OM (300x4) in the first instance and 2,400 (300x8 because of 4 additional shot types) in the second instance? How does it work?
"So you'd pursue the deeper truth? It isn't one the weak could bear."


"Prove yourself ready to face it. I'll not hold back. My needle is lethal and I'd feel no sadness in a weakling's demise."


"Show me you can accept this Kingdom's past and claim responsibility for its future."
(06-11-2018, 03:04 PM)Little Ghost Wrote: Hi!

So, if I have a move that involves 3 different proficiencies (say Ranged, Homing, and Area), and I want to be able to combine them in multiple ways (normal, homing, explosive, and homing+explosive), would the cost of the move be 900 OM (300x3 for the 3 different base states that can be combined) or would it he 1,200 OM (300x4 for the 4 different types of shots)?

1,200.
Ok, so then it would be 2,400 OM if I wanted to add another proficiency like Debuff and be able to freely combine it (reasoning given in exit to my prior post)?
"So you'd pursue the deeper truth? It isn't one the weak could bear."


"Prove yourself ready to face it. I'll not hold back. My needle is lethal and I'd feel no sadness in a weakling's demise."


"Show me you can accept this Kingdom's past and claim responsibility for its future."
(06-11-2018, 03:05 PM)Whirda Wrote:
(06-11-2018, 03:04 PM)Little Ghost Wrote: Hi!

So, if I have a move that involves 3 different proficiencies (say Ranged, Homing, and Area), and I want to be able to combine them in multiple ways (normal, homing, explosive, and homing+explosive), would the cost of the move be 900 OM (300x3 for the 3 different base states that can be combined) or would it he 1,200 OM (300x4 for the 4 different types of shots)?

1,200.

Actually, it would be possible to make it only cost 900 OM. For example, say it takes 1 second to charge the basic version, and extra second to make it explosive, and an extra second to make it homing, you could then combine the homing and explosive aspects by spending 2 extra seconds without spending more OM.

300 - Basic Ranged
300 - Homing
300 - Area Attack

And you can combine homing and area attack as a freebie.

Ebony's Elemental Blast move is an example of something like that.

You cannot, however, make other aspects of the attack vary based on other modifiers. So, you can't have the explosion usually have a 2ft radius, but decrease down to 1ft when made homing as well, for example. (Unless you want to spend more OM)
(06-11-2018, 03:08 PM)Little Ghost Wrote: Ok, so then it would be 2,400 OM if I wanted to add another proficiency like Debuff and be able to freely combine it (reasoning given in exit to my prior post)?

In short, moves are paid for based on individual variabilities. So it would be possible to get that for only 1200 OM. Not every possible combination. Think of it like, "how many switches or sliders does this move need" rather than "how many possible settings are there".
(06-11-2018, 03:09 PM)Dane Regan Wrote:
(06-11-2018, 03:05 PM)Whirda Wrote:
(06-11-2018, 03:04 PM)Little Ghost Wrote: Hi!

So, if I have a move that involves 3 different proficiencies (say Ranged, Homing, and Area), and I want to be able to combine them in multiple ways (normal, homing, explosive, and homing+explosive), would the cost of the move be 900 OM (300x3 for the 3 different base states that can be combined) or would it he 1,200 OM (300x4 for the 4 different types of shots)?

1,200.

Actually, it would be possible to make it only cost 900 OM. For example, say it takes 1 second to charge the basic version, and extra second to make it explosive, and an extra second to make it homing, you could then combine the homing and explosive aspects by spending 2 extra seconds without spending more OM.

300 - Basic Ranged
300 - Homing
300 - Area Attack

And you can combine homing and area attack as a freebie.

Ebony's Elemental Blast move is an example of something like that.

You cannot, however, make other aspects of the attack vary based on other modifiers. So, you can't have the explosion usually have a 2ft radius, but decrease down to 1ft when made homing as well, for example. (Unless you want to spend more OM)

Aaaaaaand this is why Whirda does not answer moves questions.  Good info, I didn't know that.
Yeah, it's a weird one. Aren't many moves like that I can name. As long as each "variant" does the same thing every time, it's good. Whether it "makes the attack more tiring but makes it explode" or "reduces the damage but makes it homing", "increases the charge time but also increases the damage" and so on.

