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Updating Emilia for Broly who is Level 1 [for reference]
[spoiler]
Emilia Glendale
Born Emilia Zulenka, she was married politically to Broly to unite what forces he had loyal to him against House Skleros. During the 3-Year Conquest War they fell in love and became a powerful duo. Broly was a Shock Infantry leader, capable of leading soldiers on foot into battle. Emilia's skills were more technical. She was Commander General of the 2nd Armored Division and Lead Mechanic. Stories spread quickly of how she would fight with her trusty monkey wrench in hand, used for both bashing Skleros skulls and wrenching the giant bolts away from the reactors on the tanks. She's extremely short tempered, true to any Zulenka, and often relies on her husband to handle negotiation and rationale discussion as she has no patience for nobility.
Important Info:
Level 4
Spent OM: 14,300
Proficiencies(2600): Physical Strength (1000), Ranged Proficiency (1000), Area Attack (600), Area Defense (400)
Powers(5000): Master Acrobat (400), Insight (1600), Super Jumping - Adv. (500), Master Teleportation (2500)
Unlocks(7000): Stat Upgrade I, II, & III
Moves(300): The Brain Spanner
Stats:
ATK: 4
DEF: 2
SPD: 4
TEC: 3
[/spoiler]
Always Outnumbered, Never Outgunned
Posts: 11
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Joined: Nov 2017
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[spoiler]
(05-06-2018, 05:36 PM)The Emperor of Mankind Wrote: NPC Name: Bob
NPC Source: OC
Character history: A man that spammed so hard on Club Penguin, made so many accounts and got banned so many times. That he was turned into a penguin in the afterlife. While he was waddling around in heaven, dressing very smartly and engaging in rather cool dances he was picked up by Omni.
Physical Description: https://thumb1.shutterstock.com/display_...180867.jpg and standing at a metre high.
Stats:
ATK: 4
DEF: 1
SPD: 4
TEC: 2
Starting Proficiencies:
Physical (1000), Ranged (1000)
Starting Powers:
Mimic (2800), fusion (1000)
Starting Unlocks:
Tier 1 stat upgrade
Starting Moves: http://omniverse-rpg.com/showthread.php?...#pid131128 http://omniverse-rpg.com/showthread.php?...#pid130997
pocketsaw (300 OM, requires physical proficiency)
https://comps.canstockphoto.co.uk/3d-pen...840003.jpg
A 55cm sawblade comes out of Bob’s pocket pocket, similar to a switchblade. To trigger this, it takes a button press and a 1 second wait for it to come in or out of the pocket pocket. The blade is strong but can be broken if a prime with an ATK higher than Bob’s DEF tries to snap it and they have physical proficiency. If the blade is broken, Bob just needs to press the button, only it takes 1.5 seconds. It can’t stab but can saw, making it slightly better at cutting off limbs than a normal bladed weapon. It’s very light and can be wielded competently by Bob.
AK-47 rifle (300 OM, requires ranged prof)
https://media.gettyimages.com/photos/3d-...d522602421
Bob pulls out a modified AK-47 rifle, shooting 6 bullets a second which deal very low damage. It can hold 30 rounds and reloading takes 5 seconds as Bob takes out a new mag from his pocket pocket. It has a holographic sight on it and a grip but still has severe recoil, losing medium range accuracy after 2 seconds of firing.
This bitch full of deadly projectiles, YEET (900 OM, requires ranged prof)
Bob opens up a pocket pocket the size of the pocket of a pair of jeans and completely absorbs an enemy projectile, still taking 80% of the damage through the movement of the pocket pocket. It can then send the same projectile back at its original speed within a minute of catching it and at a press of a button. Opening and closing the custom pocket pocket (which is just velcroed together) takes up both of Bob’s flippers and he has to stand still for .5 seconds to do it. Bob can spend up to 10 seconds charging a return shot (where he has to stand still), which is announced by a vacuum like sound. The damage will will change proportionally to Bob's charge time, potentially becoming weaker or stronger than the original move strength.
Why does this character have to be a prime? It'd be a bit awkward for them to die in DA and then immediately come back for another round.
What role do they play in your story? Not in my story but for DA and some Coruscant stuff down the line.
Are they an A, B, or C-Lister? (If you don't know what this means, you didn't read the manual) - if they are original, just put 'OC' here. OC
[/spoiler]
Bumping
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Joined: Oct 2015
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Yes, hi, I'd just need permission to have Sapphiron make a very brief appearance in my next post in the Frozen Fields! (he'll just be remarking on Amaterasu's progress while witnessing her summoning her base, remembering her for a moment).
 undoge: Credit & Hugs to Ruby for the sign, and to Guu for the smileys!  undoge:
Hide your chicken nuggers, hide your heads, the Sundoge is coming and she'll hat everyone!
Quote:PvP FLAG: RED
Please message me before you attack my character or assault my base! Thanks!
This signature is so overloaded...
Posts: 65
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Joined: Sep 2013
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(05-13-2018, 04:05 AM)The Emperor of Mankind Wrote: [spoiler]
(05-06-2018, 05:36 PM)The Emperor of Mankind Wrote: NPC Name: Bob
NPC Source: OC
Character history: A man that spammed so hard on Club Penguin, made so many accounts and got banned so many times. That he was turned into a penguin in the afterlife. While he was waddling around in heaven, dressing very smartly and engaging in rather cool dances he was picked up by Omni.
Physical Description: https://thumb1.shutterstock.com/display_...180867.jpg and standing at a metre high.
Stats:
ATK: 4
DEF: 1
SPD: 4
TEC: 2
Starting Proficiencies:
Physical (1000), Ranged (1000)
Starting Powers:
Mimic (2800), fusion (1000)
Starting Unlocks:
Tier 1 stat upgrade
Starting Moves: http://omniverse-rpg.com/showthread.php?...#pid131128 http://omniverse-rpg.com/showthread.php?...#pid130997
pocketsaw (300 OM, requires physical proficiency)
https://comps.canstockphoto.co.uk/3d-pen...840003.jpg
A 55cm sawblade comes out of Bob’s pocket pocket, similar to a switchblade. To trigger this, it takes a button press and a 1 second wait for it to come in or out of the pocket pocket. The blade is strong but can be broken if a prime with an ATK higher than Bob’s DEF tries to snap it and they have physical proficiency. If the blade is broken, Bob just needs to press the button, only it takes 1.5 seconds. It can’t stab but can saw, making it slightly better at cutting off limbs than a normal bladed weapon. It’s very light and can be wielded competently by Bob.
AK-47 rifle (300 OM, requires ranged prof)
https://media.gettyimages.com/photos/3d-...d522602421
Bob pulls out a modified AK-47 rifle, shooting 6 bullets a second which deal very low damage. It can hold 30 rounds and reloading takes 5 seconds as Bob takes out a new mag from his pocket pocket. It has a holographic sight on it and a grip but still has severe recoil, losing medium range accuracy after 2 seconds of firing.
This bitch full of deadly projectiles, YEET (900 OM, requires ranged prof)
Bob opens up a pocket pocket the size of the pocket of a pair of jeans and completely absorbs an enemy projectile, still taking 80% of the damage through the movement of the pocket pocket. It can then send the same projectile back at its original speed within a minute of catching it and at a press of a button. Opening and closing the custom pocket pocket (which is just velcroed together) takes up both of Bob’s flippers and he has to stand still for .5 seconds to do it. Bob can spend up to 10 seconds charging a return shot (where he has to stand still), which is announced by a vacuum like sound. The damage will will change proportionally to Bob's charge time, potentially becoming weaker or stronger than the original move strength.
Why does this character have to be a prime? It'd be a bit awkward for them to die in DA and then immediately come back for another round.
What role do they play in your story? Not in my story but for DA and some Coruscant stuff down the line.
Are they an A, B, or C-Lister? (If you don't know what this means, you didn't read the manual) - if they are original, just put 'OC' here. OC
[/spoiler]
Bumping
Yeah that's fine.
(05-13-2018, 03:54 PM)Amaterasu Wrote: Yes, hi, I'd just need permission to have Sapphiron make a very brief appearance in my next post in the Frozen Fields! (he'll just be remarking on Amaterasu's progress while witnessing her summoning her base, remembering her for a moment).
Go for it.
Always Outnumbered, Never Outgunned
Posts: 66
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NPC Name: Elizabeth Vi Laticar
NPC Source: (my book) Oakheart Chronicles: Bloodborn
Character history: Elizabeth is the sole heir to the Laticar family, An old and powerful family who has ruled the lands of Vestura for hundreds of years. She is an assassin of the order of Templora Executivas, the order is a religious order dedicated to the goddess of death Meistra. She is hailed as a hero by some and a cold blooded killer by others, Her personal kill count to date is 46.
Physical Description: (originals only) Elizabeth is a short woman with a fair complexion, she has brown eyes that seem sunken due to the cold nature of what she does. Being of the noble class Elizabeth is often seen wearing sheath style dresses as well as ball gowns. For combat Elizabeth wears leather armor over maile dyed to whatever color she needs.
Stats:
ATK: 2 (+4) 6 total
DEF: 4
SPD: 1
TEC: 3
Starting Proficiencies: Physical Proficiency(1000) Ranged Proficiency (1000) Debuff Proficiency (1000)
Starting Unlocks:
Stat Upgrade I
1000 OM
Stat Upgrade II
2000 OM (3000 total)
Stat Upgrade III
4000 OM (7000 total)
Stat Upgrade IV
7000 OM (14,000 total)
Starting Powers: Stealth (1200) Suppression (1000) Enhanced Senses Advanced (1700)
Starting Moves (*require pre-Approval unless basic*):
Oakheart Longbow: (900 OM) Ranged Proficiency/Debuff Proficiency.
The oak longbow of Elizabeth, This 5 foot tall weapon fires heavy arrows at high speed, This bow is the golden yellow of oak wood and has a 150 pound draw weight, It takes years of practice to master this weapon, Elizabeth can fire one arrow every three seconds. The arrows fired from the bow travel at 100m per second and can penetrate armor with relative ease.
Bodkin arrows (see below) are the default arrows fired by the bow and switching arrow type must be identified in the post.
Drawing the bow back is slightly straining on her muscles, but holding the bow at full draw more than 5 seconds doubles the strain. The Bow also has a jet black leather quiver to accompany it called the Quiver of Miestra.
This relic quiver was passed down to Elizabeth upon achieving the rank of Acolyte. The quiver holds up to 30 arrows and has 3 slots separating different kinds of arrows. These arrows are fired by the Oakheart Longbow. Once depleted it cannot be replenished in the same fight.
Bodkin Arrow: A standard armor piercing arrow, it has a narrow sharp point and 2 prongs that prevent the arrow from being pulled out backwards from the wound. People with High def are less likely to have arrows penetrate deep enough for this to be an issue.
Broadhead Arrow: An arrow with a wide arrowhead, has less penetration than the bodkin but delivers more kinetic force upon impact, will stagger an opponent backwards upon hit, interrupting an action if one is being taken upon hit unless Def is higher than Elizabeth's ATT.
Forked Arrow: a low penetration arrow that creates twin wounds that bleed more than that of a standard arrow, however the wounds do less initial damage. This bleeding causes light damage over time. The arrow can be pulled out with no additional damage.
Oakheart Axe (300 Om) Physical Proficiency
A simple single headed axe with a oak handle, it is lightweight and balanced to reduce fatigue. The handle is 18 inches long and the axe head has a 5 inch cutting face The axe does not deal as much damage as a dedicated battle axe but can be swung around much faster than a battleaxe.
Why does this character have to be a prime? As a Prime Elizabeth would be more likely to be taken seriously by other people she encounters. As well as keeping people like Dark Hecate in check She serves as a mentor to the kinder more gentle Hecate.
What role do they play in your story? Role model, guide. Will be traveling around as a missionary teaching her religion to others.
Are they an A, B, or C-Lister? (If you don't know what this means, you didn't read the manual) - if they are original, just put 'OC' here. OC
Posts: 312
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Joined: Jul 2016
Reputation:
0
Bumping:
Quote:Move Preapproval Link
Spent OM: 21800
NPC Name: Jason Todd
NPC Source: Batman Under the Red Hood (AU)
Character history: When Jason dug his way out of his grave in Gotham City, Jason was taken by the League of Assassins. For about 2 years he was educated and trained by them in various combat techniques. What Ras had planned was to mold Jason into his heir since the one he actually wanted as his heir would not do it. However no matter what tortures they used on Jason he would not follow their orders. After he got badly hurt and became brain dead they immersed him in the Lazarus Pit. For a while he was driven into a blood lust by the pit's effects and attacked Tim Drake, the one Robin he didn't consider his enemy until he was stopped.
Eventually he decided that he would not return to Gotham after that. Instead he went to Bludhaven and started policing criminals in that city, because it needed him more than Gotham did. During one of his missions he got himself badly hurt, and was transported into the Omniverse by Omni. Now he has to cope with a new set of rules for himself, and a new life. What Jason does not know was that he was summoned by Warren Zimmer to the Omniverse, to serve as muscle.
Physical Description:
![[Image: red_hood___redesign_by_bakabakero-d887pbu.jpg]](https://orig00.deviantart.net/1583/f/2016/117/c/6/red_hood___redesign_by_bakabakero-d887pbu.jpg)
Stats:
ATK: 5
DEF: 5
SPD: 5
TEC: 7
Starting Proficiencies:
Physical Strength – 1000 OM
Ranged Proficiency – 1000 OM
Area Attack Proficiency – 600 OM
Area Defense Proficiency – 400 OM
Ranged Materialize Proficiency – 600 OM (requires Ranged Proficiency)
Remote Control Proficiency – 600 OM
Homing Proficiency – 600 OM
Buff Proficiency – 400 OM
Debuff Proficiency – 1000 OM
Starting Powers:
Insight – 1600 OM
Master Enhanced Senses– 2000 OM
Mimic – 2800 OM
Super Speed – 1000 OM
Burst Movement – 800 OM
Suppression – 1000 OM
Stealth – 1200 OM
Master – 2500 OM
Time Manipulation - 800 OM
Flight - 1800 OM
Master Acrobat - 400
Starting Moves:
Wazikashi (300, Physical Strength):
A Wazikashi that has a 25 inch long blade, and red and black leather wrappings on the hilt. No special properties, just a basic sword that is wielded by Jason for his own use.
Combat Knife (300, Physical Strength):
A combat knife that has a 12 inch blade, with a rubber grip. This knife has seen Jason through many battles, and is his favorite knife. It can clash with lightsabers, and similar weapons rather easily.
Why does this character have to be a prime? Jason has to be a Prime because he is eventually going to guard Warren’s house, and do many other things that require him to be a Prime for himself.
What role do they play in your story? Jason is to be the leader of the army of “Redeemed” thug that Warren is putting together.
Are they an A, B, or C-Lister? (If you don't know what this means, you didn't read the manual) - if they are original, just put 'OC' here. B Lister
Posts: 108
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Joined: Jul 2015
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NPC Name: Senkuu
NPC Source: Dr.stone
A-, B-, or C-Lister? B-lister
You're naive. We're destroyers, not saviors. - Yu Kanda
Posts: 7
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Joined: Jul 2015
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NPC name:
Bowser Jr
NPC source:
Super Mario Bros
Physical description:
![[Image: Bowser_jr_sr_by_lisnovski-d883jj5.png]](https://vignette.wikia.nocookie.net/sml/images/0/0c/Bowser_jr_sr_by_lisnovski-d883jj5.png)
NPC history:
Bowser Jr is the son of King Bowser Koopa.
Despite being the youngest of eight siblings, Bowser named his son after himself, due to the newborn bearing a striking resemblance to him, unlike any of his other children.
Growing up, Bowser Jr’s siblings resented him for numerous reasons; the main being their father’s obvious favouritism towards him – giving Bowser Jr special privileges that they had never received. Perhaps Ludwig, the eldest, despised BJ more than the others did; believing his father had snatched away his birthright as heir to the Koopa Kingdom throne, passing it all the way down to Bowser Jr.
The older Bowser Jr became, the clearer his understanding of the reasons his siblings had distanced themselves from him. Rather than attempt to build bridges with his brothers and sister, he became more spiteful towards them, taking advantage of his father’s lack of concern for his disgruntled kids feelings towards Bowser Jr.