However, you can't get away with doing this for comboing this with different attacks. So you can't get a 900 OM move that does:
300 - Fire a shot
300 - Make a shield
300 - Larger charge time to make it stronger
And combo the last option with the first two because shields and basic ranged attacks are different things - so the charging thing would need to cost 600 OM, 300 for charging a shot and 300 for charging a shield.

But if you have one basic thing such as "sword" (Or just "melee weapon", I guess) or "gun" or "generic ranged attack spell", you can make and combo as many modifiers onto it as you want as long as it's all part of the same move (with each variant adding 300 OM to the cost).
Is it possible to use two more buff-type super utilities or such in a single post? The type of SUs that don't have to be used at the end of your post.
[Image: testclown.png]
Yuuka Kazami Wrote:Reimu comes back to make another pass at Meira and she just has an idiot neck child.
Credit to Yuuka for the sig
(06-11-2018, 04:07 PM)Clownpiece Wrote: Is it possible to use two more buff-type super utilities or such in a single post? The type of SUs that don't have to be used at the end of your post.

The rules technically don't say you can't.

But I'm going to say no to using multiple stat-boosting ones on the same person. Since that partly defeats the point of higher tier stat buff supers. (So no spending like 4sp to give one dude +16 ATK for a post or +8 ATK and +8 SPD, etc.)

Outside of that, like more general stuff, go for it I guess.
So,,, why is Schwi person writing as this Jibril person and not as her own character?
[Image: hchh.png]

I refuse to lose this battle,
Let whatever come my way.
I am stronger then my rival,
No, I will not fall today...
(06-11-2018, 09:37 PM)Retane Wrote: So,,, why is Schwi person  writing as this Jibril person and not as her own character?

You can participate in DA as NPC primes, providing that NPC has less than or equal to your OM.

More info on NPC Primes can be found here: http://omniverse-rpg.com/showthread.php?tid=5159

And in the rules page here: http://omniverse-rpg.com/NPCs.php#NPCs
Are you allowed to post images in the Dataverse?
(06-12-2018, 09:09 AM)Jack Darby Wrote: Are you allowed to post images in the Dataverse?

Yes. Use quote tags though.
[Image: trixiesig2018.png]
Always Outnumbered, Never Outgunned
Is it correct that dreams dreampt by characters (and therefore taking place in the astralverse) can be as wacky and surreal as wanted? Also, if a character was having a dream that "takes place" in their original world, would it be okay for them to be using their pre-OV abilities and powers in the dream? Or does omniphysics kick in and punch their dream back to moderated, restricted OV stuff?
(06-13-2018, 01:09 AM)Ezrihel Wrote: Is it correct that dreams dreampt by characters (and therefore taking place in the astralverse) can be as wacky and surreal as wanted? Also, if a character was having a dream that "takes place" in their original world, would it be okay for them to be using their pre-OV abilities and powers in the dream? Or does omniphysics kick in and punch their dream back to moderated, restricted OV stuff?

I don’t have a problem with your dreams being unrestricted. They’re dreams. Trixie has had plenty of PTSD flash backs to her real world.
[Image: trixiesig2018.png]
Always Outnumbered, Never Outgunned
Enhanced Senses.... Does this allow you to sense their 'power' or just keep track of who is where?
[Image: hchh.png]

I refuse to lose this battle,
Let whatever come my way.
I am stronger then my rival,
No, I will not fall today...
Who is where. If you want a power that can determine power, then insight is the power you're looking for.
Gotcha thanks
[Image: hchh.png]

I refuse to lose this battle,
Let whatever come my way.
I am stronger then my rival,
No, I will not fall today...
My OM was something like 12,280.xx but now it's changed to 12,021? Why would I have lost 200 OM?
[Image: gdc0h.gif]
OK and then I refreshed the page and it went back to 12,281.68? I'm confused...
[Image: gdc0h.gif]


Forum Jump:


Users browsing this thread: 14 Guest(s)