Into his teens, Bowser Jr gained more involvement in the Koopa Dynasty – often accompanying his father to council meetings. As the young Prince continued to grow stronger under the tutorage of his beloved father, he gained more responsibilities, particularly, becoming a part of King Bowser’s sinister schemes. If he was not aiding his father in an effort to eliminate the resilient Super Mario Bros, he was trying to kidnap Princess Peach and use her as bait to lure the brothers to the Koopa Kingdom.
When King Bowser Koopa went missing, without a trace of his whereabouts, Prince Bowser Jr assumed the temporary role as ruler of the Koopa Kingdom. Many people were impressed with how quickly and easily BJ adapted to his huge responsibility as King of the Koopaling race.
Bowser Jr's first act as the new ruler was conducting a search for his father, refusing to believe his ‘mighty’ King had perished at the hands of one of his many foes. Having inherited his father’s will to ‘never give up’, he continued the campaign, even after eight months of no results.
His oldest sibling Ludwig has also been missing for the past couple of months. The only reason Bowser Jr is concerned about his brother’s whereabouts is because of his strong belief that it is connected to his father’s disappearance, and why he feels Smithy is likely behind it, as the leader of the notorious Smithy gang has attempted to overthrow King Bowser Sr as the ruler of the Koopa Kingdom on several occasions.
To Bowser Jr’s disgust, Smithy continues to deny any involvement in the disappearance of his family members, although Smithy has stated his plans of seizing the golden opportunity to launch an attack on the ‘Weakened Koopa Kingdom’ as soon as possible.
King Bowser Jr will be ready, if and when that moment occurs.
Stats:
ATK: 2
DEF: 3
SPD: 3
TEC: 2
Starting Proficiencies:
Physical Strength – 1000 OM
Ranged Proficiency – 1000 OM
Area Attack Proficiency – 600 OM
Starting Powers:
Super Jumping (Basic) - 300 OM
Master Acrobat – 400 OM
Starting Moves:
Bow Bow Blast
(Ranged Proficiency)
Bowser Jr opens his mouth, instantly emitting a burst of flames that travel in a straight direction, extending up to 12 meters. The circumference of the flames expand up to thirty times in size after vacating the depths of his innards. The more time he spends concentrating the flames at a target, the hotter the fire becomes – capable of melting steel or blowing up a tank if applied on the object for a considerate amount of time.
Soopa Shell
(Physical Strength, Super Jumping (Basic), Master Acrobat)
Defensive:
As a defensive method, Bowser Jr typically tucks himself into his shell. Primarily, he uses steel structured shell as a shield, ideal for fending off physical attacks. Either Bowser Jr remains immobile, allowing the shell to absorb the full brunt of an attack, or he uses his speed and agility to dodge very powerful ones. Being the show-off that he is, BJ may choose to display a taste of his acrobatic skills, deflecting an attack by spinning rapidly in his shell, although the longer he spins, the more energy he exerts.
Offensive:
It gets interesting when his offensive prowess comes into play; that’s when his creative juices start flowing. For example, he can use his spiky shell as a battering ram or rely on his athleticism to thrust himself towards a target, using it as a projectile. The spikes on the shell, although pose no physical threat to those that specialise in long range attacks, are useful against those that rely primarily on hand to hand combat; with the metallic spikes being sharp enough to slice through or impale flesh.
Why does this character have to be a prime? His name Bowser Jr explains it all. Not only is he the son of King Bowser, but the apparent heir of the Koopaling Kingdom. In other words, when the big turtle steps down, Bowser Jr is the one destined to take his place on the throne.
What role do they play in your story? Bowser Jr will form a friendly rivalry with Kirano Jr; in the process, developing a mutual form of respect – as second-generation offspring of legendary warriors.
Are they an A, B, or C-Lister?
C-Lister
Posts: 65
Threads: 9
Joined: Sep 2013
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0
05-17-2018, 09:30 PM
(This post was last modified: 05-17-2018, 09:38 PM by Trixie.)
(05-11-2018, 03:04 PM)Warren Zimmer Wrote: Move Preapproval Link
Spent OM: 21800
NPC Name: Jason Todd
NPC Source: Batman Under the Red Hood (AU)
Character history: When Jason dug his way out of his grave in Gotham City, Jason was taken by the League of Assassins. For about 2 years he was educated and trained by them in various combat techniques. What Ras had planned was to mold Jason into his heir since the one he actually wanted as his heir would not do it. However no matter what tortures they used on Jason he would not follow their orders. After he got badly hurt and became brain dead they immersed him in the Lazarus Pit. For a while he was driven into a blood lust by the pit's effects and attacked Tim Drake, the one Robin he didn't consider his enemy until he was stopped.
Eventually he decided that he would not return to Gotham after that. Instead he went to Bludhaven and started policing criminals in that city, because it needed him more than Gotham did. During one of his missions he got himself badly hurt, and was transported into the Omniverse by Omni. Now he has to cope with a new set of rules for himself, and a new life. What Jason does not know was that he was summoned by Warren Zimmer to the Omniverse, to serve as muscle.
Physical Description:
![[Image: red_hood___redesign_by_bakabakero-d887pbu.jpg]](https://orig00.deviantart.net/1583/f/2016/117/c/6/red_hood___redesign_by_bakabakero-d887pbu.jpg)
Stats:
ATK: 5
DEF: 5
SPD: 5
TEC: 7
Starting Proficiencies:
Physical Strength – 1000 OM
Ranged Proficiency – 1000 OM
Area Attack Proficiency – 600 OM
Area Defense Proficiency – 400 OM
Ranged Materialize Proficiency – 600 OM (requires Ranged Proficiency)
Remote Control Proficiency – 600 OM
Homing Proficiency – 600 OM
Buff Proficiency – 400 OM
Debuff Proficiency – 1000 OM
Starting Powers:
Insight – 1600 OM
Master Enhanced Senses– 2000 OM
Mimic – 2800 OM
Super Speed – 1000 OM
Burst Movement – 800 OM
Suppression – 1000 OM
Stealth – 1200 OM
Master – 2500 OM
Time Manipulation - 800 OM
Flight - 1800 OM
Master Acrobat - 400
Starting Moves:
Wazikashi (300, Physical Strength):
A Wazikashi that has a 25 inch long blade, and red and black leather wrappings on the hilt. No special properties, just a basic sword that is wielded by Jason for his own use.
Combat Knife (300, Physical Strength):
A combat knife that has a 12 inch blade, with a rubber grip. This knife has seen Jason through many battles, and is his favorite knife. It can clash with lightsabers, and similar weapons rather easily.
Why does this character have to be a prime? Jason has to be a Prime because he is eventually going to guard Warren’s house, and do many other things that require him to be a Prime for himself.
What role do they play in your story? Jason is to be the leader of the army of “Redeemed” thug that Warren is putting together.
Are they an A, B, or C-Lister? (If you don't know what this means, you didn't read the manual) - if they are original, just put 'OC' here. B Lister
You have 22 stats in total, but I don't see a listed Stat Upgrade anywhere. NPC Prime's only get 10 stats like PC Primes do. You can, however, expend OM to get the Stat Upgrades. You're also over the Powers Cap. You'll need to include a Tier 1 Powers Cap increase. What is the Master for 2500?
(05-15-2018, 12:56 AM)Shantotto Wrote: NPC Name: Elizabeth Vi Laticar
NPC Source: (my book) Oakheart Chronicles: Bloodborn
Character history: Elizabeth is the sole heir to the Laticar family, An old and powerful family who has ruled the lands of Vestura for hundreds of years. She is an assassin of the order of Templora Executivas, the order is a religious order dedicated to the goddess of death Meistra. She is hailed as a hero by some and a cold blooded killer by others, Her personal kill count to date is 46.
Physical Description: (originals only) Elizabeth is a short woman with a fair complexion, she has brown eyes that seem sunken due to the cold nature of what she does. Being of the noble class Elizabeth is often seen wearing sheath style dresses as well as ball gowns. For combat Elizabeth wears leather armor over maile dyed to whatever color she needs.
Stats:
ATK: 2 (+4) 6 total
DEF: 4
SPD: 1
TEC: 3
Starting Proficiencies: Physical Proficiency(1000) Ranged Proficiency (1000) Debuff Proficiency (1000)
Starting Unlocks:
Stat Upgrade I
1000 OM
Stat Upgrade II
2000 OM (3000 total)
Stat Upgrade III
4000 OM (7000 total)
Stat Upgrade IV
7000 OM (14,000 total)
Starting Powers: Stealth (1200) Suppression (1000) Enhanced Senses Advanced (1700)
Starting Moves (*require pre-Approval unless basic*):
Oakheart Longbow: (900 OM) Ranged Proficiency/Debuff Proficiency.
The oak longbow of Elizabeth, This 5 foot tall weapon fires heavy arrows at high speed, This bow is the golden yellow of oak wood and has a 150 pound draw weight, It takes years of practice to master this weapon, Elizabeth can fire one arrow every three seconds. The arrows fired from the bow travel at 100m per second and can penetrate armor with relative ease.
Bodkin arrows (see below) are the default arrows fired by the bow and switching arrow type must be identified in the post.
Drawing the bow back is slightly straining on her muscles, but holding the bow at full draw more than 5 seconds doubles the strain. The Bow also has a jet black leather quiver to accompany it called the Quiver of Miestra.
This relic quiver was passed down to Elizabeth upon achieving the rank of Acolyte. The quiver holds up to 30 arrows and has 3 slots separating different kinds of arrows. These arrows are fired by the Oakheart Longbow. Once depleted it cannot be replenished in the same fight.
Bodkin Arrow: A standard armor piercing arrow, it has a narrow sharp point and 2 prongs that prevent the arrow from being pulled out backwards from the wound. People with High def are less likely to have arrows penetrate deep enough for this to be an issue.
Broadhead Arrow: An arrow with a wide arrowhead, has less penetration than the bodkin but delivers more kinetic force upon impact, will stagger an opponent backwards upon hit, interrupting an action if one is being taken upon hit unless Def is higher than Elizabeth's ATT.
Forked Arrow: a low penetration arrow that creates twin wounds that bleed more than that of a standard arrow, however the wounds do less initial damage. This bleeding causes light damage over time. The arrow can be pulled out with no additional damage.
Oakheart Axe (300 Om) Physical Proficiency
A simple single headed axe with a oak handle, it is lightweight and balanced to reduce fatigue. The handle is 18 inches long and the axe head has a 5 inch cutting face The axe does not deal as much damage as a dedicated battle axe but can be swung around much faster than a battleaxe.
Why does this character have to be a prime? As a Prime Elizabeth would be more likely to be taken seriously by other people she encounters. As well as keeping people like Dark Hecate in check She serves as a mentor to the kinder more gentle Hecate.
What role do they play in your story? Role model, guide. Will be traveling around as a missionary teaching her religion to others.
Are they an A, B, or C-Lister? (If you don't know what this means, you didn't read the manual) - if they are original, just put 'OC' here. OC
Approved. Just make sure if Elizabeth is already a secondary, that you kill off that version first.
(05-17-2018, 10:03 AM)Yu Kanda Wrote: NPC Name: Senkuu
NPC Source: Dr.stone
A-, B-, or C-Lister? B-lister
![[Image: senkuu-129897.jpg]](https://www.anime-planet.com/images/characters/senkuu-129897.jpg)
Approved.
(05-17-2018, 01:05 PM)Kirano Jr Wrote: NPC name:
Bowser Jr
NPC source:
Super Mario Bros
Physical description:
![[Image: Bowser_jr_sr_by_lisnovski-d883jj5.png]](https://vignette.wikia.nocookie.net/sml/images/0/0c/Bowser_jr_sr_by_lisnovski-d883jj5.png)
NPC history:
Bowser Jr is the son of King Bowser Koopa.
Despite being the youngest of eight siblings, Bowser named his son after himself, due to the newborn bearing a striking resemblance to him, unlike any of his other children.
Growing up, Bowser Jr’s siblings resented him for numerous reasons; the main being their father’s obvious favouritism towards him – giving Bowser Jr special privileges that they had never received. Perhaps Ludwig, the eldest, despised BJ more than the others did; believing his father had snatched away his birthright as heir to the Koopa Kingdom throne, passing it all the way down to Bowser Jr.
The older Bowser Jr became, the clearer his understanding of the reasons his siblings had distanced themselves from him. Rather than attempt to build bridges with his brothers and sister, he became more spiteful towards them, taking advantage of his father’s lack of concern for his disgruntled kids feelings towards Bowser Jr.
Into his teens, Bowser Jr gained more involvement in the Koopa Dynasty – often accompanying his father to council meetings. As the young Prince continued to grow stronger under the tutorage of his beloved father, he gained more responsibilities, particularly, becoming a part of King Bowser’s sinister schemes. If he was not aiding his father in an effort to eliminate the resilient Super Mario Bros, he was trying to kidnap Princess Peach and use her as bait to lure the brothers to the Koopa Kingdom.
When King Bowser Koopa went missing, without a trace of his whereabouts, Prince Bowser Jr assumed the temporary role as ruler of the Koopa Kingdom. Many people were impressed with how quickly and easily BJ adapted to his huge responsibility as King of the Koopaling race.
Bowser Jr's first act as the new ruler was conducting a search for his father, refusing to believe his ‘mighty’ King had perished at the hands of one of his many foes. Having inherited his father’s will to ‘never give up’, he continued the campaign, even after eight months of no results.
His oldest sibling Ludwig has also been missing for the past couple of months. The only reason Bowser Jr is concerned about his brother’s whereabouts is because of his strong belief that it is connected to his father’s disappearance, and why he feels Smithy is likely behind it, as the leader of the notorious Smithy gang has attempted to overthrow King Bowser Sr as the ruler of the Koopa Kingdom on several occasions.
To Bowser Jr’s disgust, Smithy continues to deny any involvement in the disappearance of his family members, although Smithy has stated his plans of seizing the golden opportunity to launch an attack on the ‘Weakened Koopa Kingdom’ as soon as possible.
King Bowser Jr will be ready, if and when that moment occurs.
Stats:
ATK: 2
DEF: 3
SPD: 3
TEC: 2
Starting Proficiencies:
Physical Strength – 1000 OM
Ranged Proficiency – 1000 OM
Area Attack Proficiency – 600 OM
Starting Powers:
Super Jumping (Basic) - 300 OM
Master Acrobat – 400 OM
Starting Moves:
Bow Bow Blast
(Ranged Proficiency)
Bowser Jr opens his mouth, instantly emitting a burst of flames that travel in a straight direction, extending up to 12 meters. The circumference of the flames expand up to thirty times in size after vacating the depths of his innards. The more time he spends concentrating the flames at a target, the hotter the fire becomes – capable of melting steel or blowing up a tank if applied on the object for a considerate amount of time.
Soopa Shell
(Physical Strength, Super Jumping (Basic), Master Acrobat)
Defensive:
As a defensive method, Bowser Jr typically tucks himself into his shell. Primarily, he uses steel structured shell as a shield, ideal for fending off physical attacks. Either Bowser Jr remains immobile, allowing the shell to absorb the full brunt of an attack, or he uses his speed and agility to dodge very powerful ones. Being the show-off that he is, BJ may choose to display a taste of his acrobatic skills, deflecting an attack by spinning rapidly in his shell, although the longer he spins, the more energy he exerts.
Offensive:
It gets interesting when his offensive prowess comes into play; that’s when his creative juices start flowing. For example, he can use his spiky shell as a battering ram or rely on his athleticism to thrust himself towards a target, using it as a projectile. The spikes on the shell, although pose no physical threat to those that specialise in long range attacks, are useful against those that rely primarily on hand to hand combat; with the metallic spikes being sharp enough to slice through or impale flesh.
Why does this character have to be a prime? His name Bowser Jr explains it all. Not only is he the son of King Bowser, but the apparent heir of the Koopaling Kingdom. In other words, when the big turtle steps down, Bowser Jr is the one destined to take his place on the throne.
What role do they play in your story? Bowser Jr will form a friendly rivalry with Kirano Jr; in the process, developing a mutual form of respect – as second-generation offspring of legendary warriors.
Are they an A, B, or C-Lister?
C-Lister
Was Soopa Shell approved in Move Approval? Other than that you're good to go. Just have it double checked for me.
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05-17-2018, 09:43 PM
(This post was last modified: 05-17-2018, 10:03 PM by Trixie.)
Quote:Move Preapproval Link
Spent OM: 27100
NPC Name: Jason Todd
NPC Source: Batman Under the Red Hood (AU)
Character history: When Jason dug his way out of his grave in Gotham City, Jason was taken by the League of Assassins. For about 2 years he was educated and trained by them in various combat techniques. What Ras had planned was to mold Jason into his heir since the one he actually wanted as his heir would not do it. However no matter what tortures they used on Jason he would not follow their orders. After he got badly hurt and became brain dead they immersed him in the Lazarus Pit. For a while he was driven into a blood lust by the pit's effects and attacked Tim Drake, the one Robin he didn't consider his enemy until he was stopped.
Eventually he decided that he would not return to Gotham after that. Instead he went to Bludhaven and started policing criminals in that city, because it needed him more than Gotham did. During one of his missions he got himself badly hurt, and was transported into the Omniverse by Omni. Now he has to cope with a new set of rules for himself, and a new life. What Jason does not know was that he was summoned by Warren Zimmer to the Omniverse, to serve as muscle.
Physical Description:
![[Image: red_hood___redesign_by_bakabakero-d887pbu.jpg]](https://orig00.deviantart.net/1583/f/2016/117/c/6/red_hood___redesign_by_bakabakero-d887pbu.jpg)
Stats:
ATK: 4
DEF: 2
SPD: 3
TEC: 3
Starting Proficiencies:
Physical Strength – 1000 OM
Ranged Proficiency – 1000 OM
Area Attack Proficiency – 600 OM
Area Defense Proficiency – 400 OM
Ranged Materialize Proficiency – 600 OM (requires Ranged Proficiency)
Remote Control Proficiency – 600 OM
Homing Proficiency – 600 OM
Buff Proficiency – 400 OM
Debuff Proficiency – 1000 OM
Unlocks:
Stat Upgrade I
Stat Upgrade II
Tier 1 Power Cap
Tier 2 Powers Cap
Starting Powers:
Insight – 1600 OM
Master Enhanced Senses– 2000 OM
Mimic – 2800 OM
Super Speed – 1000 OM
Burst Movement – 800 OM
Suppression – 1000 OM
Stealth – 1200 OM
Master Teleportation– 2500 OM
Time Manipulation - 800 OM
Flight - 1800 OM
Master Acrobat - 400
Starting Moves:
Wazikashi (300, Physical Strength):
A Wazikashi that has a 25 inch long blade, and red and black leather wrappings on the hilt. No special properties, just a basic sword that is wielded by Jason for his own use.
Combat Knife (300, Physical Strength):
A combat knife that has a 12 inch blade, with a rubber grip. This knife has seen Jason through many battles, and is his favorite knife. It can clash with lightsabers, and similar weapons rather easily.
Why does this character have to be a prime? Jason has to be a Prime because he is eventually going to guard Warren’s house, and do many other things that require him to be a Prime for himself.
What role do they play in your story? Jason is to be the leader of the army of “Redeemed” thug that Warren is putting together.
Are they an A, B, or C-Lister? (If you don't know what this means, you didn't read the manual) - if they are original, just put 'OC' here. B Lister
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@Warren:
Good to go. Everything looks good now.
Always Outnumbered, Never Outgunned
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05-18-2018, 11:44 AM
(This post was last modified: 05-18-2018, 12:31 PM by Captain Marvelous.)
NPC for Marvelous, my primary antagonist for my first long storyline. He has moves and stuff but none of them are very special, very basic stuff. If you would rather I take up two threads to get this guy cleared I shall do so.
NPC Name: Basco ta Jolokia
NPC Source: Kaizoku Sentai Gokaiger
Character history: Once nakama to Captain Marvelous, Basco was a space thief taken in by AkaRed to join his Red Pirates. There Basco helped gather the Ranger Keys and cooked for his comrades, a jovial amiable sort. He was in it for the Greatest Treasure in the Universe, which required all the Keys to find and unlock. But AkaRed kept secrets, secrets the sneaky Basco discovered. AkaRed had no intention of using the Keys or the Treasure for himself, Marvelous or Basco. He intended to freely give the people of Earth all they had worked hard to obtain. AkaRed was from Earth, a secret he kept from Basco and Marvelous, and the former could not control his anger.
Basco betrayed the Red Pirates to the Zangyack Empire, sealing AkaRed's death warrant. Sacrificing himself so Marvelous could escape with the Keys, GokaiGalleon and Navi. Basco swore to recover the items he considered to be his and set out to become a famous privateer, given weapons and a wide berth by the Zangyack in exchange for only raiding their enemies.
In time Basco and Marvelous met again, but Basco had several surprises for the Gokaiger. He had many previously unknown Ranger Keys and the ability to create shadows of the former warriors to fight for him.
In normal continuity this rivalry carried on until a final pirate's duel ended with a victorious Marvelous. Not so in the Omniverse. Arriving long before his rival, Basco has been gathering the Omniverse versions of the Ranger Keys and recovering his alien strength. He intends to find the fabled Greatest Treasure in the Omniverse and thinks Marvy-chan's arrival will only make things easier. After all, any keys gotta former nakama gathers will just be his for the taking anyway. Here he is once again clearly superior to Marvelous, alone and without much of his power. So he tolerates Marvelous and even puts him on the track of the Keys and the Treasure.
Physical Description: Basco human form is that of a skinny foppish pirate, a feather boa around his neck and a long coat. He wears a cap with a feather in it and holds himself like someone not used to physical confrontation. His true form however is that of a blood red demon pirate with glowing eyes and terrible speed, exceedingly adept at murder and martial arts. He is almost never seen without his pet secondary space monkey Sally, who is armored in metal and has a hollow stomach that Basco stores stuff in.
Level: 5
OM: 16,200/18,000
Stats:
ATK: 3
DEF: 3
SPD: 4
TEC: 3
Starting Proficiencies:
-Physical Strength (1000 OM)
-Ranged Proficiency (1000 OM)
-Area Attack Proficiency (600 OM)
Starting Powers:
-Burst Movement (600 OM)
-Basic Super Jumping (300 OM)
-Master Acrobat (400 OM)
Starting Moves:
-CariBlade (requires Physical Strength) Essentially the same as Marvelous' Gokai Saber but not built to interface with the Ranger Keys or equipped with a grappling line, a heavy gold cutlass enhanced with alien technology to always have a super sharp edge. It sparks when it strikes an opponent. (300 OM)
-CariBlaster (requires Ranged Proficiency) Essentially the same as Marvelous' GokaiPistol, a high tech alien weapon designed to harden ambient energy into solid bullets that fire in quick bursts and explode on impact. Not equipped to interact with the Ranger Keys in any way. (300 OM)
-Sally's Cymbals (Physical Strength, Burst Movement, Master Acrobat) Basco's pet space monkey Sally fights defensively using a pair of highly resistant cymbals as shields. Though good at what he does, Sally excels at protecting his master. As long as Sally is on point he can keep one opponent busy just blocking any moves targeted at Basco, jumping around and being a distraction. Sally cannot attack while defending his master. (300 OM)
Super Moves:
-Final Wave: Privateer Slash (T1, requires Strength, Ranged, Area Attack) Much like the Gokaigers' Final Waves, Basco can pour his dark power into his CariBlade and launch a series of devastating long range slices that appear as dark red energy waves. This move has a slow buildup but once launched is hard to dodge the fast moving cutting waves. This fires at a range but not very far away, within Basco's line of sight. He can only use this move in his True Form (600 OM)
-Final Wave: Privateer Blast (T1, requires Ranged Proficiency, Area Attack) Basco charges his dark power into his CariBlaster and fires a ball of malevolent red energy. This attack explodes, causing a storm of red energy and fire to those caught in the small blast radius. (600 OM)
-Final Wave: Privateer Flash (T1, requires Burst Movement, Physical Strength) Basco charges his entire body with dark power and then moves fast as a bolt of red lightning, shooting past the opponent once, twice, three times before coming to stop and resheathing his weapon. At that point a delayed reaction causes the slices to take effect, electrifying and burning at the same time as it cuts. This movement is very fast and hard to see coming. (600 OM)
-Super Sally (T1, requires Burst Movement) Sally can leap in front of his master to shield him from the worst hits. This can block a T1 Super Move but it damages Sally instead, causing the Assist to drop, Sally to flee or be knocked out and usually convincing Basco it's time to ship out. (600 OM)
Assists and Transformations:
![[Image: 180?cb=20140401164406]](https://vignette.wikia.nocookie.net/powerrangers/images/9/95/Sari.jpg/revision/latest/scale-to-width-down/180?cb=20140401164406)
-Sally (Tier 1 Assist) - ATK 1, DEF 3, SPD 1, TEC 1. Basco's pet space monkey can fight even though she is a Secondary with little will of her own. She doesn't talk but she does carry two large symbols she uses to block with. She also has a hollow stomach container that Basco stores things in. (1000 OM)
![[Image: 180?cb=20140401171153]](https://vignette.wikia.nocookie.net/powerrangers/images/1/1f/Basco%27s_Trumpet.jpg/revision/latest/scale-to-width-down/180?cb=20140401171153)
-Raparatta (Tier 1 Assist) - ATK 2, DEF 1, SPD 1, TEC 2, by slotting up to 5 of his Ranger Keys into his technomagic trumpet Basco can summon mindless copies of sentai warriors to fight on his behalf. Though they lack the depth of moves of the original they can still mimic the originals' fighting style. Basco currently has all the Sixth Ranger and Extra Hero Keys.
![[Image: latest?cb=20140408091453]](https://vignette.wikia.nocookie.net/powerrangers/images/b/bd/BascoTVA.PNG/revision/latest?cb=20140408091453)
-True Form (Tier 1 Powered Up Form) ATK 5, DEF 4, SPD 5, TEC 4. In his terrifying true alien form Basco no longer looks foppish or frail but rather demonic and frightening. His whole body is heavily armoured and he moves with a dark red flow that is hard to follow with your eyes. This is the form that earned him a huge galactic bounty back in his home dimension. (1000 OM)
-Biogiants (Tier 1 Powered Up Form) ATK 6, DEF 6, SPD 3, TEC 3. These are bio-engineered giant warriors that are kept in a shrunken, dormant state until Basco needs a huge distraction. He keeps them in Sally's stomach container. They are as big as is allowed for the Powered Up Form, towering over most buildings, and can usually fire energy akin to using Basco's CariBlaster. Though powerful they are dumb and can't do much but smash stuff. Basco has no way of controlling them once unleashed, so he tends to flee during their rampage. (1000 OM)
Unlocks:
-Stat Upgrade 1, 2, 3 (7000 OM)
Why does this character have to be a prime? They are the primary villain of my arc, perhaps the reason there are Ranger Keys in the Omniverse at all, and my rival to find the Greatest Treasure in the Omniverse. He has enough stuff going on that to make him as anything other then a Prime would be to do him a disservice.
What role do they play in your story? Basco is going to be who sets Marvelous on the road of finding the Ranger Keys and the Greatest Treasure in the Omniverse. They are there to completely outclass me at first and give me a strong benchmark of how tough I need to be before I can surpass him and avenge his murder of my mentor and adopted father AkaRed. I imagine he's letting me do the hard work so he can steal my Ranger Keys later.
Are they an A, B, or C-Lister? C-lister, not the main villain of a not too popular series.
-------
And also a Secondary;
Character Name: Navi
From: Kaizoku Sentai Gokaiger
Type: C-lister
A non-combatant robot bird, Marvelous' inherited Navi from AkaRed, who built the tiny robot to help treasure hunt. Though pretty incompetent and cowardly, Navi is capable of a very limited form of prognostication, giving cryptic riddles that lead Marvelous to wherever he needs to go to find the next treasure he seeks. Easily captured, Navi is actually built to interface with the Ranger Keys but only once all of them have been collected and the Grand Power within them unlocked. Marvelous calls him "Bird", to which Navi never misses the opportunity to correct him. "I'm not a bird, I'm Navi."
"Let's make a show of it!"
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(05-17-2018, 09:43 PM)Warren Zimmer Wrote: Quote:Move Preapproval Link
Spent OM: 27100
NPC Name: Jason Todd
NPC Source: Batman Under the Red Hood (AU)
Character history: When Jason dug his way out of his grave in Gotham City, Jason was taken by the League of Assassins. For about 2 years he was educated and trained by them in various combat techniques. What Ras had planned was to mold Jason into his heir since the one he actually wanted as his heir would not do it. However no matter what tortures they used on Jason he would not follow their orders. After he got badly hurt and became brain dead they immersed him in the Lazarus Pit. For a while he was driven into a blood lust by the pit's effects and attacked Tim Drake, the one Robin he didn't consider his enemy until he was stopped.
Eventually he decided that he would not return to Gotham after that. Instead he went to Bludhaven and started policing criminals in that city, because it needed him more than Gotham did. During one of his missions he got himself badly hurt, and was transported into the Omniverse by Omni. Now he has to cope with a new set of rules for himself, and a new life. What Jason does not know was that he was summoned by Warren Zimmer to the Omniverse, to serve as muscle.
Physical Description:
![[Image: red_hood___redesign_by_bakabakero-d887pbu.jpg]](https://orig00.deviantart.net/1583/f/2016/117/c/6/red_hood___redesign_by_bakabakero-d887pbu.jpg)
Stats:
ATK: 4
DEF: 2
SPD: 3
TEC: 3
Starting Proficiencies:
Physical Strength – 1000 OM
Ranged Proficiency – 1000 OM
Area Attack Proficiency – 600 OM
Area Defense Proficiency – 400 OM
Ranged Materialize Proficiency – 600 OM (requires Ranged Proficiency)
Remote Control Proficiency – 600 OM
Homing Proficiency – 600 OM
Buff Proficiency – 400 OM
Debuff Proficiency – 1000 OM
Unlocks:
Stat Upgrade I
Stat Upgrade II
Tier 1 Power Cap
Tier 2 Powers Cap
Starting Powers:
Insight – 1600 OM
Master Enhanced Senses– 2000 OM
Mimic – 2800 OM
Super Speed – 1000 OM
Burst Movement – 800 OM
Suppression – 1000 OM
Stealth – 1200 OM
Master Teleportation– 2500 OM
Time Manipulation - 800 OM
Flight - 1800 OM
Master Acrobat - 400
Starting Moves:
Wazikashi (300, Physical Strength):
A Wazikashi that has a 25 inch long blade, and red and black leather wrappings on the hilt. No special properties, just a basic sword that is wielded by Jason for his own use.
Combat Knife (300, Physical Strength):
A combat knife that has a 12 inch blade, with a rubber grip. This knife has seen Jason through many battles, and is his favorite knife. It can clash with lightsabers, and similar weapons rather easily.
Why does this character have to be a prime? Jason has to be a Prime because he is eventually going to guard Warren’s house, and do many other things that require him to be a Prime for himself.
What role do they play in your story? Jason is to be the leader of the army of “Redeemed” thug that Warren is putting together.
Are they an A, B, or C-Lister? (If you don't know what this means, you didn't read the manual) - if they are original, just put 'OC' here. B Lister
The part about Jason being a guard for your house needs to be addressed. Something like that isnt possible with an NPC Prime because it gives you an unfair advantage. Once Force Primes releases you'll be able to do it. However, until then Jason is better off being Warren's bodyguard storywise. Though to have him help in an actual fight you'd need to make him an assist.
Sorry I didn't catch that earlier. Shouldn't staff and be tired.
Always Outnumbered, Never Outgunned
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Quote:Move Preapproval Link
Spent OM: 27100
NPC Name: Jason Todd
NPC Source: Batman Under the Red Hood (AU)
Character history: When Jason dug his way out of his grave in Gotham City, Jason was taken by the League of Assassins. For about 2 years he was educated and trained by them in various combat techniques. What Ras had planned was to mold Jason into his heir since the one he actually wanted as his heir would not do it. However no matter what tortures they used on Jason he would not follow their orders. After he got badly hurt and became brain dead they immersed him in the Lazarus Pit. For a while he was driven into a blood lust by the pit's effects and attacked Tim Drake, the one Robin he didn't consider his enemy until he was stopped.
Eventually he decided that he would not return to Gotham after that. Instead he went to Bludhaven and started policing criminals in that city, because it needed him more than Gotham did. During one of his missions he got himself badly hurt, and was transported into the Omniverse by Omni. Now he has to cope with a new set of rules for himself, and a new life. What Jason does not know was that he was summoned by Warren Zimmer to the Omniverse, to serve as muscle.
Physical Description:
![[Image: red_hood___redesign_by_bakabakero-d887pbu.jpg]](https://orig00.deviantart.net/1583/f/2016/117/c/6/red_hood___redesign_by_bakabakero-d887pbu.jpg)
Stats:
ATK: 4
DEF: 2
SPD: 3
TEC: 3
Starting Proficiencies:
Physical Strength – 1000 OM
Ranged Proficiency – 1000 OM
Area Attack Proficiency – 600 OM
Area Defense Proficiency – 400 OM
Ranged Materialize Proficiency – 600 OM (requires Ranged Proficiency)
Remote Control Proficiency – 600 OM
Homing Proficiency – 600 OM
Buff Proficiency – 400 OM
Debuff Proficiency – 1000 OM
Unlocks:
Stat Upgrade I
Stat Upgrade II
Tier 1 Power Cap
Tier 2 Powers Cap
Starting Powers:
Insight – 1600 OM
Master Enhanced Senses– 2000 OM
Mimic – 2800 OM
Super Speed – 1000 OM
Burst Movement – 800 OM
Suppression – 1000 OM
Stealth – 1200 OM
Master Teleportation– 2500 OM
Time Manipulation - 800 OM
Flight - 1800 OM
Master Acrobat - 400
Starting Moves:
Wazikashi (300, Physical Strength):
A Wazikashi that has a 25 inch long blade, and red and black leather wrappings on the hilt. No special properties, just a basic sword that is wielded by Jason for his own use.
Combat Knife (300, Physical Strength):
A combat knife that has a 12 inch blade, with a rubber grip. This knife has seen Jason through many battles, and is his favorite knife. It can clash with lightsabers, and similar weapons rather easily.
Why does this character have to be a prime? Jason was made by Warren to be his bodyguard. Since he is to be his Body Guard, being a Prime is the best way he can do so. In addition it makes him able to keep up with a lot of opponents.
What role do they play in your story? Jason is to be the leader of the army of “Redeemed” thug that Warren is putting together.
Are they an A, B, or C-Lister? (If you don't know what this means, you didn't read the manual) - if they are original, just put 'OC' here. B Lister
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@Warren -- If he's supposed to be a prime, that means he was summoned by Omni, not by Warren.
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Joined: Jul 2016
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Quote:Move Preapproval Link
Spent OM: 27100
NPC Name: Jason Todd
NPC Source: Batman Under the Red Hood (AU)
Character history: When Jason dug his way out of his grave in Gotham City, Jason was taken by the League of Assassins. For about 2 years he was educated and trained by them in various combat techniques. What Ras had planned was to mold Jason into his heir since the one he actually wanted as his heir would not do it. However no matter what tortures they used on Jason he would not follow their orders. After he got badly hurt and became brain dead they immersed him in the Lazarus Pit. For a while he was driven into a blood lust by the pit's effects and attacked Tim Drake, the one Robin he didn't consider his enemy until he was stopped.
Eventually he decided that he would not return to Gotham after that. Instead he went to Bludhaven and started policing criminals in that city, because it needed him more than Gotham did. During one of his missions he got himself badly hurt, and was transported into the Omniverse by Omni. Now he has to cope with a new set of rules for himself, and a new life. While he may have been summoned to the Omniverse by Omni, Warren has altered his memories with the use of Omnilium - made him believe that Warren summoned him.
Physical Description:
![[Image: red_hood___redesign_by_bakabakero-d887pbu.jpg]](https://orig00.deviantart.net/1583/f/2016/117/c/6/red_hood___redesign_by_bakabakero-d887pbu.jpg)
Stats:
ATK: 4
DEF: 2
SPD: 3
TEC: 3
Starting Proficiencies:
Physical Strength – 1000 OM
Ranged Proficiency – 1000 OM
Area Attack Proficiency – 600 OM
Area Defense Proficiency – 400 OM
Ranged Materialize Proficiency – 600 OM (requires Ranged Proficiency)
Remote Control Proficiency – 600 OM
Homing Proficiency – 600 OM
Buff Proficiency – 400 OM
Debuff Proficiency – 1000 OM
Unlocks:
Stat Upgrade I
Stat Upgrade II
Tier 1 Power Cap
Tier 2 Powers Cap
Starting Powers:
Insight – 1600 OM
Master Enhanced Senses– 2000 OM
Mimic – 2800 OM
Super Speed – 1000 OM
Burst Movement – 800 OM
Suppression – 1000 OM
Stealth – 1200 OM
Master Teleportation– 2500 OM
Time Manipulation - 800 OM
Flight - 1800 OM
Master Acrobat - 400
Starting Moves:
Wazikashi (300, Physical Strength):
A Wazikashi that has a 25 inch long blade, and red and black leather wrappings on the hilt. No special properties, just a basic sword that is wielded by Jason for his own use.
Combat Knife (300, Physical Strength):
A combat knife that has a 12 inch blade, with a rubber grip. This knife has seen Jason through many battles, and is his favorite knife. It can clash with lightsabers, and similar weapons rather easily.
Why does this character have to be a prime?
This character is to play a lot of roles, and so would not work if not a Prime.
What role do they play in your story? Jason is to play many roles, including but not limited to being leader of an army Warren is putting together.
Are they an A, B, or C-Lister? (If you don't know what this means, you didn't read the manual) - if they are original, just put 'OC' here. B Lister
Posts: 65
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Joined: Sep 2013
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(05-08-2018, 10:50 PM)Trixie Wrote: NPC I Replacement
[spoiler]
![[Image: Melorn-Roster-Photo.jpg]](http://www.cytokineindustries.com/chevereto/images/2018/05/09/Melorn-Roster-Photo.jpg)
Name: Imogen Melorn
Character Source: OC Star Wars
Faction: Empire
Rank: Inquisitor
Division: Sith High Council
Spent OM: 19,400
Proficiencies (3200): Ranged Proficiency (1000), Physical Proficiency (1000), Area Attack Proficiency (600), Remote Control Proficiency (600)
Powers (7800/8000): Super Jumping - Master (800), Master Acrobat (400), Foresight (1500), Insight (1600), Enhanced Senses - Advanced (1700), Telekinesis - Advanced (1000), Burst Movement (800)
Moves (300): Red Lightsaber (300)
Super Moves (800): Essence Purge (T2 - Attack - 800)
Transformations (0):
Assists (0):
Items: Communicator, Mobile Dataverse Device
Artefacts:
Consumed OM (300): Communicator (100), Mobile Dataverse Device (200)
Bases:
Unlocks (7000): Stat Upgrade III
Base Statistics:
ATK: 3
DEF: 2
SPD: 4
TEC: 4
[/spoiler]
NPC III
[spoiler]
![[Image: Valeria-Roster-Photo.jpg]](http://www.cytokineindustries.com/chevereto/images/2018/05/09/Valeria-Roster-Photo.jpg)
Name: Valerian Rangeas
Character Source: OC Star Wars
Faction: Empire
Rank: Crusader
Division: Sith Academy
Spent OM: 21,700
Proficiencies (2000): Physical Proficiency (1000), Ranged Proficiency (1000)
Powers (9000/12000): Foresight (1500), Insight (1600), Master Acrobat (400), Super Jumping - Adv. (500), Enhanced Senses - Basic (1400), Telekinesis - Advanced (1000), Survival (2000), Advanced Regeneration (2200)
Moves (600): Red Lightsaber (300), Silver Lightsaber (300)
Super Moves (800): Essence Purge (T2 - Attack - 800)
Transformations (0):
Assists (0):
Items: Communicator, Mobile Dataverse Device
Artefacts:
Consumed OM (300): Communicator (100), Mobile Dataverse Device (200)
Bases:
Unlocks (9000): Stat Upgrade III (7000), Tier 1 Powers Cap (2000)
Base Statistics:
ATK: 6
DEF: 2
SPD: 2
TEC: 3
[/spoiler]
I forgot the histories for both so they couldn't be approved.
Inquisitor Imogen Melorn:
Born from a need for enforcers that directly served the interest of the Sith High Council instead that of the Imperial Legions, Sith Inquisitor Melorn is one of the original few Primes to be empowered and boosted to such a level. As an Inquisitor her talents revolve around counter-intelligence and information gathering. In laymen’s terms—Imogen is a highly skilled and extraordinarily ruthless interrogator. She is a master of the Dark Side of the Force and everything pertaining to its control and using her power to extract information from the depths of her target. Like all disciples of the Sith she is trained to use a lightsaber for personal defense, but her real strength lies in the manipulation of the Force. Inquistor Melorn, along with Sith Crusader Rangeas, were assigned to the 13th Legion’s Special Forces team as a special liaison from the Sith Council. While Beatrix is heavily trained in the Force and a legendary duelist, she isn’t an official member of the Sith Elite and therefore cannot act on their behalf. She reports directly to Captain Zulenka while in the field and to High Lord Tsunamus everywhere else.
Crusader Valerian Rangeas:
While the Inquisitors are masters are manipulating the force, their counterparts are the Crusader Corps. A Sith Crusader is the foot solder of the High Council and extensively trained in melee combat of all types. Specializing in lightsaber combat makes the Crusader the enforcer and heavy muscle an Inquisitor might need when fear alone will not subdue an enemy. Valerian was recruited at a young age by the Sith Council, because of her frequent and often violent interactions with the Stormtrooper Garrison on Tier 3 and 4. Noticing her force potential Dredd reduced the young Twi’lek’s sentence and gave her a job as one of the very Stormtroopers she kept injuring. After a few years serving in the 7th Legion on Tier 4 she was approached by High Lord Aquarius and put through the Sith Academy on Tier 1. After two long years learning everything she could, Valerian was flagged for the Crusader Corps and inducted into their elite academy on Tier 2. The training was physically and mentally demanding. Her instructors taught the Twi’Lek everything about warfare and drilled her relentlessly in lightsaber combat. By the time she was assigned as an Initiate to Inquisitor Melorn she was a refined soldier ready to be used. It wasn’t long before she was promoted out of her probationary rank and made a full Crusader, with it coming the privileges of being one of the Sith Elite.
Always Outnumbered, Never Outgunned
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(05-18-2018, 09:03 PM)Trixie Wrote: (05-08-2018, 10:50 PM)Trixie Wrote: NPC I Replacement
[spoiler]
![[Image: Melorn-Roster-Photo.jpg]](http://www.cytokineindustries.com/chevereto/images/2018/05/09/Melorn-Roster-Photo.jpg)
Name: Imogen Melorn
Character Source: OC Star Wars
Faction: Empire
Rank: Inquisitor
Division: Sith High Council
Spent OM: 19,400
Proficiencies (3200): Ranged Proficiency (1000), Physical Proficiency (1000), Area Attack Proficiency (600), Remote Control Proficiency (600)
Powers (7800/8000): Super Jumping - Master (800), Master Acrobat (400), Foresight (1500), Insight (1600), Enhanced Senses - Advanced (1700), Telekinesis - Advanced (1000), Burst Movement (800)
Moves (300): Red Lightsaber (300)
Super Moves (800): Essence Purge (T2 - Attack - 800)
Transformations (0):
Assists (0):
Items: Communicator, Mobile Dataverse Device
Artefacts:
Consumed OM (300): Communicator (100), Mobile Dataverse Device (200)
Bases:
Unlocks (7000): Stat Upgrade III
Base Statistics:
ATK: 3
DEF: 2
SPD: 4
TEC: 4
[/spoiler]
NPC III
[spoiler]
![[Image: Valeria-Roster-Photo.jpg]](http://www.cytokineindustries.com/chevereto/images/2018/05/09/Valeria-Roster-Photo.jpg)
Name: Valerian Rangeas
Character Source: OC Star Wars
Faction: Empire
Rank: Crusader
Division: Sith Academy
Spent OM: 21,700
Proficiencies (2000): Physical Proficiency (1000), Ranged Proficiency (1000)
Powers (9000/12000): Foresight (1500), Insight (1600), Master Acrobat (400), Super Jumping - Adv. (500), Enhanced Senses - Basic (1400), Telekinesis - Advanced (1000), Survival (2000), Advanced Regeneration (2200)
Moves (600): Red Lightsaber (300), Silver Lightsaber (300)
Super Moves (800): Essence Purge (T2 - Attack - 800)
Transformations (0):
Assists (0):
Items: Communicator, Mobile Dataverse Device
Artefacts:
Consumed OM (300): Communicator (100), Mobile Dataverse Device (200)
Bases:
Unlocks (9000): Stat Upgrade III (7000), Tier 1 Powers Cap (2000)
Base Statistics:
ATK: 6
DEF: 2
SPD: 2
TEC: 3
[/spoiler]
I forgot the histories for both so they couldn't be approved.
Inquisitor Imogen Melorn:
Born from a need for enforcers that directly served the interest of the Sith High Council instead that of the Imperial Legions, Sith Inquisitor Melorn is one of the original few Primes to be empowered and boosted to such a level. As an Inquisitor her talents revolve around counter-intelligence and information gathering. In laymen’s terms—Imogen is a highly skilled and extraordinarily ruthless interrogator. She is a master of the Dark Side of the Force and everything pertaining to its control and using her power to extract information from the depths of her target. Like all disciples of the Sith she is trained to use a lightsaber for personal defense, but her real strength lies in the manipulation of the Force. Inquistor Melorn, along with Sith Crusader Rangeas, were assigned to the 13th Legion’s Special Forces team as a special liaison from the Sith Council. While Beatrix is heavily trained in the Force and a legendary duelist, she isn’t an official member of the Sith Elite and therefore cannot act on their behalf. She reports directly to Captain Zulenka while in the field and to High Lord Tsunamus everywhere else.
Crusader Valerian Rangeas:
While the Inquisitors are masters are manipulating the force, their counterparts are the Crusader Corps. A Sith Crusader is the foot solder of the High Council and extensively trained in melee combat of all types. Specializing in lightsaber combat makes the Crusader the enforcer and heavy muscle an Inquisitor might need when fear alone will not subdue an enemy. Valerian was recruited at a young age by the Sith Council, because of her frequent and often violent interactions with the Stormtrooper Garrison on Tier 3 and 4. Noticing her force potential Dredd reduced the young Twi’lek’s sentence and gave her a job as one of the very Stormtroopers she kept injuring. After a few years serving in the 7th Legion on Tier 4 she was approached by High Lord Aquarius and put through the Sith Academy on Tier 1. After two long years learning everything she could, Valerian was flagged for the Crusader Corps and inducted into their elite academy on Tier 2. The training was physically and mentally demanding. Her instructors taught the Twi’Lek everything about warfare and drilled her relentlessly in lightsaber combat. By the time she was assigned as an Initiate to Inquisitor Melorn she was a refined soldier ready to be used. It wasn’t long before she was promoted out of her probationary rank and made a full Crusader, with it coming the privileges of being one of the Sith Elite.
Telekinesis requires the Ranged, Remote Control and Ranged Materialize proficiencies. Make sure to add those in because paperwork. #themstherules
That said...
If you see me around and you got questions, just give a shout. I'm happy to assist.
Mark Wrote:[9:32:26 PM] Mark I.: Nuggets are serious McBusiness, Jade
Quote:[9:08:31 AM] Zack Fair: We have an OM addict on our hands, clearly.
[9:08:45 AM] Alexander Seifert (Proto Man/Shang Tsung): OM does sparkle like cocaine
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[9:10:22 AM] Zack Fair: Our world of limitless possibilities
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(05-17-2018, 09:30 PM)Trixie Wrote: Was Soopa Shell approved in Move Approval? Other than that you're good to go. Just have it double checked for me.
Yeah.
http://omniverse-rpg.com/showthread.php?...=bowser+jr
Posts: 65
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(05-19-2018, 08:13 PM)Kirano Jr Wrote: (05-17-2018, 09:30 PM)Trixie Wrote: Was Soopa Shell approved in Move Approval? Other than that you're good to go. Just have it double checked for me.
Yeah.
http://omniverse-rpg.com/showthread.php?...=bowser+jr
*thumbs up*
Always Outnumbered, Never Outgunned
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